Posts Tagged ‘Kasedo Games’

Premature Evaluation: Rise of Industry

riseofindustry

Premature Evaluation is the weekly column in which we explore the wilds of early access. This week, Fraser’s hawking his wares to the ravenous consumers of Rise of Industry, a tycoon game about growing berries and other less important things.

You’ve got to give the people what they want. Booze, sex, tasty little berries harvested from a local plantation and driven straight to the farmers market – these people have needs, and for the last week I’ve been spending my evenings with Rise of Industry trying to fulfill them. Well, the need for berries anyway. People go nuts for them – but they don’t care for nuts – and I am the Berry King.

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New tycoon game Rise Of Industry hits early access

Industry! Productivity! Commerce! Construction! Development! Innovation! Bustle and business in the world of yesteryear! That’s Rise Of Industry, a new tycoon ’em up about building factories, making products, running transportation networks for supply and delivery, and generally exploiting labour for fun and profit. After selling alpha access on Itch for almost a year, developers Dapper Penguin Studios are ready to bring it a wider audience, and today launched Rise Of Industry into early access on Steam and GOG. Read the rest of this entry »

Have You Played… Project Highrise?

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.

If you’ve ever played XCOM and wished you could spend more time building your antfarm base and less time watching your operatives die, Project Highrise [official site] might be the game for you.

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Going Up: Project Highrise Is Now Actually Out

“It’s Thursday,” Graham corrected me earlier today as I chatted about the usual Wednesday stuff – hanging myself from Yggdrasil, saying ‘hump day’ loads as if it’s hilariously smutty, etc. If I can’t even remember which day it is, what chance do any of us have of remembering that a game we reviewed way back on Tuesday is now actually released? Almost zero. The game in question is Project Highrise [official site], a simple but fairly pleasant skyscrape ’em up which kept Alec happily occupied for a bit. It is now actually out, released this afternoon. Consider yourself reminded.

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Towering Above The Rest: Project Highrise

There are many Sim games I’d like to see resurrected, prime among them SimEarth and SimLife, which were more enjoyable and educational than all of the geography classes I daydreamed through. SimTower is the outside pick though, its blend of construction and basic life sim making for a game as enjoyable to observe as to play.

Project Highrise [official site] is a new take on the formula and after spending some time building a tower of my own, I’m pleased to say Highrise as strong foundations, even if its occupants are a little plain.

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Upwards, Lonely Robot Is A Cryptic Platformer

Can robots feel lonely? Do we even have the technology yet? And even if we did, why would we want our robots to feel loneliness? Wouldn’t that be cruel? Will Upwards, Lonely Robot [official site] tackle these questions when it comes out on March 10th? I don’t know, actually, because there is not much information on this puzzle platformer aside from its cryptic trailer and the announcement that it does have a story of sorts.

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Wot I Think: Crowntakers

A brief description of Crowntakers reads like an exercise in box-ticking. “Roguelike turn-based strategy meets RPG”, says the Steam page, “alternative endings…resources…companions…mighty equipment…hexagonal battlefields.” Behind all of that is a game that strips down almost every aspect of its design to present something half-way between a solo boardgame and a coffee break take on Heroes of Might and Magic. It’s a clever game, though not without its frustrations. Here’s wot I think.

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