Posts Tagged ‘kalypso’

Jagged Alliance: Back In Action Has A Demo

Who doesn't hire Grunty straight away? Fools, that's who.

Bland headlines, eh? Steam is now host to a demo for Jagged Alliance: Back In Action, so all those people who have been dismissive of the move to pausable real time can see if hats must be salted, peppered and devoured. Similarly, those who have laid out a welcome mat for Colonel Change can see what the blighter does once he’s in their parlour, hanging his hat on the coat rack and his coat on the hat rack. Oh, you confounding swine, Change, why must you play with our expectations so? If you’re allergic to Steam, here are alternate download links.

Read the rest of this entry »

Not Zombie Arkanoid: Dead Block

The cannibalistic corpses of your dead neighbours and friends are hilarious
Cooperative zombie defence game Dead Block hit XBLARGH and PSN last summer and has only just managed to burst through the barricades previously holding it back from a PC release. There are no towers, this being ’50s small town America it’s mostly diners, motels and hair grease. but there’s plenty of defending to be done. Rather than pointing and clicking to place turrets, players control one of three characters, rushing about, hammering boards across openings and planting traps. Zombies must die. Again. It didn’t receive the warmest reception in console land and I’m yet to play it but at least there’s a bit of old-fashioned rock and roll in there. Trailer below.

Read the rest of this entry »

Jagged Alliance: Back In Action In Action

I once met a man who claimed to be a mercenary, but he was about 87 years old, very drunk and may actually have been pleading to any god who would listen for clemency.

When it was revealed that Jagged Alliance: Back In Action would use a ‘plan & go’ pausable action system rather than the turn-based trappings of yore, I expected the outcry to be loud and shrill. Mine was, until I played the game at which point I was forced to acknowledge that actual hands-on experience is more useful than spurious supposition. Who would have thought? I found something new to whine about when I saw the necessarily clear evidence that the game contains no fog of war. Then I thought it might be added for release. I was wrong, buried beneath crossed wires. Some people seem as unconcerned about the missing fog as they were about the missing turns, so perhaps this gameplay video will help everyone to have contrary thoughts.

Read the rest of this entry »

Jagged Alliance Releases Feb, With Fog?

Thanks to the pestering of the community, this will all be covered in fog soon. Hurrah!

Edit: the fog of war info is conflicting and murky. Clarity is being sought.

If you read my earlier impressions of Jagged Alliance: Back In Action, you may have noticed that there was no release date listed. February 9th is the day the game will unlock on Steam and today, news comes that February 14th will see a US retail launch, with information on boxed versions in other territories to follow. Games in boxes! How quaint. Don’t leave though, because release dates are as nothing next to the news that fog of war may be present in the game.

Read the rest of this entry »

Hands On: Jagged Alliance – Back In Action

Back in tactics, more like

I’ve been playing an early version of Jagged Alliance – Back In Action, the upcoming remake of one of my most beloved games. I keep my copy of Jagged Alliance 2 atop a giant stack of Soldier of Fortune magazines, which stands between an ashtray containing a smouldering over-sized cigar, some satellite surveillance photos of a dictator’s villa, a few scattered dogtags (some with bulletholes through them) and a pile of empty shell casings. I don’t know why I keep a lot of that stuff but I guess it reminds me how much of a man I am. Can Back In Action do the same?

Read the rest of this entry »

Jagged Alliance BIA Finally Gets Trailer

Is this the Sims?

Now I’m in charge things are going to change around here. On this planet. The first thing is: ALL sequels must have the subtitle, “Back In Action”. I don’t care if it’s your fifth game/film in a row with the same subtitle, that’s how it is, and you’ve no choice. So it is that Kalypso have named the return of the RTS series, Jagged Alliance: Back In Action. They have complied. All will. And they’ve finally stopped piddling around with teasers and put out a proper trailer for the game.

Read the rest of this entry »

New Necromantic: Demonicon Preview

mmm, fleshy

There’s a dark, haunting corner of my laptop, and it is a place I fear to tread. It smells of hope, and cobwebs, and hastily-scrawled email addresses, and Europe: it is my notes from Gamescom back in August, a disorientating four days spent sprinting across a village-sized convention centre full of noise, neon, rictus grins and electronic wonders beyond count. There are many PC games I saw out there that I’ve yet to cover, because I’ve been too busy playing other PC games, but I must stay the course and conclude my preview-quest. Next – The Dark Eye: Demonicon, an RPG based on a pen and paper roleplaying setting renowned in Germany. It has a semi-open-world (comparable to the Witcher in that regard, apparently), it has fast, bloody combat (think Devil May Cry and its ilk), and it has a whole lot of necromancy.
Read the rest of this entry »