The best PC games ever The best PC games of 2018 so far Best graphics cards 2018 Best free games Rainbow Six Siege operators guide Monster Hunter: World guide

Posts tagged “Jonathan Blow”

Feature: 2016's best puzzle game

The RPS 2016 Advent Calendar, Dec 8th – The Witness

It's the end of another puzzling year in which plenty of things have made us scratch our head and frown so hard that we have permanent crease-marks in our foreheads. The RPS Advent Calendar highlights our favourite games of the year, daily, and behind today’s door is... The year's best puzzle game: blow me down, it's The Witness [official site].

Tagged with , , , , , .

Feature: "I had a picture of how it would work and how people would play it"

How Does The Witness Teach Without Words?

This is The Mechanic, where Alex Wiltshire invites a developer to help him put their game up on blocks and take a wrench to hack out its best feature, just to see how it works. The Witness [official site] is generally considered to be very hard. It is frequently very hard! I’m feeling a little brutalised by a succession of puzzles that I encountered last…

Tagged with , , , , .

Feature: Brights and lights

The Witness And Its Colour Palettes

So this is the irritating situation I find myself in. I want to talk about the things I've found and seen and taken pictures of in The Witness [official site]. Except because of the infernal "environmental clue-giving" aspect I can't do that without running the risk of giving spoilers or whatnot by accident - spoilers I might not even know exist. But! I have uploaded…

Tagged with , , , .

Feature: WITNESS ME, BLOOD BAG

The Witness review

After a whopping seven years in development, Jonathan Blow’s follow-up to Braid is finally here. The Witness [official site] throws out much — though not all — of the pompousness of its predecessor to deliver a less obtuse, modernised riff on Myst. And it’s actually quite brilliant, if you can ignore its layer of self-satisfied philosophical grandiosity. Here’s wot I think.

Tagged with , , , , , , , .

Get Up, Come On, Get Down With The Witness

As you might have guessed from all the riotous jokes on Twitter about finding the laser gun in The Witness [official site], about losing the boss battle with the ice wizard on level three, asking how to craft a diamond pickaxe, about unlocking the warp drive, and about the ghost, J. Blo & co's puzzler came out last night. We'll be telling you Wot We…

Tagged with , , .

The Witness’s Famous Voices And Regular Prices

Jonathan Blow's time-twisting platformer Braid was a powerful force in the latest resurgence of indie games, helping propel them into the relative mainstream. Since 2008, J. Blo and his studio have been working on The Witness [official site], and the colourful puzzler will finally arrive on January 26th. Consider this me reminding you of that, while also relaying word that it'll cost £30 and its…

Tagged with , , .

Six Years Later, The Witness Gets A Release Date

The Witness [official site] always sounds to me like a Lynda La Plante two-part drama which would air on ITV and feature foreboding music and chilling crime. Braid creator J.Blo thinks differently and has now presented a taster of his brightly-coloured, six years in the making puzzle island in the form of a launch date trailer. Video and thoughts below:

Tagged with , , .

Feature: The aesthetics of puzzle game design

A Good Puzzle Game Is Hard To Build

I love puzzle games. But it’s not beating them that’s the exciting part: it’s understanding them. Whether mulling over a cryptic crossword or somersaulting through Portal’s portals, there’s a moment of epiphany which, for me, pretty much transcends all other moments in gaming. But how do you design a puzzle to best provoke that eureka moment? What gives a puzzle its aesthetic, its pace and…

Tagged with , , , , , , , , , , , , , , , .

No Longer Silent: Ten Minutes Of The Witness

The Witness is Jonathan Blow's next game, so it makes sense that it be filled with brain-teasing puzzles. It makes a little less sense to me that those puzzles be mazes, which appear on screens littered around its colourful island environment. How do the screens and the world interact? There's ten minutes of new footage below, as recorded by YouTube user NukemDukem at a preview…

Tagged with , , .

Witness Jon Blow’s The Witness In Motion

Apparently "PlayStation 4 will be the only console that The Witness is on" when it first launches. Which is a very un-clever way of saying, "and also, it'll be on PC," but whatever. We get an actual, factual trailer of Braid creator Jonathan Blow's latest out of the deal, so Sony's inhumanly lengthy, droning "pppfffthrp" of a commercial's no skin off my nose. But I…

Tagged with , , .

Indie Game: The Movie Coming To Steam

I've got a mighty fine idea. Why not point a camera at a bunch of creative sorts and let them speak their minds? That's how Indie Game: The Movie was made, although I suspect editing the hundreds of hours of footage into something watchable, fascinating and entertaining was the hard part. Perhaps that's why Swirsky and Pajot's film won World Cinema Documentary Editing Award at…

Tagged with , , , , , , , , .

Feature: Witnessing Change

Putting The Fun In Funding: Jon Blow On Indie Fund

Games backed by the collective of successful, experienced, indie developers funding game projects that they believe in, Indie Fund, have started to release to great success. What better time to catch up with one of the fund's partners, Braid designer Jonathan Blow, to find out more about where they're at, and get an insight into their process for funding games. Here he is sharing about…

Tagged with , , , .

Feature: Jonathan Blow Talks Games, Books, Shadows

Coming to Blow’s: The Witness Interview

Meanwhile, across the Atlantic, Master Jonathan Blow has achieved unexpected fame and fortune through the creation of a logistical contrivance called Braid. Glad of this success, he has travelled far from his native San Francisco to take lodgings in riotous London's Clerkenwell district, so that he might demonstrate his his newest invention - rudely entitled "The Witness" - to the skeptical souls of the old…

Tagged with , , , .

Feature: The whole universe is in a glass of wine

The Witness: Hands On

In an antiquarian hotel room in London's historic Clerkenwell, Braid creator Jonathan Blow is shaking his shaven head. His laptop has decided it doesn't want to run The Witness, his new game and he's copying all the files over to his spare laptop. (If you want to know what it says about Blow that he's the sort of man who carries a spare laptop... go…

Tagged with , , .

Indie Game: The Movie: The Trailer

Indie Game: The Movie has been in the making for a good while now and all the bits we’ve seen so far have been fairly interesting. The filmmakers are into the final stretch of post-production now and to rally the hounds of publicity they’ve released an official trailer, which I should warn you contains footage of some intense-looking young men in thick-rimmed glasses.

Tagged with , , , .

The Witness Debuts To Few Witnesses

While Spyparty and Monaco were rocking PAX as hard as their mighty indie thews could manage, Jonathan Blow wanted to do something a little subtler. In a corner of the Spyparty/Monaco booth, with no fanfare or sign-age whatsoever, the Braid-creator set up the Witness and let people come and play. Why unveil his work in such a way? As opposed to the general melee of…

Tagged with , .

Page 1 of 2

Newer posts