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Posts tagged “Jonathan Blow”

Braid Demo

Greenhouse have posted up the PC demo of Jonathan Blow's time-fiddling, award-winning platformer, Braid. It's 120mb and contains a sizeable chunk of the game, with an option to unlock the full thing in exchange for $15. And, well, it's pretty damn good. (It even automagically detects 360 controllers being plugged in mid-game.) Thanks to Aaron for the tip. We'll be talking at greater length about…

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Braid Coming To Impulse, Others

[EDIT: Actual price for this is $14.95.] Exquisitely clever time-bending platformer Braid will finally see a PC release on March 31st, and the $15 pre-orders are up on Stardock's DRM-free digi-delivery system, Impulse. Blow says: ""I’ve signed the game with 3 different online distributors. One of them, Impulse, has already announced. The other two haven’t put out their press releases yet, so I don’t want…

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Games for 2008: Braid

While they may not be the largest demographic in the world, for a certain group of gamers Braid is going to be the most keenly anticipated and closely watched game of the year. And while it's a fascinating-looking, both aesthetically and mechanistically, it's not entirely because of its innate qualities that there is such anticipation. The game was notable enough to win the 2006 IGF…

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“A Societal Problem”

Jonathan 'Braid' Blow has posted a recording and illustrative slide show from his talk at the Montreal Games Summit. It's stirring stuff. Blow attacks World of Warcraft, describing the grind of leveling and the reward system inherent in that as "lying to the players", and even suggests that designers should be ashamed of exploiting illusory level-based mechanics. He argues that games are, like film and…

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