I was at the PC Gamer Weekender last week, and my highlight had to be lead Phoenix Point developer (and X-COM: UFO Defense co-creator) Julian Gollop commentating as I played the game on the show floor. He appeared behind me part way through the demo – just as I moved a unit one tile too far, and managed to alert six angry crabmen to my presence at once. He told me I was doomed, but 20 minutes later that last crabmen had fallen and I emerged victorious.
If that all sounds very XCOM, that’s because it absolutely is. Phoenix Point swaps out aliens for horrifying sea-life based pollution monsters and throws around some interesting new ideas, but it’s very similar to XCOM at its core. It’s about sending small teams of soldiers to fight that threat using turn-based tactics, while orchestrating the broader fight on a board-game like strategic layer. That similarity is no bad thing: as you’ll see in the footage below of Gollop playing his game, Phoenix Point is shaping up rather nicely.