Posts Tagged ‘Kachina’

Hopi-less: How Kachina Became Donut County

Two years ago, GDC 2013’s Experimental Gameplay Workshop featured a game that had the crowd cheering and applauding in delight. It was Ben Esposito (The Unfinished Swan) with Kachina. This year’s GDC revived an old favourite of the show, the Failure Workshop. This was a chance for developers to share the stories of their disasters, and the good or bad that came from them. And during it, Esposito generously and honestly told an engrossing and humbling tale of how Kachina became Donut County [official site], and the hard cultural lessons he learned along the way.

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The Hole Thing: Donut County

In you go!

“A whimsical physics toy that gives players control of a mysterious hole that gets bigger each time they swallow something” sure sounds like something I’d like to play with.

Our John gushed over Kachina when he saw it at 2013’s GDC Experimental Gameplay Workshop, but too often games turn up there then vanish. This lives! Creator Ben Esposito (level designer on The Unfinished Swan and member of those wonderful Arcane Kids) this week announced that it’s become Donut County and shared a new trailer of that hole doing its swallowing thing.

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