Posts Tagged ‘Kalypso Media’

Tropico 6 reveals its isles of plunder

tropico6

If I were going to steal the Eiffel Tower, I’d definitely strap a giant rocket to it and launch it into the sky. Once it was airborne, I’d remotely pilot it back to my volcano lair and then park it in the Monument Chamber next to the Statue of Liberty (also rocket-propelled) and the Great Sphinx of Giza (trundles around on little wheels).

It’s not clear how El Presidente nicks the various monuments scattered around his archipelago nation in Tropico 6, but a new video shows the Eiffel Tower standing in tropical climes, as clear as can be. You’ll be able to organise raids to steal them, we’re told, but the biggest change is in the lay of the land. Rather than managing a single island, you’ll be connecting several islands together, which means you’ll need new tech and transport infrastructure to keep everything running smoothly.

Read the rest of this entry »

Subterranean ne’er-do-well sim Dungeons 2 free on GOG

Dungeons 2

It’s about time we boarded up the windows here in the RPS treehouse for the weekend, but we leave you with a little gift, although admittedly a second-hand one.

Presumably in an effort to drum up interest in the (quite good) Dungeons 3, Realmforge Studios have been giving away the second game in their Dungeon Keeper-ish series a lot lately. If you missed the chance to pick it up last year in Humble’s giveaway, GOG are offering their DRM-free edition of the game here for the next day or so.

Read the rest of this entry »

Wot I Think: Railway Empire

rail1

For years, the people of Baltimore had to content themselves with the long, winding route through New York, Albany, Syracuse and Buffalo to get themselves to the fabled city of Pittsburgh, where steel grew on trees. But in 1834, the Baltimore & Ohio Rail Company, my company, finally had the funds to embark on an audacious project: a really big tunnel.

Broadly covering the first century of North American railway expansion, Railway Empire is a battle against geography. Huge mountain ranges and serpentine rivers ensure that flat ground is highly coveted, but if you’ve got enough cash in your bank account, then even the Alleghenies can be conquered.

Read the rest of this entry »

Dungeons 3 out next week, features more keeping and more overworlding

dungeons-3-release-date

We’ll never get Dungeon Keeper 3, but in a few days we will get Dungeons 3, sequel to a not-Bullfrog spiritual remake that took the long way round to evoking its revered forebear. Dungeons 1 was a hot mess, but in our Dungeons 2 review I felt it made a pretty decent fist of the ol’ monster-management + RTS combat formula. Dungeons 3 [Steam page], all of a sudden out next week (we newsed it back in February but this was the first I’d heard of it, and I’m the only one who matters), looks like it’s trying to refine that even further.

Read the rest of this entry »

Viva El Presidente! Tropico 6 announced for 2018

Heynong man, that's not right.

El Presidente will return to rule an island could-be paradise with Tropico 6 [Steam page]. Publishers Kalypso Media today announced the latest in the city-building manage-o-strategy series, which is due in 2018. A new developer is taking over from Haemimont Games, who had made Tropicos 3-5, bringing new ideas including expanding across archipelagos and, er, sending agents to steal monuments like the Statue of Liberty. Well, if you’re going to run a wacky dictatorship, you may as well dream big. Here, have a cinematic announcement trailer: Read the rest of this entry »

Sudden Strike 4 getting tactical in August

World War 2 real-time tactics game Sudden Strike 4 [official site] will launch on August 11th, publishers Kalypso Media have announced. That’s seventeen years since the series started. Seventeen! While Sudden Strike was created by Fireglow, newcomers Kite Games take over for 4 – though the preview bit our Adam played suggests it’s still very Sudden Strike-y. Read the rest of this entry »

Dungeons 3 keeps on keepin’ on

Not Dungeon Keeper.

Realmforge are diving back into the Dungeon Keeper-ish world of Dungeons, announcing Dungeons 3 [Steam page] for autumn. It’s a real-time strategy game about an evil overlord building a dungeon to raise, train, and protect dastardly minions then sending ’em out to raid and ravage the shiny happy overworld – Dungeon Keeper meets Warcraft. Our Alec quite liked Dungeons 2 so, sure, a new game building on that sounds good. This time, it’ll pack a two-player co-op mode and Realmforge say the overworld RTS bits are “fully reworked” too. Read the rest of this entry »

Wot I Think: Urban Empire

Urban Empire [official site] is a city-building strategy game about politics and people rather than residential zones and monuments. Placing you as successive members of a dynasty, each acting as the mayor of a city developing against the backdrop of the previous two centuries of European history, it’s about votes and influence as well as taxation and construction. But how does this more personal and political approach to urban management work? Well, it’s unlikely to win the popular vote. Read the rest of this entry »

Wot I Think: Project Highrise

Just one more floor…. Perhaps the Bhurj Khalifa and and Shanghai Tower were not, after all, overblown acts of inter-continental willy-waving, but instead the result of builders and architects who could not resist the temptation of another neatly-wired layer of offices. Building skyscrapers is compulsive work, or at least that’s how building sim Project Highrise [official site] pitches it. I know the words ‘Sim Tower’ are flickering hungrily across the hind brains of readers Of A Certain Age, but I should say off the bat that Highrise has the mentality of an idle or clicker game as much as it does a sim.

Read the rest of this entry »

Sudden Strike 4 Is A Slower More Thoughtful RTS

Either RTS games got faster or I got slower. Could be both. Either way, there was a point when war, whether interstellar or historical, became unmanageable for me. Exceptions existed, with Company of Heroes the most splendid of them, but the wider arena of real-time strategy esemed like a thing of my past for a while.

Sudden Strike 4 [official site] is a return to a slower, more thoughtful time.

Read the rest of this entry »

RTS Revival: Sudden Strike 4 Deploying To 2017

World War II buffs rejoice–Sudden Strike is back with its fourth entry. The series returns to the greatest generation with larger maps, improved graphics, new commanders, and fresh battle scenarios. Publisher Kalypso Media even boasts that it is “the most tactical and authentic title in the series to date!” They’ve got big plans for Sudden Strike, reviving the series some nine years after the release of Sudden Strike 3. This time around they hope to make Sudden Strike a leader in the RTS niche.

Read the rest of this entry »

Nordic Quest: Vikings – Wolves Of Midgard

Titan Quest is my favourite clickety-clicky hack and slash game. It doesn’t have the intelligent dynamic design of Soldak’s games, the meaty character building of Path of Exile or the polish of Diablo III, but it’s mythological worlds and monsters are beautiful. It’s bright where so many are dark (including the creators’ own follow-up Grim Dawn) and now that I’ve mentioned it I want to play through the whole thing again.

At its best, Vikings: Wolves of Midgard [official site] is like Titan Quest transported from Hellenic lands to the frozen axe-grinding of Norse mythology, but the early build I played fumbles some of the ARPG fundamentals.

Read the rest of this entry »

Towering Above The Rest: Project Highrise

There are many Sim games I’d like to see resurrected, prime among them SimEarth and SimLife, which were more enjoyable and educational than all of the geography classes I daydreamed through. SimTower is the outside pick though, its blend of construction and basic life sim making for a game as enjoyable to observe as to play.

Project Highrise [official site] is a new take on the formula and after spending some time building a tower of my own, I’m pleased to say Highrise as strong foundations, even if its occupants are a little plain.

Read the rest of this entry »

Urban Empire Is A Fascinating Political Citybuilder

Urban Empire [Steam page] is a political citybuilding game that spans two hundred years of European history, from 1820 to 2020. If you’ve enjoyed elements of The Guild, Cities: Skylines, Democracy or Dragon Commander, this is almost certainly going to be a game for you. Dynamic political decisions, elections, blackmail and threats, district management, and a tech ‘cloud’ that is made up of social ideas as well as science. It looks fantastic.

Read the rest of this entry »

City Management Sim Urban Empire Announced

Oh, building a new city is easy. Roads, houses, factories, offices, rubbish dumps, hospitals, schools, foolishly expensive tourist attraction, bish bash bosh you’re done. I could build a city tomorrow, mate. Running a city, ooh that’s a trickier one. Committees, meetings, politicians… no mate, you can handle that side. But if you’d like to simulate the thrills, chills, and coffee spills of a town council, you might want to keep an eye on Urban Empire [Steam page]. Announced yesterday and due to launch later this year, it’ll mix a bit of building with all the political wheeling-dealing and wrangling which goes into keeping a city running, dealing with its changing needs as technology and society progress. Might be interesting?

Read the rest of this entry »

Big Brother Calling: Tropico 5’s Espionage DLC Hits May 28

Don’t you hate it when you’re trying to run your country on a system of illegal cheese blackmarkets and then those pesky enemy spies start butting their head in? This must be the sort of thing Angelina Jolie sits around thinking about all day.

And by extension, I myself am like Angelina Jolie in a way as I sit here contemplating my unholy reign upon Tropico [official site]. The game’s fifth entry hit last year, and I should note our Alec wasn’t too hot on it when it released – you can read his words here where he says among other things: “There are some bum notes both tonally and strategically.”

Read the rest of this entry »

Wot I Think: Dungeons 2

someone tell Cara

Dungeons 2 [official site] is a strategy-management game which borrows heavily from Dungeon Keeper – to whit, you’re an evil overlord building a vast underground lair then training up a bestial army within it. After a series of disappointments, might this be the much-needed heir to Bullfrog’s classic? It’s out tomorrow, and here’s what I think.

There’s a room type in Dungeons 2 called The Tinkerer’s Cave. I don’t know if this is a deliberate statement of intent, but a tinkerer’s cave is how I always saw Dungeon Keeper. It wasn’t a manic strategy game and it wasn’t about balancing the books, even though both those aspects were very much a part of it. It was a tinkerer’s cave, a big underground space to muck around in, to carve into shapes which pleased me and to fight minor fires in with a mixture of ingenuity and panic. That’s what I’ve missed in the long years since Dungeon Keeper 2. And that’s what, against many odds, Dungeons 2 has.

Read the rest of this entry »

Kingface – Grand Ages: Medieval Announced

He cleaned my suede shoes with WHAT?

“The E3 of PC!” I sorely hope no one calls Gamescom. But the German show going on this week definitely has more of a PC slant, what with being in Germany and all. You’re unlikely to see serious kings with serious brows and serious beards at E3 unless they’re warrior-kings cleaving skulls. No, the serious kings of Gamescom plot and strategise and command others to do the messy stuff.

All of which is to say that real-time strategy sequel Grand Ages: Medieval has been announced.

Read the rest of this entry »

Dungeons 2 Emerging Into Daylight Next Year

It's a unicorn.

Dungeons wasn’t trying to be a new Dungeon Keeper, but everything from the kooky ‘comedy evil’ tone to the very dungeon made it seem that way. It really wasn’t much like the Bullfrog classic, though. As our Jim explained, Dungeons was closer to a tower defence game with management bits. Now that we all definitely really understand that and won’t raise our hopes too high, might Dungeons 2 find a better reception? Or will it, at least, be better?

The sequel was announced last week, and is due next year. A useless cinematic trailer follows.

Read the rest of this entry »

Shhhh: Omerta First Up In GOG Giveaway

If rambunctious crowds have suddenly taken to the streets around your home, chances are it’s because of the GoG.com summer sale. The site has kicked things up a gear by naming the next portion of its event ADRENALINE RUSH. I hate using the word ‘event’ but sales are about more than discounting products, which is why the Steam one seems like a weird competition that doesn’t make any sense at all.

The ADRENALINE RUSH has a suitably eager description – “A TIDE OF 30 FLASH SALES AT ONCE · 4 SECRET FLASH-GIVEAWAYS · 24 HOURS OF EXCITEMENT”. The first of the giveaways is Omerta: City Of Gangsters, which I didn’t entirely dislike. Rather cheekily, the freebie doesn’t take over the top of the page – looks like you’ll have to scan throught he entire list as the 24 HOURS OF EXCITEMENT continue if you want to find the next free games.

Read the rest of this entry »