Posts Tagged ‘Kalypso Media’

Wot I Think: Tropico 5

Tropico 5 doesn’t deviate far from the series’ blueprint – real-time city-building on an initially low-tech, low-wealth Caribbean island, with you playing the role of a cartoonish dictator who’s as benign or malign as you care to be, now with a revamped campaign mode and added multiplayer.

I’ve spent a big chunk of this week with it, and have now left its sun-kissed beaches and mouldering tenements to bring you the following report. If it matters, I skipped Tropico 4 so can’t tell you anything about how it compares to that.
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Desktop Despots: Tropico 5 Beta Begins Next Month

New Tropico games aren’t appearing as quickly as my brain thinks. This is simply that I now perceive time at such a pace that the world is a dizzying blur around me. If you’d held a knifegun to my headthroat and demanded a release date for Tropico 4, I’d have tried to second-guess myself and suggested late 2012. It was in fact August 2011, and I am an old, confused man, unsure why the Christmasses won’t stop happening. Anyway, my confused rambling aside, Tropico 5 is appearing a very appropriate three years after the last time El Presidente reared his undemocratic city building head, and is now accepting applications for its March beta.

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Family Business: The Dark Eye – Demonicon

I am able to inform you that The Dark Eye: Demonicon is out today and that it is an RPG wit a fair bit of action in it. Other than that, I don’t know a great deal – the list of features on the official website could have been taken from almost any fantasy role-playing game. It contains crafting, spellcasting, third-person combat and decision-making. In my desire to find the game’s unique selling point, I ventured into the archives and found a preview from Gamescom 2011 but that contained little more than a demonstration of Alec’s ability to predict Nathan’s arrival at RPS and a frightening threat to my own existence. Expecting to learn nothing, I watched the launch trailer. At 1.13, I found the unique selling point – unexpected revelation of incestuous desires.

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Trade Away: Rise Of Venice

I played Rise of Venice at Gamescom, which is a bit like reading Aristotle’s politics while in the middle of a dancefloor at an Ibiza boat party. As I clicked through menus, filling my ship’s cargo hold with luxurious trade goods, a Saints Row booth spat dubstep at me and a twenty foot tall Titanfall mech suit watched from across the floor, spotlights caressing its form as crowds gathered to gawp at it. I didn’t spend enough time to share proper impressions but I can confirm that the trailer below is about as honest a piece of pre-release advertising as anything I’ve ever seen. A detailed description of how to buy goods and form trade routes, it is as dry as Venice is not.

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The Little Scamp: Tropico 5 Announced

The Tropico 5 announcement teaser, below, is a re-enactment of a splendid scene from Charlie Chaplin’s The Great Dictator. Much like a devilishly handsome sewage worker or agonisingly attractive abbattoir attendant, Chaplin was quite the looker when stripped of the greasy remnants of his trade. Dapper. And he could have been a scruffy hearthrob singer-songwriter too, given the right knitwear and a battered old guitar. Perhaps the same is true of El Presidente, Tropico’s dictator. Trim the beard, swap the uniform for something svelte and scrub away the decades of corruption, and let’s see what we have…OH! If you can still your beating heart, there are details about the game below.

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Ve(ry) Nice: The Rise Of Venice Trailer


Given that the real place is slowly being swallowed by the Adriatic sea, Rise of Venice seems like a cruel title for a game. Why not just call it “Glug!”? Hold on, it turns out I am comedically mis-reading the title’s intentions: Kalypso’s Renaissance-set power-struggle is a historical strategy game. It’s set back when being a sea merchant was an actual thing that could be a job, and you’ll be engaging the twin tasks of earning money and attempting to gain influence over the City of Masks. The “Rise” is cultural. Swampy trailer beneath.
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Wot I Think: Dark

nom nom nom

There’s a heatwave sweeping across this part of the world, which means I start to sizzle like bacon on a grill as soon as I pop my head out of the front door. I haven’t turned to dust yet or begun to sparkle but I fear that my skin will peel if I don’t shelter indoors and I’m becoming increasingly moody about the lack of rain and fog. This makes me the perfect person to step into the shoes of freshly turned vampire Eric Bane. I stepped into the Dark with him this weekend and have returned to tell you exactly wot I think.

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We’re Basically In The Dark About This


I have to admit that I am intrigued by Dark. A sci-fi vampire stealth game doesn’t turn up every day, so even if Dark doesn’t look like it’s going to be able to compete with the highest AAA production values, it’s going to be fascinating to see how it plays. That we’ve yet to see any kind of hands-on with the game might not bode well, of course. The E3 trailer, which can be seen below, is… an interesting choice. I presume the music was chosen to shriek out over the hubbub of the E3 show floor, rather than to actually work with stealth-game footage. Because. Yeah. I’ve posted the most recent gameplay trailer too, so you have a better idea of what’s afoot.

Anyway, the game is playable at E3.
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There’s Now Moreta Omerta


Somewhere out there is an Omerta: City of Gangsters fan. He’s furiously whacking his F5 key with the butt of his Tommy gun, hoping that his favourite and only source for Omerta news, Craig “The Craig” Pearson, will fearlessly risk breaking the code and write something about it. Stop putting a beating on it, Jeff. Put the gun down and come out with your hands up… in triumph!

Omerta has just updated with a horse’s-head sized whack of free content. There’s Mafia* dollar there, and make no mistake. Can you refuse it?
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Will It Be Any Good? We’re Still In The DARK

It looks rather light to me. And purple.

Kalypso Media describe a vampire as “the ultimate killer”. Maybe I’m being picky, but I’d say the ultimate killer is one who doesn’t die if he sees the sunshine. Or if a cocktail stick pricks his chest. Or if his head is cut off. I mean, those are some pretty severe weaknesses. I’d argue “the ultimate killer” would be one who can go outside whatever the weather. But, DARK (presumably it’s shouted?) insists otherwise, and tries to prove it will a new trailer showing off your skills.

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Dark’s Gameplay Trailer Shows Squatting, Darkness


Kalypso and Realmforge’s stealth action game Dark has revealed its sneakings and dude-throttlings in a new trailer, which you can see below. The sci-fi vampire game, which is still scheduled for Q2 of this year, looks intriguing, with references to Splinter Cell and Deus Ex chiming in with its more Masqueradey vampiric associations. The trailer shows a lot of the sneaking action, as well as a range of powers that players can use to splat or avoid antagonists.

Eric Bane is still a terrible name, though.
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Skulking, Sulking: Dark Has Vampiric Stealth, Grumbling

I really quite like Dark‘s premise, which basically amounts to vampires tossed in a scrumptious stew of stealth, role-playing, and gritty near-future conspiracy. On paper, that reads to me like Vampire: The Masquerade meets Deus Ex, which is something I’d expect to find in a box labeled “All of Nathan’s Hopes and Dreams.” There would also be a pony. But then I see footage, and my emotions do that thing where they flutter about like a confused swarm of those creatures that use sonar to see. You know, submarines. I mean, Dark doesn’t necessarily look bad. It’s just sort of confusing, is all.

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Wot I Think: Omerta – City Of Gangsters

I’m not a violent man by any means and that should make me very uneasy about my fondness for gangsters, but I far prefer them to other murderous avatars. I’m thinking pirates, ninja, warfighters and bald space marines. That was reason enough to draw my eyes to Omerta: City of Gangsters when it was first announced and I’ve finally played through the campaign of this city-conquering strategy game. I’ve already swung a baseball bat at the demo but went deeper into the underground in the hope that I’d find something there worth clinging on to.

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Breaking The Code: Omerta – City Of Gangsters

Omerta: City of Gangsters is out now and I’ve spent many an hour conquering Atlantic City, building an empire of bullets and booze. I’m not quite ready to tell you wot I think so I thought I’d use the posting of the launch trailer as an excuse to spill some secrets in your ear. I expressed my disappointment with the demo shortly after playing it, but I’m much less apathetic now. Omerta is an old-fashioned management game, with a simple but effective campaign structure and few frills, but its pin-striped heart beats steady. It doesn’t have the charm of Tropico, or that game’s simulated civilians, but it wears its theme well and performs turn-based combat in a clunky but effective fashion. Full thoughts later this week.

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Prohibited Thoughts: Omerta – City Of Gangsters Demo

Omerta’s demo is odd. I’ve been hoping that the game will deliver on its turn-based gangster shenanigans ever since it was announced, but I expected mild disappointment as none of the pre-release media had entirely convinced me. A demo seems like the perfect solution, providing a playable sample and helping my wayward mind to form some basic conclusions. That hasn’t happened. Instead, I’m still left with a strong interest in playing the game that Omerta might be, while at the same time half-convinced that Omerta isn’t going to be that game. You can download the demo for yourself or read on for more meandering opinions and details.

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Vol-Steady As A Rock: Omerta – City Of Gangsters

Here’s some Prohibition news: I watched Lawless last year and even though it’s paced badly at times, I enjoyed it and marvelled at Shia TheBeef doing some proper acting. Keep the lad away from Spielberg and Bay and he might have a bright future in the business called ‘show’. Or at least a less obvious one. Omerta takes place in the big city rather than out in the sticks but, like Lawless, it’s about guns, gangsters and odd pacing, the latter due to its turn-based nature. Craig pointed out that the latest trailer is a Mac trailer and it also reuses lots of footage from the previous video, but it does show more of the strategic interface and has a toe-tapping tune.

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The Gang Way: Omerta – City Of Gangsters

The first time I heard about Omerta: City of Gangsters, a fellow games journo described it to me as “prohibition era X-COM”. My brain went into overdrive and I trekked across several crowded convention halls, each larger and noisier than the last, in order to sip from this holiest of grails. Flappers, jazz maestros, nickel-a-drink barmen and sharply dressed gangsters combating an alien invasion with nothing more than an old-fashioned, a trumpet and a tommy gun? Sign me up! I had made a grave error. Omerta is X-COM in as much as there is a strategic, personnel and resource management mode paired up with turn-based combat. An updated Gangsters: Organized Crime then? Our first look wasn’t entirely encouraging but will this new combat trailer be more convincing?

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Dark Peers Out Of The, Er, Dark

It’s been a long time since we’ve heard from DARK, a spooky action-RPG. Six months, in fact, with pretty much radio silence from its publicity machine. So to reappear with only more screenshots at this point seems a little odd. It’s time for some more footage, guys. Moving pictures. This doesn’t feel like progress. The last time we saw it was May’s rather impressive teaser, that showed the cel-shaded design, and the FEAR-alike scares. And since then, just the memories. Now, some images:

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Where The Bad Bullets Go: Sine Mora Out Now

We did acknowledge the port of side-scrolling time-bending shooter Sine Mora a couple of weeks ago, but now that the game is out, perhaps you’d like to see a PC launch trailer? I played the game on the 360th Box and even though my bullet-dodging skills are more like those of a lobby security goon than a KeaNeo, I actually managed to complete it. Although there are moments when the screen seems to fill with pulsing death-orbs, the pace isn’t frantic even when survival becomes delicately poised. It’s a beautiful game with superb boss fights and a daft story, which can take up too much time between sections even if it is endearingly silly. Here’s the trailer.

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First Look: Omerta – City of Gangsters


We sent Rich Stanton in undercover to find out where all those valuable gangster cliches were coming from. This is his report.

What do you think is the most memorable line in gangster movies? Gabriel Dobrev is the CEO of developer Haemimont Games, and giving us a brief spiel before we get a shot on Omerta: City of Gangsters – he plumps for the the opening of Goodfellas. “As far back as I can remember, I’ve always wanted to be a gangster.”
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