Trends and recommendations
We have, at last, reached the end of 2016. I’m not going to do a top-ten list — both because a lot of the games I might put on this list are things I’ve already covered elsewhere in previous columns, and because I think some of the most interesting things to happen in 2016 were about trends rather than single hits. But here are a few highlights of the year past. Read the rest of this entry »
IF engines that aren't Twine or parser-based
Newcomers to interactive fiction tend to distinguish just a couple of IF formats — Twine and parser, often, depending on whether you’re clicking or typing. Those with a little more experience might also recognize ChoiceScript and inklewriter, as options for creating games with a classic choose-your-own-adventure-style interface and some of the qualities of a gamebook. But in fact there are many other possible interfaces for IF — and the IF community has just seen the release of a new one.
Texture, designed by Jim Munroe and Juhana Leinonen, is an interactive fiction platform intended to be effective across mobile devices as well as the PC screen — unlike parser designs that require fiddly typing. Despite its simplicity, though, Texture gives the reader a little bit more control than the average hypertext piece: to interact, you drag a verb from the bottom of the screen and release it over a hotspot in the text.
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