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Posts tagged “Keen Software House”

Feature: The last ride of the Wastes of Space

Death and betrayal aboard a vast steel space spider

COMMANDER'S LOG: SPACE TIME 9333333333333-[[[[[CHECKSUM ERROR:ℂlⓞ匚Ҝ'𝐒 B𝓸ⓁĻ𝓞𝓬ⓚ𝕤єᵈ}}#....[ Alice B: Oh no. I'm back here. It takes me a minute to work out where "here" is, but my hindbrain's way ahead of me, already shuddering in revulsion. I'm in the bloody spider. Or rather, the gigantic vessel that looked like one. The name comes to my tongue like acid reflux: The Loveless. My self-built prison, and…

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Feature: What fate the molemen?

Wastes of Space: A Space Engineers Diary – Episode Eight: Assault on Bum Eggs Mountain

Previously on Wastes of Space: Science officer Cox went rogue, sabotaging the moving base Loveless while the others slept, and fleeing to set up shop by himself in the distant mountains. After an initial panic, Commander Bee and Security Officer Crowley got the damage under control, and even got the base moving at last. After the inevitable flip onto its back, it got underway properly…

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Feature: This was inevitable, really

Wastes of Space: A Space Engineers Diary – Part Seven: The Ant Man Cometh

Previously on Wastes of Space: Hapless astronauts Alice B, Alice L, Matt and Nate were duped into signing up for a one-way mission to the distant exoplanet known as Horace’s World. Alas, they were not there to make new lives for themselves among the stars, as they believed - they were indentured labour, bound to mine 1,000kg of gold and launch it into orbit for…

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Feature: There's gold in them thar hurtling chunks of orbital debris

Wastes of Space: A Space Engineers Diary – Part Six: Secrets of the Ants

Last time on Wastes of Space: In need of a mobile base, the gang started building a colossal metal spider called the Loveless, in homage to Commander Bee's favourite film. Real spiders showed up, causing some consternation, and a lovely bedroom was build inside the giant spider's bum. SECURITY OFFICER’S LOG: SPACE TIME 10438494-3383398 Nate: Today starts like every other day on Horace’s world: I…

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Feature: Lost his damn mind in the west

Wastes Of Space: A Space Engineers Diary – Part Five: Spidergeddon

Last time on Wastes of Space: While the rest of their crew languished indoors with moon mumps, Matt and Nate built cars and had a big silly race. They even tried to become friends, but it all got a bit toxically masculine and led to seething resentment. In any case, Matt won, and was awarded the rights to design the colonists’ new mobile base...

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Feature: The red car and the blue car had a race

Wastes Of Space: A Space Engineers Diary – Part Four: The Space Race

Last time on Wastes Of Space: The RPS crew managed to firm up their toehold in the alien hills of Horace’s World, under the tutelage of their peculiar assistance droid, ODD. Survey Officer Ligz went on an ill-fated mineral-seeking expedition, Science Officer Cox decided he was a god, and the increasingly authoritarian Security Officer Crowley used all the crew’s metal to make a hooning great…

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Feature: Chronicles of ridicule

Wastes Of Space: a Space Engineers Diary – Part Three: Space Dungeoneers

Last time on Wastes of Space: After having been dumped on the alien backwater known as Horace’s World with barely any kit and even less of a plan, Alice, Matt and Nate finally managed to meet up, thanks to their robot friend ODD (and his Vengabus). In one place at last, they laid the foundations of their colony, and began the backbreaking work of taming…

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Feature: Happiness is just around the corner

Wastes Of Space: a Space Engineers Diary – Part Two: The Vengabus Cometh

Last time on Wastes of Space: Alice, Matt and Nate were sent into the black with no training; three chumps signed on as “bronze level” colonists with Royal Planetary Services, and commissioned to find riches at the wild edge of space. After making landfall on an unnamed world, they found themselves separated, but in radio contact with the enigmatic robot ODD. Despite helpful instructions from…

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Feature: The Vengabus is coming...

Wastes Of Space: a Space Engineers Diary – Part One: Wolves

Earlier this week, four lucky inhabitants of the RPS Treehouse were selected to travel… to Space. Our mission was to colonise a distant world, using only our wits, our brawn, and the game Space Engineers. None of us had ever played it before, and all we knew about it was that it was reputed to be as complicated as it was unforgiving. But humanity didn’t…

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Space Engineers launches out of early access with a free weekend

I've always admired how Space Engineers stuck to its guns - while it may have added a couple small scripted scenarios, it's still just a game about building, with no overarching plot. Even as it exits early access today and launches in full, Keen Software's game about being an astronaut engineer remains a true sandbox. Players bodge together improvised spacecraft (optionally with friends) and make…

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Space Engineers rockets out of early access next week

Build-o-banter space sandbox Space Engineers is a game I'd forgotten was still in early access, seeing as we've been able to fly ships shaped like sharks and Homer Simpson and such since 2013, but it is. Keen Software House last night announced that Space Engineers will finally blast off next Thursday, February 28th. Much like the big daddy of build-o-banter sandboxes, Minecraft, it sounds like…

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Space Engineers overhauls multiplayer, improves performance, adds women

Popular sci-fi construction sandbox Space Engineers has always been fun to play solo, but multiplayer with more than a handful of players was a frequently miserable, laggy experience until today. Developers Keen Software reckon that with today's patch - update 1.187 - they've finally cracked it. They've even snuck in a few new features, such as multiplayer safe-zones (where you can't wantonly break stuff or…

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Space Engineers overhauls visuals, wheels, and sound

The best thing about video games, experts agree, is particle effects that spray, ping, spang, billow, and zbloom all over the place. Crafty space sandbox Space Engineers has recognised this in its latest big early access update, adding a new particle system which showers sparks, glimmers, and clouds all over the place. As it right and good. The update also spruces up the game's looks…

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Make it sorta: Space Engineers warps into beta status

Space Engineers [official site] is still in early access but has now officially reached beta status. I believe means Keen's software rocket is still risky enough that they wouldn't send humans up but if a few monkeys explode in the name of progress, so be it. Perhaps one such monkey is you. The update blasting the space craft-o-build-a-sandbox into beta has brought new multiplayer netcode,…

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Medieval Engineers Gets Big ‘Re-Launch’ Update

While Space Engineers receives a fairly steady flow of smaller updates, developers Keen Software House have been saving up for a big'un with their other early access sandbox game, the low-tech follow-up Medieval Engineers [official site]. This week has brought an update big enough that Keen call it a "re-launch", boshing in everything from a huge new world to land claims and female player models.

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Space Engineers Dev Diary Explains Landing On Planets

Last month, Keen Software House added planets and moons to their Early Access intergalactic sandbox adventure Space Engineers [official site] as "a result of some early access player feedback". In what Keen's founder Marek Rosa labels a "game-changing feature", players can now manipulate the landscape as they see fit - leaving behind a persistent footprint in their wake. In a new developer diary, Rosa explains…

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Intergalactic Planetary: Space Engineers Adds Planets

As well as trying to trap a brain inside a computer, Keen Software House want to squeeze the whole dang universe into one too. Their latest Early Access update to Space Engineers [official site] last night added diddy 'planets' and moons to its sandbox space, so you can now leap off your spaceship and plummet all the way down onto a planetoid, if that's a…

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You Wot? Space Engineers Devs Making Artificial Brain

Of all the fanciful claims made of video game technology, my favourite has always been neural nets and artificial brains. Imagine if video game men were alive! Your soldiers would learn from battle! They'd write letters to their virtual families - which you can read! Gasp as the life leaves their little digital eyes, and wonder what they believe comes next! Oh, it's always a…

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Space Engineers Shares Source Code

145,000 lines of code got the Apollo Mission to the Moon, or so The Internet tells me. It takes a fair few more than that to crash a spaceshark into Space Station Homer's crotch. Don't believe me? Fine, go count the lines yourself. Space Engineers [official site] developers Keen Software House are giving people access to their sandbox space sim's source code, letting folks tinker…

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