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Posts tagged “Jordan-Thomas”

Feature: Mostly positive

What developers think of Steam reviews

Since 2013, Steam has allowed its users to leave reviews on the Steam page of games they have purchased. Using the system, players can leave a written description of the game in question, and then award it a binary “Recommended” or “Not Recommended” rating. These reviews are then aggregated into “recent” and “overall” ratings for the game which are displayed on the game's Steam page.…

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Feature: Wheels within wheels

The Magic Circle review

The Magic Circle [Steam page] is a game about an unfinished game. A first person puzzle/exploration/action game about a fictional game also called The Magic Circle, to be precise. After years of development hell, The Magic Circle's fans look upon it with a mixture of breathless anticipation and derision. Those few staff who still work on it either desperately want out or refuse to abandon…

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Feature: Hole Kaboodle

Premature Evaluation: The Magic Circle

Each week Marsh Davies plays unfinished and broken games on Early Access and usually tries to come up with an introductory sentence which says exactly this while using imagery appropriate to the idiom of the given week’s game. But the idiom of this week’s game is being an unfinished and broken game! So, job done. It’s The Magic Circle [Steam page], a game set within…

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Feature: Ghost in the shell

The Magic Circle Hands-On: Visiting Development Hell

The Magic Circle is the first game from Question, LLC, the new studio from Jordan Thomas, he of Thief 3's The Cradle, BioShock 2, BioShock: Infinite and many more. It's a systems-driven first-person exploration adventure about a years-in-development game of uncommon ambition, and it's about rewriting its rules from the inside while trying not to attract the attention of its developers. I've played a couple…

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Meta-Vapourware: The Magic Circle Announced

After his work on such delights as BioShock's Fort Frolic and Thief 3's Shalebridge Cradle, one might hope that Jordan Thomas's first game since going indie would be more than, well, vapourware. But that's just what The Magic Circle is: a half-finished remake of an ancient text adventure; a load of vapourware. It's glitchy, you can clearly see the seams where development changed direction, and…

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2K Marin’s Jordan ‘The Cradle’ Thomas Goes Indie

He might not have quite the profile of a Levine or Smith, but as a lead designer on Thief 3, particularly of The Cradle level, not to mention the similarly nerve-torturing Fort Frolic map in BioShock, Jordan Thomas is a name just as worth knowing. While being granted more overreaching control of a project resulted in 2K Marin's smart, improved but too safe sequel BioShock…

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XCOM: Release Date Unknown: FPS Slips To ‘Fiscal 2014’

I hope you're all now familiar enough with the Walker Principle to have assumed that XCOM wouldn't be released on its stated release date. As surely as the Sun rises in the morning and floats off into outer space, there was no chance the concerning FPS remake of the classic strategy game would appear on the 6th March 2012. And you'd have to be a…

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Feature: Nineteen Sixty-Laser

America Is Not The World: XCOM Preview

We've seen XCOM. Want to know what it's truly all about? Read on below for the best XCOM preview on this or any other internet. Really, it's got Giant Doom Lasers Of Doom, a bit about that squad-management stuff, reports on alien super-powers, themes of 1960s political incorrectness, correct art-history references, and everything else it could possibly need. Go have a read.

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Feature:

Illuminated Ones: Shadow & Light In Games

[This was originally printed in a slightly different form at the Escapist in 2007. Post-Bioshock 1 and 2, it struck me as a good time to return to what was on Jordan Thomas' mind back then - especially the sections which foreshadow Fort Frolic. And with the darkness obsessed Amnesia due within a week, turning our mind on what lurks in the gaming's dark also…

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Dark Futures Part 3: Jordan Thomas

Jordan Thomas first came to our attention with Thief: Deadly Shadows where he co-designed the Cradle with Randy Smith. Next he was on Bioshock, with his fingerprints over all Fort Frolic. Then, he stepped up to Creative Director at 2k Marin with Bioshock 2. He's highly verbal, scarily optimistic and wants to talk to you about the Immersive Sim as an Anti-genre, the death of…

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Spare Words: Bioshock 2

Happy change of two calendar digits, younglings! While I attempt to warm up my brain farm, let me distract you by throwing my aforementioned leftovers from my recent interview with Bioshock 2's Jordan Thomas and Melissa Miller at you. They'll only go to waste otherwise, which would prolong my inevitable torment in Writer Hell. Read on for their thoughts on heading up a new studio…

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Cross-Examining Jordan: Bioshock 2

Over on Eurogamer are the fruits of my recent sit-down with Jordan Thomas, the Lead Human on the upcoming Bioshock 2. I've got some leftover material from that I may lob up here later, but in the meantime pray enjoy the great man's high-speed thoughts on Bioshock 1's backlash, the thinking behind the multiplayer mode, and whether dark metal corridors are more blessing than curse…

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BioShock 2: Nine Minutes of Footage’n’Chat

When a bunch of us scruffy journos wrote our Bioshock 2 previews a few weeks back, this is the bulk of what we based it upon: a nine-minute scripted walkthrough, accompanied by an enlightening commentary from Creative Director Jordan Thomas. Included: Big Sister action, the Little Sister adoption mechanic, and horribly messing up splicers' faces with your drill-arm. Make your own judgements and crazy theories…

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The Making Of Thief: Deadly Shadows

[This time we turn our attention to the development of the third Thief game. It's worth noting this is the first making of where the person I interviewed wasn't the effective Project Lead. This leads to a very different interview. I'm speaking to Jordan Thomas, who's got a way with a quote. I've interviewed Jordan a few times before: here's him on the Cradle and…

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