Posts Tagged ‘Keen Software House’

Planets In Space Engineers Sound/Look Pretty Awesome

I haven’t played anything like enough of sandbox building/exploration game Space Engineers [official site], but the recent addition of explorable planets looks like a solid gold reason to. They arrived back in November, but this new video makes a strong case for why they demand more attention.

Read the rest of this entry »

Space Engineers Dev Diary Explains Landing On Planets

Last month, Keen Software House added planets and moons to their Early Access intergalactic sandbox adventure Space Engineers [official site] as “a result of some early access player feedback”. In what Keen’s founder Marek Rosa labels a “game-changing feature”, players can now manipulate the landscape as they see fit – leaving behind a persistent footprint in their wake. In a new developer diary, Rosa explains how he and his team arrived at the decision to add the game’s most ambitious feature yet.

Read the rest of this entry »

Intergalactic Planetary: Space Engineers Adds Planets

As well as trying to trap a brain inside a computer, Keen Software House want to squeeze the whole dang universe into one too. Their latest Early Access update to Space Engineers [official site] last night added diddy ‘planets’ and moons to its sandbox space, so you can now leap off your spaceship and plummet all the way down onto a planetoid, if that’s a thing you want to do. When their AI escapes, it’ll fire us at planets with a spacegun as revenge for trapping it, so we better get used to the idea. Or you could land to explore, build, fight, and all that, I guess. Whatever.

Read the rest of this entry »

You Wot? Space Engineers Devs Making Artificial Brain

Of all the fanciful claims made of video game technology, my favourite has always been neural nets and artificial brains. Imagine if video game men were alive! Your soldiers would learn from battle! They’d write letters to their virtual families – which you can read! Gasp as the life leaves their little digital eyes, and wonder what they believe comes next! Oh, it’s always a load of tosh.

You’ll excuse me if my meatbrain smirks as I respond “Whaaat?” to Space Engineers developers Keen Software House announcing plans to make an AI brain “which operates at the level of a human brain and can adapt and learn any new task”. Bit late for an April Fool, isn’t it?

Read the rest of this entry »

Space Engineers Shares Source Code

145,000 lines of code got the Apollo Mission to the Moon, or so The Internet tells me. It takes a fair few more than that to crash a spaceshark into Space Station Homer’s crotch. Don’t believe me? Fine, go count the lines yourself.

Space Engineers [official site] developers Keen Software House are giving people access to their sandbox space sim’s source code, letting folks tinker with the game way more than its mod tools allow. Keen also announced they plan to put up $100,000 (£63k) to support folks making total conversions. Crumbs!

Read the rest of this entry »

Medieval Engineers Early Access Adds Multiplayer

It was only when Marsh prematurely evaluated all over Medieval Engineers [official site] that I realised its initial Steam Early Access launch lacked multiplayer. I’m inattentive, me. But developers Keen Software House (them lot also behind Space Engineers) had shown multiplayer in its trailers and screenshots and I’d blithely assumed… that doesn’t matter now.

Multiplayer arrived in the castle-building/smashing sandbox yesterday for both its creative and survival modes. You can now smash your pal’s castle to pieces.

Read the rest of this entry »

Premature Evaluation: Medieval Engineers

The toothy, undulating stonework battlements is often called crenelation, crenels being the gaps (from which we get the word 'cranny') and the protrusions being called, variously, cops or merlons. It's not entirely clear where the word 'merlon' comes from - conflicting attributions give it a Latin origin meaning pitchfork and, oddly, blackbird. One suggestion is that the word for blackbird is used in this way because it suggests things perched along a wall. Bit of a stretch, I think.

Each week Marsh Davies punches a hole through the vertiginous walls of Early Access and comes back with any stories he can find and/or watches with grotesque, wet-lipped arousal as the entire structure disassembles in a shower of hot, hot physics. This week, he makes, then mounts, the battlements in Medieval Engineers, a castle construction sandbox. And then he unmakes them, too.

Once you’ve built a castle in Medieval Engineers, you can look at it, hit CTRL-C, then CTRL-V and paste a brick-for-brick duplicate of your entire complex anywhere else in the level. Including the sky – though they are not wont to stay there for very long. Castles, despite a plethora of idiomatic song titles suggesting otherwise, are very much a ground based medium, and when placed in the sky, they attempt to revert to form, with glorious physics-enabled results.

Read the rest of this entry »

Smash-o! Medieval Engineers Launches Into Early Access

PREPARE FOR SMASHING.

A touch over a month after announcing Medieval Engineers [official site], Keen Software have now launched the low-tech counterpart to Space Engineers. Well, they’ve launched it into Early Access. I can’t imagine a sandbox crafty build ‘em up doing it any other way, though. Actually. How would Minecraftbuts turn out if they did launch without that lengthy phase of large-scale testing and feedback? Perhaps closer to a LEGO set, made with a specific purpose in mind, than a jumbled box of bricks? Or over-ambitious and under-delivering? Anyway, I don’t have time to ramble on about that now.

Read the rest of this entry »

Space Engineers Devs Announce Medieval Engineers

I name this invention SMASH-O!

While Space Engineers is still in Early Access, developers Keen Software House are looking for more engineering opportunities. Today they announced Medieval Engineers. Given that I used to cheekily describe Space Engineers as “a Minecraftbut in space,” I don’t know where this leaves me. Medieval engineers in their leather aprons will dig and landscape, of course, but it’ll also have mechanical gadgets, and physics-based building and destruction with structural integrity. You can design siege engines to smash your mate’s castle, for starters. Come watch that in the trailer.

Read the rest of this entry »

Hack The Galaxy! Space Engineers’ Programmable Blocks

Space me good.

Even as a casual observer of the genre, I get excited when sandbox block ‘em ups add programmable bits. Some of Minecraft‘s redstone devices are staggering in their scale and mechanical complexity, and I suspect we’ll see some awfully clever things in Space Engineers. An update last week added programmable blocks which are properly programmable, running C# code, which I imagine will power all sorts of delightful devices and cruel creations for me to enjoy seeing in videos. Folks have already made virtual viruses that e.g. disable ships and arm their warheads.

Read the rest of this entry »