Posts Tagged ‘kalypso’

Dark’s Gameplay Trailer Shows Squatting, Darkness


Kalypso and Realmforge’s stealth action game Dark has revealed its sneakings and dude-throttlings in a new trailer, which you can see below. The sci-fi vampire game, which is still scheduled for Q2 of this year, looks intriguing, with references to Splinter Cell and Deus Ex chiming in with its more Masqueradey vampiric associations. The trailer shows a lot of the sneaking action, as well as a range of powers that players can use to splat or avoid antagonists.

Eric Bane is still a terrible name, though.
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Dark Peers Out Of The, Er, Dark

It’s been a long time since we’ve heard from DARK, a spooky action-RPG. Six months, in fact, with pretty much radio silence from its publicity machine. So to reappear with only more screenshots at this point seems a little odd. It’s time for some more footage, guys. Moving pictures. This doesn’t feel like progress. The last time we saw it was May’s rather impressive teaser, that showed the cel-shaded design, and the FEAR-alike scares. And since then, just the memories. Now, some images:

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Where The Bad Bullets Go: Sine Mora Out Now

We did acknowledge the port of side-scrolling time-bending shooter Sine Mora a couple of weeks ago, but now that the game is out, perhaps you’d like to see a PC launch trailer? I played the game on the 360th Box and even though my bullet-dodging skills are more like those of a lobby security goon than a KeaNeo, I actually managed to complete it. Although there are moments when the screen seems to fill with pulsing death-orbs, the pace isn’t frantic even when survival becomes delicately poised. It’s a beautiful game with superb boss fights and a daft story, which can take up too much time between sections even if it is endearingly silly. Here’s the trailer.

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Fear Too? DARK Teaser Goes Boo

I'm really not convinced that hoodies are the update on the hooded cloak vampires should have opted for.

Described I can only assume erroneously as an “action-RPG”, DARK is seemingly actually a first-person RPG, in a horror setting. Focusing on stealth, you’ll be playing as a vampire fighting against the GeoForge Corporation, using all your vampiric specialities to uncover their evil. You can see a somewhat predictable trailer below.

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Jagged Alliance: BIA Puts A Patch Over Your Eyes

I had very mixed feelings about Jagged Alliance: Back In Action and not the kind that make for the emotional equivalent of a delicious bourbon-based beverage. This was more like a draught of nostalgic ambrosia that someone had spilled kerosene in. That I still drank it and would do so again speaks ill of my character. The recent patch siphons in something sweet and much in demand though – a ‘tactical’ mode. That might seem a bit like if Battlefield 3 adding a ‘shooter’ mode months after release, but at least someone’s listened to the complaints and JABIA is receiving decent support. The main addition is that enemies must be revealed through line of sight but there’s plenty more. Full change list below.

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Boss: Kalypso Reveal Omerta – City Of Gangsters


The first footage of Kalypso’s Omerta – City Of Gangsters can be seen below. Kalypso report that it’s “a strategy game focusing on the activities of organized crime in Atlantic City in the 1920s”, and it’s looking like an improved version of the engine they used for the recent Tropico games. The boss manages his criminal resources and has a familiar real-time strategic overview of what’s going on in his city. However, we can expect it to be quite different when it comes to gunplay. Kalypso explain a bit more: “The turn-based combat in Omerta – City of Gangsters focuses on the tactical command of “The Boss” and his henchmen. Cover and stealth are essential parts of any shootout in the game.”

Sounds intriguing. It’s set for release at the end of 2012.
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Wot I Think: Jagged Alliance: Back In Action

Reload, get to cover, oh soditjusthitthemwithamachete

We are an army of the persistent, the courageous, the savvy, the devoted. We are the few who have liberated Arulco, we sent flowers to the queen and then we blew the doors off her palace. We never quite worked out why we were being attacked by Bloodcats and we mostly ignored the existence of the Crepitus. Many of us learned that cows make for excellent target practice, even if we felt bad about it afterwards. All of us have seized Drassen airport more times than we care to remember. It is only right that one of us should go Back In Action.

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