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Posts tagged “jump”

Feature: Dash it all

Why Celeste’s dash feels great

This is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they underwent to make the best bits of their games. This time, mountain-climbing platformer Celeste and the importance of timing in its movements and kindness in its code.Early last month, the makers of Celeste released the source code behind the game’s star, Madeline. Across 5472 lines and in variables like JumpGraceTime,…

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