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Posts tagged “Josh Parnell”

Limit Theory cancelled, six years after Kickstarter

Sandbox space sim Limit Theory has been cancelled, six years after a successful crowdfunding campaign on Kickstarter, because main developer Josh Parnell is simply exhausted from working on it for so long. He's spent, he says: emotionally, mentally, physically, and financially. "Not in my darkest nightmares did I expect this day to ever come, but circumstances have reached a point that even my endless optimism…

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Parnell Confirms Continuing Limit Theory Development

Until February, development of the successfully Kickstarted open-world space sandbox Limit Theory had been extraordinarily well documented. Creator Josh Parnell has been enormously vocal with backers and followers, posting detailed updates to the KS page and the game's forums. Then, in early February, the usually active Parnell went quiet. Last night, we got in touch and received confirmation that development is ongoing and that regular…

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Scripting In The Stars: Limit Theory

I'd almost entirely forgotten about ultra-pretty, hyper-ambitious procedural space-sim Limit Theory until the ghost of Craig Pearson came to me in a dream. In the spirit of Halloween he informed me there was a neeeeew viiiideeeeeoooo before disappearing in a puff of saltires. Thanks Craig. In one of his largest updates yet, solo dev Josh Parnell details the work he's been doing over the past…

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Commodity: Limit Theory Dev Diary Shows Dynamic Markets

Someone needs to tenderly stroke the asteroids and wing tips of the latest Limit Theory development diary. If Craig was here, he'd probably be bouncing up and down with excitement about the game's procedural ambition, its electric-coloured interface, and developer Josh Parnell's relaxing voice. Craig isn't here though. Instead you've got me, and I'm trapped in a post-bank holiday mental fug. I'm going to stumble…

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Night Of The Living Economy: Limit Theory Dev Diary

"I would not be exaggerating if I were to say I think this is the most influential month of development so far," says Josh Parnell. I've been used to letting the Limit Theory dev diaries just play, letting gaming's equivalent of Bob Ross talk and relax me. Perhaps that's why I'm so happy the game is being made? He's pulling some sort of high-level vocal…

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Me, Myself And UI: Limit Theory

I love it when developers talk about their user interfaces. Not their personal buttons, which I'd rather not push, but the systems that they build as a means of communication between players and games. A good UI, like strong visual design, creates a sort of language all of its own, and Limit Theory's node-based interface has an elegant grammar. In the latest dev diary, Josh…

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You Nodes It: More Limit Theory Dev Diaries

As regular readers of my "Craig is far too excited about Limit Theory" posts are aware, I hang on the Limit Theory developer updates like Sylvester Stallone hangs on to ropes. Josh Parnell's open-world space game is plodding along in development, and each month he releases a new video that completely floors me. If I am in a position to share it with thousands of…

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Procedural Tech Trees: Limit Theory Dev Diary

To recap: Josh Parnell's lovely looking Limit Theory is a space game in the style of Elite: trade, shoot, live, SPACE! He releases a monthly dev diary charting his progress, and each video has thrilled me. This, the tenth in the series, is probably the most exciting one yet. To put that in context: previous videos have shown how the game will procedurally generate the…

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Space Dust Glittering: Limit Theory Footage

Tired, irritable, stressed, smelly*? Don't worry, we all get like that from time to time. Don't suffer, though. Each month the developer of the open-world, procedural space simulation game Limit Theory releases a video of his game's progress. In it you'll see the latest tweaks to the engine that his made, and watch as the potential for his Elite-style space game becomes grander and more…

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Space Tease: New Limit Theory Footage

Oh wow. I can't not get excited whenever I poke my head into Limit Theory's devblogs. Developer Josh Parnell is so casual and relaxed about building a space sandbox that sits alongside Elite, Eve, Star Citizen, and X Rebirth. He really should be more full of himself. In the first video below, when he's showing off a procedurally generated planet surface, he points out that…

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Breaking News: Limit Theory Still Looks Lovely

I have a theory about Limit Theory, the ridiculously handsome game of space that's being developed by a small team. It looks too good for a two-man team to be making it, doesn't it? Suspiciously so. But I don't think developer Josh Parnell is lying when he claims it's a small team making it, despite italicising 'suspiciously' for effect. It's just that he doesn't realise…

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Limit Theory Prototype Shows Space RTS Awesome

You know how you are always wishing that there were more space-based RTS games? Well, there's at least one happening thanks to the Kickstarters, and its backers will no doubt it abundantly pleased that the game now has a playable prototype. It's looking particularly fancy, given that it's basically the work of one man, and that man - who I previously spoke to here -…

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Feature: "Space is forever embedded in my heart"

Interview: Limit Theory Creator Josh Parnell

One-man procedural space RTS/RPG Limit Theory is one of the most intriguing Kickstarters currently on the block. Boasting an "infinite" procedurally-generated "open-world, sandbox universe in which you can explore, trade, pirate, mine, escort, hunt, defend, build, and more," it certainly grabbed my space-attention. Needless to say, I got in touch with the programmer behind the project to find out who he is, and why he's…

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Little Big Universe: Limit Theory Hits Funding Goal

Oh, this is good news. This is very, very good news. While big names like Star Citizen and Elite: Dangerous are bringing back space games with budgets that eclipse the number of stars in the sky and - in the latter's case - startling amounts of vagueness, Limit Theory's the exceedingly impressive product of one very dedicated guy. Unlike the aforementioned genre titans, Limit Theory…

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