Posts Tagged ‘Jonathan Burroughs’

The Electronic Wireless Show – IGF Special #4: Visual Storytelling

Podcast klaxon. The Electronic Wireless Show has recently awoken from the depths and has been going on a rampage, talking to developers like Tim Keenan of Duskers about science-fiction and Christine Love of Ladykiller in a Bind about sex, among many other industry sorts. We’re like real radio journalists!

In the final episode of this special run, we are talking to the makers of hack ‘n’ dash explorer Hyper Light Drifter and dreamlike detective adventure Virginia, and how both games aim to tell a story without using a single line of dialogue. Show offs.
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How Virginia’s Cinematic Editing Works

This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, Virginia [official site].

Virginia is a new game from studio Variable State about two FBI agents investigating the disappearance of a child. But its story is less about that mystery than it is about the lines you draw between the fragmentary events, images, locations and characters you witness, as well as lines you draw towards things you sense you haven’t.

Like Brendan Chung’s Thirty Flights of Loving, Virginia tells its story through a technique that’s absolutely native and everyday to filmmaking but it’s novel to games, at least outside of cutscenes. Games are meant to be unbroken realtime, right? And yet powerful and subtle dramatic effects are possible through:

THE MECHANIC: Cutting

(Light spoilers and references to events in the game naturally follow.)

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