Posts Tagged ‘K.O.L.M.’

Metroid/Pet Droid: K.O.L.M.

Kieron prophesised that the platformer renaissance was likely drawing to a close in his Super Meatboy thought-thunk just before Christmas, but while I suspect he’s on the money in terms of breakout, mainstream-bothering hits, I don’t think platforming’s going anywhere when it comes to small, experimental games. Running, jumping and optionally shooting/thumping remains an incredibly simple and most of all effective framework for toying with other ideas, especially in terms of narrative and aesthetics. The systems are straightforward and accessible, the development time and cost is low – you just can’t have that kind of efficiency at a small scale with pretty much any other genre.

Which brings me to Armor Games’ K.O.L.M., a game nominally about the running and the jumping, but actually about something else.

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