Posts Tagged ‘kalypso’

Sudden Strike 4 Is A Slower More Thoughtful RTS

Either RTS games got faster or I got slower. Could be both. Either way, there was a point when war, whether interstellar or historical, became unmanageable for me. Exceptions existed, with Company of Heroes the most splendid of them, but the wider arena of real-time strategy esemed like a thing of my past for a while.

Sudden Strike 4 [official site] is a return to a slower, more thoughtful time.

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Nordic Quest: Vikings – Wolves Of Midgard

Titan Quest is my favourite clickety-clicky hack and slash game. It doesn’t have the intelligent dynamic design of Soldak’s games, the meaty character building of Path of Exile or the polish of Diablo III, but it’s mythological worlds and monsters are beautiful. It’s bright where so many are dark (including the creators’ own follow-up Grim Dawn) and now that I’ve mentioned it I want to play through the whole thing again.

At its best, Vikings: Wolves of Midgard [official site] is like Titan Quest transported from Hellenic lands to the frozen axe-grinding of Norse mythology, but the early build I played fumbles some of the ARPG fundamentals.

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Towering Above The Rest: Project Highrise

There are many Sim games I’d like to see resurrected, prime among them SimEarth and SimLife, which were more enjoyable and educational than all of the geography classes I daydreamed through. SimTower is the outside pick though, its blend of construction and basic life sim making for a game as enjoyable to observe as to play.

Project Highrise [official site] is a new take on the formula and after spending some time building a tower of my own, I’m pleased to say Highrise as strong foundations, even if its occupants are a little plain.

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Urban Empire Is A Fascinating Political Citybuilder

Urban Empire [Steam page] is a political citybuilding game that spans two hundred years of European history, from 1820 to 2020. If you’ve enjoyed elements of The Guild, Cities: Skylines, Democracy or Dragon Commander, this is almost certainly going to be a game for you. Dynamic political decisions, elections, blackmail and threats, district management, and a tech ‘cloud’ that is made up of social ideas as well as science. It looks fantastic.

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Wot I Think: Dungeons 2

someone tell Cara

Dungeons 2 [official site] is a strategy-management game which borrows heavily from Dungeon Keeper – to whit, you’re an evil overlord building a vast underground lair then training up a bestial army within it. After a series of disappointments, might this be the much-needed heir to Bullfrog’s classic? It’s out tomorrow, and here’s what I think.

There’s a room type in Dungeons 2 called The Tinkerer’s Cave. I don’t know if this is a deliberate statement of intent, but a tinkerer’s cave is how I always saw Dungeon Keeper. It wasn’t a manic strategy game and it wasn’t about balancing the books, even though both those aspects were very much a part of it. It was a tinkerer’s cave, a big underground space to muck around in, to carve into shapes which pleased me and to fight minor fires in with a mixture of ingenuity and panic. That’s what I’ve missed in the long years since Dungeon Keeper 2. And that’s what, against many odds, Dungeons 2 has.

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Shhhh: Omerta First Up In GOG Giveaway

If rambunctious crowds have suddenly taken to the streets around your home, chances are it’s because of the summer sale. The site has kicked things up a gear by naming the next portion of its event ADRENALINE RUSH. I hate using the word ‘event’ but sales are about more than discounting products, which is why the Steam one seems like a weird competition that doesn’t make any sense at all.

The ADRENALINE RUSH has a suitably eager description – “A TIDE OF 30 FLASH SALES AT ONCE · 4 SECRET FLASH-GIVEAWAYS · 24 HOURS OF EXCITEMENT”. The first of the giveaways is Omerta: City Of Gangsters, which I didn’t entirely dislike. Rather cheekily, the freebie doesn’t take over the top of the page – looks like you’ll have to scan throught he entire list as the 24 HOURS OF EXCITEMENT continue if you want to find the next free games.

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Trade Away: Rise Of Venice

I played Rise of Venice at Gamescom, which is a bit like reading Aristotle’s politics while in the middle of a dancefloor at an Ibiza boat party. As I clicked through menus, filling my ship’s cargo hold with luxurious trade goods, a Saints Row booth spat dubstep at me and a twenty foot tall Titanfall mech suit watched from across the floor, spotlights caressing its form as crowds gathered to gawp at it. I didn’t spend enough time to share proper impressions but I can confirm that the trailer below is about as honest a piece of pre-release advertising as anything I’ve ever seen. A detailed description of how to buy goods and form trade routes, it is as dry as Venice is not.

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