Posts Tagged ‘journey’

The 10 Best PlayStation Now Games

PlayStation Now is coming to PC, allowing you to stream PlayStation 3 games to your computer for a monthly subscription fee. That includes some of the last console generation’s best games. It might be a bit overwhelming if you’ve not been paying attention beyond the borders of PC gaming, but luckily we’ve been playing console games for the past couple of decades in case of just such an eventuality. Here are the ten best games currently offered via PlayStation Now.

Read the rest of this entry »

Spark Up A Friendship With The Animals In Lost Ember

It’s Deus Ex Day, and the press is full of smog and people with knife-elbows. So here’s something to bring you back to nature. Lost Ember [official site] is an upcoming adventure that lets you walk in the paws of a possessive wolf. That is, a wolf who can possess other animals. He can leap into parrots and fly through the canopy, or dive into a fish and swim around in murky water. There’s some mysterious ruins of an ancient race littering the world, crumbling and overgrown, and the wolf wants to know where all the people went. It’s all very pretty, so come and take a gander at the teaser trailer.

Read the rest of this entry »

GDC 2013: A Worrisome, Hopeful Contradiction

RPS’s own wayward ronin word master Cara Ellison, during a post-convention victory dinner, put it best: “GDC is where we first hear about all the stuff everyone will be talking about next year.” Maybe it’s a trend-setter, or maybe it’s just a megaphone for gentle tickles of trends that are already in motion, but the point remains: GDC tends to be pretty indicative of where we’re at. People often view E3 in that light, but the fact is, it’s a dinosaur wreathed in fireworks, frilly undergarments, and little else. E3 is a projection. GDC has evolved into its opposite: introspection. We look inward, and then we discuss. And this year – thanks to things like the renewed prominence of PC gaming, a focus on indies, and the #1ReasonToBe talk – I came away quite optimistic. That warm feeling does not, however, come without some rather glaring caveats. Same-y looking “next-gen” games. The IGDA’s insulting use of scantily clad dancers. A worrisome gulf between triple-A and indie. For each positive, there was an ugly negative.

This year’s GDC in one word? Contradiction.

Read the rest of this entry »