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Posts tagged “Kasedo Games”

Rise Of Industry now tycooning our terrible future in 2130 expansion

Following the 'huzzah industrialism!' tycoonery of Rise Of Industry, developers Dapper Penguin Studios are now showing the less-than-cheery long-term consequences of that in its first expansion pack. Rise Of Industry: 2130 ventures into a future where civilisation has partially collapsed in a big dirty cloud. But... perhaps industry can rise again, scavenging city ruins for resources and maybe, just maybe, being a little more environmentally-conscious…

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Warhammer 40k: Mechanicus – Heretek pits cyber-brother against brother

Warhammer 40,000: Mechanicus was such a pleasant surprise last year, so I'm glad to report that there's an expansion on the way. Heretek, due this summer, is the first DLC announced for Bulwark Studios's offbeat squad tactics game. In the main story, the bickering factions of the Adeptus Mechanicus worked together against the Necron threat, but Heretek escalates to full-blown infighting. It will add a…

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Rise Of Industry ships out of early access

Money clearly doesn't make the world go round, because industrial tycoon game Rise Of Industry is made entirely out of chunky, angular polygons. Developed by Dapper Penguin Games and launching out of early access today after four years in production. It's a game all about supply chains and keeping production up to match demand, like a more zoomed-in Anno game. Instead of building cities, those…

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Feature: An update on the update man

Rich McCormick’s 5 best games of 2018

I realise, at the end of 2018, that I’ve spent much of the year digging back over games released in 2017 and earlier. That’s in part because I’ve been subject to the demands of evil overlord Graham, but also because I’ve been trapped in the gravity well of monster timesinks like Destiny 2 and Divinity 2. When I did reach escape velocity, I cherished my…

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Warhammer 40k: Mechanicus adds hidden missions and tunes balance

Warhammer 40,000: Mechanicus was one of my more pleasant surprises this year. While held back by being a bit easy and buggy, it was still one of the most creative and charming 40k games released in ages, if not ever. Today's 'Tiresus patch', out now and noted here, goes a long way to hammering out the kinks in Bulwark Studios's game of tactical techno-monk versus…

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Feature: Skeleton war

Warhammer 40k: Mechanicus review

Cyborg Popes vs. immortal pharaoh terminators, woop woop. As Games Workshop rent out their license to anyone who can spell ‘ork’ correctly, their slightly fashy gothic future setting occasionally turns out a real treat of a match up. Bulwark Studios’ Mechanicus is one of the most polished and atmospheric titles to use the name in years, starting with a base coat borrowed from tactics genre…

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Tactical dungeon-crawl Warhammmer 40,000: Mechanicus is out now

Warhammer 40,000: Mechanicus, Bulwark Studios's tactical dungeon crawler based on the Games Workshop mega-universe is out now. It pits the Adeptus Mechanicus (an especially barmy bunch of cyborg engineer-cultists) up against the Necron; what you'd get if you put Warhammer Fantasy's Egyptian undead and The Terminator in a blender. Systems-wise, it's a blend of FTL's choice-filled exploration and XCOM-like tactical combat, with your squad of…

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Feature: The Berry King

Premature Evaluation: Rise of Industry

Premature Evaluation is the weekly column in which we explore the wilds of early access. This week, Fraser’s hawking his wares to the ravenous consumers of Rise of Industry, a tycoon game about growing berries and other less important things. You’ve got to give the people what they want. Booze, sex, tasty little berries harvested from a local plantation and driven straight to the farmers…

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New tycoon game Rise Of Industry hits early access

Industry! Productivity! Commerce! Construction! Development! Innovation! Bustle and business in the world of yesteryear! That's Rise Of Industry, a new tycoon 'em up about building factories, making products, running transportation networks for supply and delivery, and generally exploiting labour for fun and profit. After selling alpha access on Itch for almost a year, developers Dapper Penguin Studios are ready to bring it a wider audience,…

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Feature: Towering above the rest

Have You Played… Project Highrise?

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time. If you've ever played XCOM and wished you could spend more time building your antfarm base and less time watching your operatives die, Project Highrise [official site] might be the game for you.

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Going Up: Project Highrise Is Now Actually Out

"It's Thursday," Graham corrected me earlier today as I chatted about the usual Wednesday stuff - hanging myself from Yggdrasil, saying 'hump day' loads as if it's hilariously smutty, etc. If I can't even remember which day it is, what chance do any of us have of remembering that a game we reviewed way back on Tuesday is now actually released? Almost zero. The game…

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Feature: A non-Ballardian erection

Towering Above The Rest: Project Highrise

There are many Sim games I'd like to see resurrected, prime among them SimEarth and SimLife, which were more enjoyable and educational than all of the geography classes I daydreamed through. SimTower is the outside pick though, its blend of construction and basic life sim making for a game as enjoyable to observe as to play. Project Highrise [official site] is a new take on…

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Upwards, Lonely Robot Is A Cryptic Platformer

Can robots feel lonely? Do we even have the technology yet? And even if we did, why would we want our robots to feel loneliness? Wouldn't that be cruel? Will Upwards, Lonely Robot [official site] tackle these questions when it comes out on March 10th? I don't know, actually, because there is not much information on this puzzle platformer aside from its cryptic trailer and…

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Feature: U surp, I surp, we all surp together

Crowntakers review

A brief description of Crowntakers reads like an exercise in box-ticking. "Roguelike turn-based strategy meets RPG", says the Steam page, "alternative endings...resources...companions...mighty equipment...hexagonal battlefields." Behind all of that is a game that strips down almost every aspect of its design to present something half-way between a solo boardgame and a coffee break take on Heroes of Might and Magic. It's a clever game, though not…

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