Posts Tagged ‘Kalypso Media’

Dungeons 2 Emerging Into Daylight Next Year

It's a unicorn.

Dungeons wasn’t trying to be a new Dungeon Keeper, but everything from the kooky ‘comedy evil’ tone to the very dungeon made it seem that way. It really wasn’t much like the Bullfrog classic, though. As our Jim explained, Dungeons was closer to a tower defence game with management bits. Now that we all definitely really understand that and won’t raise our hopes too high, might Dungeons 2 find a better reception? Or will it, at least, be better?

The sequel was announced last week, and is due next year. A useless cinematic trailer follows.

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Wot I Think: Tropico 5

Tropico 5 doesn’t deviate far from the series’ blueprint – real-time city-building on an initially low-tech, low-wealth Caribbean island, with you playing the role of a cartoonish dictator who’s as benign or malign as you care to be, now with a revamped campaign mode and added multiplayer.

I’ve spent a big chunk of this week with it, and have now left its sun-kissed beaches and mouldering tenements to bring you the following report. If it matters, I skipped Tropico 4 so can’t tell you anything about how it compares to that.
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Desktop Despots: Tropico 5 Beta Begins Next Month

New Tropico games aren’t appearing as quickly as my brain thinks. This is simply that I now perceive time at such a pace that the world is a dizzying blur around me. If you’d held a knifegun to my headthroat and demanded a release date for Tropico 4, I’d have tried to second-guess myself and suggested late 2012. It was in fact August 2011, and I am an old, confused man, unsure why the Christmasses won’t stop happening. Anyway, my confused rambling aside, Tropico 5 is appearing a very appropriate three years after the last time El Presidente reared his undemocratic city building head, and is now accepting applications for its March beta.

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Family Business: The Dark Eye – Demonicon

I am able to inform you that The Dark Eye: Demonicon is out today and that it is an RPG wit a fair bit of action in it. Other than that, I don’t know a great deal – the list of features on the official website could have been taken from almost any fantasy role-playing game. It contains crafting, spellcasting, third-person combat and decision-making. In my desire to find the game’s unique selling point, I ventured into the archives and found a preview from Gamescom 2011 but that contained little more than a demonstration of Alec’s ability to predict Nathan’s arrival at RPS and a frightening threat to my own existence. Expecting to learn nothing, I watched the launch trailer. At 1.13, I found the unique selling point – unexpected revelation of incestuous desires.

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Trade Away: Rise Of Venice

I played Rise of Venice at Gamescom, which is a bit like reading Aristotle’s politics while in the middle of a dancefloor at an Ibiza boat party. As I clicked through menus, filling my ship’s cargo hold with luxurious trade goods, a Saints Row booth spat dubstep at me and a twenty foot tall Titanfall mech suit watched from across the floor, spotlights caressing its form as crowds gathered to gawp at it. I didn’t spend enough time to share proper impressions but I can confirm that the trailer below is about as honest a piece of pre-release advertising as anything I’ve ever seen. A detailed description of how to buy goods and form trade routes, it is as dry as Venice is not.

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The Little Scamp: Tropico 5 Announced

The Tropico 5 announcement teaser, below, is a re-enactment of a splendid scene from Charlie Chaplin’s The Great Dictator. Much like a devilishly handsome sewage worker or agonisingly attractive abbattoir attendant, Chaplin was quite the looker when stripped of the greasy remnants of his trade. Dapper. And he could have been a scruffy hearthrob singer-songwriter too, given the right knitwear and a battered old guitar. Perhaps the same is true of El Presidente, Tropico’s dictator. Trim the beard, swap the uniform for something svelte and scrub away the decades of corruption, and let’s see what we have…OH! If you can still your beating heart, there are details about the game below.

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Ve(ry) Nice: The Rise Of Venice Trailer


Given that the real place is slowly being swallowed by the Adriatic sea, Rise of Venice seems like a cruel title for a game. Why not just call it “Glug!”? Hold on, it turns out I am comedically mis-reading the title’s intentions: Kalypso’s Renaissance-set power-struggle is a historical strategy game. It’s set back when being a sea merchant was an actual thing that could be a job, and you’ll be engaging the twin tasks of earning money and attempting to gain influence over the City of Masks. The “Rise” is cultural. Swampy trailer beneath.
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