Posts Tagged ‘KD Lab’

Perimeter 2: New Earth


Earlier this year I met the man – his name currently escapes me – who designed Perimeter. We were in a cellar vodka bar in Moscow. He looked just like the kind of man you’d expect to meet in a cellar vodka bar in Moscow, and nothing at all like the man you’d expect to have come up with one of the most bizarre science fiction games ever to raise its glowing laser shields on our gaming screens. His plot was this: you are Legate, the commander of a giant floating city, the frame. You are armed with terraforming tools and morphing unit technologies, and you must pilot the city. Occasionally you’ll be able to use a giant energy bubble. You are searching for a new world, and must travel from one portal to the next until the frame finds its new home. The only problem is that the frame is under-attack from the corporeal manifestations of the nightmares being suffered by the people living aboard the mobile mega-city.

Via my translator, I told the KD Lab boss how much I had enjoy his mad, mad game. He tapped his nose and said something about doing it far madder next time. I hope he manages it. Perhaps he will: there’s a Perimeter 2 trailer after the jump.
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Perimeter Expanding: Sequel to Cult-RTS!

Blimey. The games industry is being kind to us right now – just go ahead and announce Thief IV already. Following Colonization and Beyond Good & Evil, a sequel to the terrain-deforming gloriously weirdo-RTS has been announced. In a you-can-write-for-RPS-punning way, It’s called Perimeter II: New Earth (Due to the game’s powers you can make new… oh, geddit?). Bluesnews points us at KD Lab’s press release making the big announcement. And not just a big announcement – a big announcement in charmingly broken English. Loads more info on the site, and a couple of videos beneath the cut.
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