Journalière is desolate. Alien.
There is life in it, but it has no shape or sound. Movement but no intention. Nothing does, really. You play as a woman ostensibly on her way to work, but the landscape of her world looks like a mix between sun-parched Play-Dough and a sheet-white desert dreamscape. I can’t really think of another game that’s taken me to a place quite like it. It’s amorphous, stark, and unsettling, but somehow gorgeous for it. Drive from place-to-place, admire the hand-drawn/sculpted architecture, and ponder what everything means. Also, dance. Dancing is the best part.