Be a good vanger and take the nymbos to Incubator, would you? Grab a jar of phlegma while you’re there – the Podish bunch are due a good smearing. Maybe snap up a tabutask or two if you think your mechos can take it. What’s that you got? An Oxidise Monk? Pfft. Still, if it’s Plump-Up, you might try and run an Eleerection – though take care of that eLeech, vanger. They might just be reincarnated pod-eaters who plumped-out to death, but they still deserve better than to cark it in the back of some rattletrap raffa driven by some know-nothing rambler who crumples into the first stinker he sees. And if you don’t win Eleerection you aren’t ever going to reach Glorx, much less anywhere else in the Chain.
If you understood that, then you probably already have some idea why Vangers – re-released on Steam and GOG last year – is one of the oddest, most original and overlooked games in history. If you didn’t understand it then you are in the position everyone else was in June of 1998, bewildered by their purpose in a gameworld designed to be explicitly, unintelligibly alien in almost every respect.