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Posts tagged “Keen Software House”

Medieval Engineers Early Access Adds Multiplayer

It was only when Marsh prematurely evaluated all over Medieval Engineers [official site] that I realised its initial Steam Early Access launch lacked multiplayer. I'm inattentive, me. But developers Keen Software House (them lot also behind Space Engineers) had shown multiplayer in its trailers and screenshots and I'd blithely assumed... that doesn't matter now. Multiplayer arrived in the castle-building/smashing sandbox yesterday for both its creative…

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Feature: Castle Doctorin'

Premature Evaluation: Medieval Engineers

Each week Marsh Davies punches a hole through the vertiginous walls of Early Access and comes back with any stories he can find and/or watches with grotesque, wet-lipped arousal as the entire structure disassembles in a shower of hot, hot physics. This week, he makes, then mounts, the battlements in Medieval Engineers, a castle construction sandbox. And then he unmakes them, too. Once you’ve built…

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Smash-o! Medieval Engineers Launches Into Early Access

A touch over a month after announcing Medieval Engineers [official site], Keen Software have now launched the low-tech counterpart to Space Engineers. Well, they've launched it into Early Access. I can't imagine a sandbox crafty build 'em up doing it any other way, though. Actually. How would Minecraftbuts turn out if they did launch without that lengthy phase of large-scale testing and feedback? Perhaps closer…

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Space Engineers Devs Announce Medieval Engineers

While Space Engineers is still in Early Access, developers Keen Software House are looking for more engineering opportunities. Today they announced Medieval Engineers. Given that I used to cheekily describe Space Engineers as "a Minecraftbut in space," I don't know where this leaves me. Medieval engineers in their leather aprons will dig and landscape, of course, but it'll also have mechanical gadgets, and physics-based building…

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Hack The Galaxy! Space Engineers’ Programmable Blocks

Even as a casual observer of the genre, I get excited when sandbox block 'em ups add programmable bits. Some of Minecraft's redstone devices are staggering in their scale and mechanical complexity, and I suspect we'll see some awfully clever things in Space Engineers. An update last week added programmable blocks which are properly programmable, running C# code, which I imagine will power all sorts…

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Space Engineers Fishes For Community Ships

Space Engineers. I haven't been back since I accidentally broke Craig's space shark and sent a gigantic Han Solo hurtling into the distant reaches of space but there are now exploration-based plans afoot. The plans talk a lot about ships and stations in the game. Marek Rosa of developers Keen Software House said in a blog post earlier in December, "The exploration feature will add…

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Feature: Gravity Boned

The Lighthouse Customer: Space Engineers (Survival Mode)

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, space-based gathering, crafting, and dying in Space Engineers' new survival mode. There's a large red and white spaceship, its front end crumpled after what must have been a spectacular nosedive. There's a tiny yellow space engineer inspecting the wreck, armed with only a handful…

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I Will Survive: Space Engineers Adds Survival Mode

I have seen things in Space Engineers, readers. Horrible, crotch-related things. I got so wrapped up in seeing those things that I didn't actually notice if there was any sort of game in there. Now I'm fine with pure building and messing about being considered gaming, but if you absolutely insist on there being some drama then the newly released Survival mode might be for…

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Feature: Pip Pip, Hooray!

Worlds Of Wonder: The Space Engineers Steam Workshop

I wanted to know what state Space Engineers was in, because it's been a few months since I last tried it out and it was already pretty impressive back then. How much could a game about building space ships and flying them change in a few months? Well, on my first playthrough I was slinging ships across the void, watching as they met and crumpled…

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Feature: Space Cubed

Hands On With Space Engineers

There's not a lot to do in Space Engineers, but this is the first Early Access game I've played in a while that works, and, well, isn't completely broken. In fact, it's given me a bit of hope: the content is light, and it has crashed a few times, but it doesn't feel like a game being held together by good intentions and hope. It's…

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Start Your Engines: Space Engineers On Early Access

Do you want to be an engineer? I can understand if you don't really feel like it's your cup of tea - especially if you'd rather be a professional tea brewer. But what about a space engineer? Well of course you're saying yes now. Space makes everything better, except breathing. Happily, Space Engineers would rather suck the life from your lungs via the good old-fashioned method: time.…

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Space Engineers ‘Crash Test’ Footage Looks Smashing

Oh Space Engineers, let me count the ways. For one, you're a hyper-ambitious extraterrestrial builder rooted in near-future NASA technology, but also, you're not going to Kickstarter. Not that I have anything against crowdfunding drives per se, but it's nice when a game doesn't thrust its clanking cup in our direction from time-to-time. But yes, the game looks quite excellent, with a physics engine that takes…

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Space Engineers Are The Best Engineers

I reckon I'd be happy to do most things in space. Things that I'd normally consider to be chores or hard labour would become pleasurable, at least for a while, which is probably why Space Engineers makes welding, joining and glazing seem like the best jobs in the world. It looks superb, as you'll see in the video below, but don't just rely on images.…

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Is Nothing: Sacred Citadel Out Now

I'm still not entirely sure how Sacred Citadel emerged from a creative cauldron in the vicinity of semi-esteemed Diablo-alikes Sacred 1 and 2, but I can't knock a series for having a go at a new genre. And so, while Sacred 3 grows large and strong under lock and key, we get a sidescrolling beat-'em-up with fantastical trappings and a God-of-War-style eye for scale. I…

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Miner Wars 2081 Source Code Made Available To Modders

The best sort of source code is available source code. So it's splendid news to hear that the developers behind Miner Wars 2081, Keen Software House, have made the code for both the full game and the engine available for all purchasers of the game - although for modding only. So that's all 360,000 lines of code for you to stare at in bewilderment. Or…

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Miner Wars Gets Release Date, Massive Beta Additions

Yesterday, I said that no one's really carried Descent's excellent anti-grav combat forward into a modern game. Now, of course, what I meant to say was the not totally-wrong thing: that Miner Wars 2081 has not only paved over our simplistic notions of "up" and "down" with the fuuuuuture, but it's also brought in some brilliant-looking features of its own. For instance, fully destructible environments, a persistent…

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Strike While Its Hot: Miner Wars 2081 Demo

I keep forgetting that Miner Wars 2081 exists, usually remembering just after my daily rant to the people on the streets below my apartment. "People liked Descent." I'll shout from the window, refastening the sash of my dressing gown as a harsh Mancunian gust threatens to undignify me. "With all this new tech, why isn't there a freeform game in a similar style but with…

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Back At The Coalface: Miner Wars 2081 Trailer

Oh, oh! There are too many games. This trailer has reminded that I've got to go back to space-exploration and rock-hauling thingum Miner Wars 2081 and see how they're getting on. If this latest trailer (below) is anything to go by they've made spectacular progress since I last looked in, with a lot more action, and plenty more space content. Also I like it when…

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Keen Prospector: Miner Wars 2081 Demo

Hmm, this is odd. I updated my preordered version and had a play last night, and there didn't seem to be all that much new in the build, so I am assuming this pre-Alpha demo is basically just the same tech demo (which has some basic environments, weapons in, mining tech and so forth, but very little actual game content) that shows off how the…

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Interview: Miner Wars 2081

Miner Wars 2081 - as it is now known, so as to emphasize its science fiction setting - has one man at the heart of it all. He's called Marek Rosa, and he developed the game's destructible environment engine. That's what allows players to go around burrowing out the insides of asteroids in the game, and jolly impressive it is too. Having come up with…

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