Posts Tagged ‘Keen Software House’

Smash-o! Medieval Engineers Launches Into Early Access

PREPARE FOR SMASHING.

A touch over a month after announcing Medieval Engineers [official site], Keen Software have now launched the low-tech counterpart to Space Engineers. Well, they’ve launched it into Early Access. I can’t imagine a sandbox crafty build ‘em up doing it any other way, though. Actually. How would Minecraftbuts turn out if they did launch without that lengthy phase of large-scale testing and feedback? Perhaps closer to a LEGO set, made with a specific purpose in mind, than a jumbled box of bricks? Or over-ambitious and under-delivering? Anyway, I don’t have time to ramble on about that now.

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Space Engineers Devs Announce Medieval Engineers

I name this invention SMASH-O!

While Space Engineers is still in Early Access, developers Keen Software House are looking for more engineering opportunities. Today they announced Medieval Engineers. Given that I used to cheekily describe Space Engineers as “a Minecraftbut in space,” I don’t know where this leaves me. Medieval engineers in their leather aprons will dig and landscape, of course, but it’ll also have mechanical gadgets, and physics-based building and destruction with structural integrity. You can design siege engines to smash your mate’s castle, for starters. Come watch that in the trailer.

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Hack The Galaxy! Space Engineers’ Programmable Blocks

Space me good.

Even as a casual observer of the genre, I get excited when sandbox block ‘em ups add programmable bits. Some of Minecraft‘s redstone devices are staggering in their scale and mechanical complexity, and I suspect we’ll see some awfully clever things in Space Engineers. An update last week added programmable blocks which are properly programmable, running C# code, which I imagine will power all sorts of delightful devices and cruel creations for me to enjoy seeing in videos. Folks have already made virtual viruses that e.g. disable ships and arm their warheads.

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Space Engineers Fishes For Community Ships

This is a ship.

Space Engineers. I haven’t been back since I accidentally broke Craig’s space shark and sent a gigantic Han Solo hurtling into the distant reaches of space but there are now exploration-based plans afoot.

The plans talk a lot about ships and stations in the game. Marek Rosa of developers Keen Software House said in a blog post earlier in December, “The exploration feature will add a practically infinite number of ships and stations to the game world, so there will always be something new to discover, explore, acquire and conquer.”

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The Lighthouse Customer: Space Engineers (Survival Mode)

This thing better have at least one cup holder.

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, space-based gathering, crafting, and dying in Space Engineers’ new survival mode.

There’s a large red and white spaceship, its front end crumpled after what must have been a spectacular nosedive. There’s a tiny yellow space engineer inspecting the wreck, armed with only a handful of tools. There’s the inky blackness of outer space, the comforting glow of a distant sun, and an asteroid field of stationary rocks, chock-full of ore and minerals to mine. As the astronaut floats there, enchanted by the view, he notices a few of the asteroids — quite a few, in fact — have given up waiting for him to visit them and taken a more proactive stance. They’re delivering themselves to him. Well, at him, anyway. In an awful hurry.

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I Will Survive: Space Engineers Adds Survival Mode

Come back! I need you to live!

I have seen things in Space Engineers, readers. Horrible, crotch-related things. I got so wrapped up in seeing those things that I didn’t actually notice if there was any sort of game in there. Now I’m fine with pure building and messing about being considered gaming, but if you absolutely insist on there being some drama then the newly released Survival mode might be for you. There are a number of toggles that you can set, as well as plenty of starting scenarios to launch from, but the basic gist is everything needs energy, and if you don’t have enough of it you’ll die. Better get engineering.
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Worlds Of Wonder: The Space Engineers Steam Workshop

Can't get enough of that wonderful Duff

I wanted to know what state Space Engineers was in, because it’s been a few months since I last tried it out and it was already pretty impressive back then. How much could a game about building space ships and flying them change in a few months?

Well, on my first playthrough I was slinging ships across the void, watching as they met and crumpled and cooing at the damage model and simple building tools. Since then they’ve added multiplayer and Steam Workshop support, which was how I ended I ended up flying a spaceship the form of a shark into the crotch of a monolithic Homer Simpson. I apologise in advance.
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