Posts Tagged ‘Kerbal Space Program’

Offblast! Take-Two buy Kerbal Space Program

Take-Two Interactive Software, the owners of 2K Games and studios including Firaxis and Rockstar, have bought Kerbal Space Program [official site]. Unlike when Microsoft bought Minecraft gang Mojang, Take-Two are only buying the game and not the studio who make it, Squad. However, Squad will continue to work on the splendid spaceship-building sandbox game and its upcoming expansion. This acquisition is announced barely a week after Valve confirmed that several former KSP developers had joined them for something mysterious. Interesting times. Read the rest of this entry »

Valve hire some Kerbal Space Program developers

The big boys at Valve have hired an unknown number of folks behind the space sim Kerbal Space Program [official site], RPS fanzine PC Gamer is reporting. A former Valve developer said as much in an interview on the podcast Game Dev Unchained and a current Valve spokesperson confirmed it to the mag, saying “We’ll be announcing more soon”. Good work, everyone, I’ve had to do absolutely no digging of my own.
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Kerbal Space Program’s first expansion is Making History

A mission editor is coming Kerbal Space Program [official site] as part of a paid expansion pack, developers Squad have announced. ‘Making History’ is its name, and recreating history is its game. The expansion will come with a set of missions inspired by real-world historical jaunts from the early days of spaceflights, along with tools to create your own missions or download missions other players have made. A little more purpose for the spaceship-building sandbox does sound good. Read the rest of this entry »

Kerbal Space Program 1.2 Adds Comm Networks

Beep beep beep beep,” said Leonard Nimoy, imitating his favourite piece of space hardware. But what is one voice in the vast night sky? You want yourself a satellite network, Len my son. That’s the focus of update 1.2 for Kerbal Space Program [official site], which launched last night. It lets players link satellites and other hardware to bounce and boost signals all over, and also use satellites to map terrain. Oh, and the update makes your wheeled vehicles and flying vehicles more stable, less prone to wonky physics explosions – unless that’s what you really want, of course. Read the rest of this entry »

Make Space Green Again: Stellaris Mod Adds Kerbal

It’s hardly a secret that Star Wars fans and Trekkies don’t see eye to eye, and, depending on who you ask, the mere thought of a crossover is considered the highest form of blasphemy. Would it be awesome, though? Or would it cause the world to implode? Maybe it’d look like this?

Luckily, sci-fi followings are known to get along a wee bit better in Videogameland (sometimes), not least Kerbal Space Program [official site] and Stellaris [official site]. With this in mind, one inventive modder has brought Kerbal’s race of green explorers to Paradox’s grand strategy-meets-4X-a-thon.

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Kerbal Space Program Lead Dev Quits For Planets New

One thing I love about spaceflight simulator Kerbal Space Program [official site] is that I’m yet to find two players who’ve shared identical experiences. I’ve only ever played in short bursts myself, but mastering takeoff still heads my to do list. Others I’ve chatted with speak of grand space voyages and interesting discoveries. Heck, Adam even prefers the game as a spectator sport, which speaks volumes for its wide-reaching appeal.

Which is why it’s a surprise to learn that lead developer Felipe Falanghe has announced his departure from Kerbal Space Program after five and a half years of service.

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Kerbal Space Program Launches Patch 1.1

One thing which makes Kerbal Space Program [official site] different from most, if not all, other space games is failure. In the short bursts I’ve played our Best Space Game of 2015, I’ve not saved the world or fought off alien invasions; I’ve struggled to assemble the most basic of rocket ships and have fumbled more take offs than I care to admit. My fleeting moments of success, though, have been great fun. The game’s “Turbo Charged” 1.1 update introduces a range of new features aimed to help amateurs like myself along, while also upping the challenge for those space veterans among us.

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The Games That Got Away In 2015

We’ve been drawing up our end of year list here at RPS and in trawling through 2015’s releases, I found a fair few that I hadn’t played and feel like I really should have done. Over the last couple of weeks, I’ve been catching up. Here are the games I missed. Until now.

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The RPS Advent Calendar, Dec 13th: Kerbal Space Program

What is the best space game of 2015? The RPS Advent Calendar highlights our favourite games from throughout the year, and behind today’s door is…

Kerbal Space Program!

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Have You Played… Kerbal Space Program?

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

Most films and books about actual human space exploration are about triumph. There are challenges and accidents along the way, but they’re stories of humans overcoming incredible odds in the noble pursuit of knowledge and exploration. Kerbal Space Program [official site] is different because it’s a game about the failures along the way, rather than the success that comes at the end.

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Wot I Think: Kerbal Space Program

Kerbal Space Program [official site] is a game about exploration, vehicular design and physics. It involves triumph and tragedy, careful meticulous planning and improvised catastrophe. We asked Brendan to suit up and go forth, in the name of science.

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Kerbal Space Program Is Seven Days Away From Launch

We’ve known that Kerbal Space Program [official site] was moving towards its 1.0 launch since January, but there are now just seven days left until the physicsy-sandbox space sim leaves beta. Developers Squad are marking each day with short, teasing videos introducing some of the new features, and the first is below with the first glimpse of women Kerbals.

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The Random Element: Scenario Generator

Just when I thought I was out, they pull me back in. Scenario Generator is a tool that creates random restrictions, goals and startup settings for a variety of games, and it’s the reason I’ve become happily lost in Crusader Kings II [official site] and Civ V [official site] again. Reinvent an old favourite with the click of a button, as you find out precisely how often you can commit Unprovoked Murder.

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Viking Space Program Is Exploding With Awesome

Yes, little Kerbal. At least, there's that.

Long ago, before the seduction of fast food and motorized vehicles, there resided vikings in the land of Kerbin. It was not an easy time. These fearsome Kerbals lived and died with their colossal ships, which spat flame like the behinds of dragons. But like their eventual descendants, they persisted and grew from strength to strength. Their endless quest for naval perfection was known as the Viking Space Program and it was, like everything else in Kerbin, kinda cool.

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Kerbal Space Program Beta: How Is it?

Kerbal Space Program recently entered beta, marking another step towards the stars for its mixture of spaceship construction, physics simulation and space agency management. The game has advanced lightyears since its early releases, where all you got was a quick tutorial that prodded you in the right direction (up) then left you to your own devices. While sandbox mode remains available for people who just want to build rockets in a physics playground, for over a year the actual ‘game’ has been found in either career or science mode.

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Kerbal Space Program Beta Brings Bases, Skills, Lots

Kerbal Space Program has been floating through the inky black of game development for years now, edging closer towards the ultimate goal of being a structured space program management sim. It’s now in orbit above that target, having moved from alpha to beta and added new features like base building, refined features like ship construction, and a lot more. There’s a trailer introducing the changes below.

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Epic Fail: What Failing In Games Can Teach Us

I spent half my evenings this week advancing through Advanced Warfare. Call of Duty games are uniformly about forward progression, but some of their most memorable moments comes from points of scripted failure: missing your chance to grab a gun as a Russian soldier in the first Call of Duty, or the nuclear blast in Modern Warfare 1. You learn something about the realities of those scenarios in both moments.

Advanced Warfare squanders its one point of necessary failure: the first mission’s unfortunate end incites action from both the player and from Kevin Spacey, but there’s little that’s real about it. You lose an arm, you gain a robot arm. As a player, you learn nothing. Failure in videogames can be so much more, both as a way of generating interesting play experiences and in making less abstract the knowledge we hold about the world around us.

Here are some games that I think do failure better, and what those failures taught me.

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Interns And Explosions: Kerbal Space Program’s Latest

Blammo!

You might think yourself a real Top Gun, the next Dan Dare, or a veritable Buck Rogers. Kerbal Space Program has been out long enough for you, oh mighty pilot, to master space flight and possibly get a bit cocky. Don’t worry, the latest update has added new things to cock up. Your space centre is destructible now, for starters. It also bulks out the Career Mode a little with new strategies that might help you but can backfire, like unpaid interns. KSP’s on sale for a few days to celebrate.

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Starbucks: Kerbal Space Program Expanding Career Mode

Off-blast!

What a scientific utopia Kerbin once was! Seemingly the entire world came together in the spirit of exploration and discover, endeavouring to reach the skies, then out into space, and to the Mun and beyond, simply because they could. Eventually. With a little trial and error. A space-plane could smear across the runway or a rocket tumble from orbit and the Kerbals would still happily start building on another. Discovery was its own reward.

Now the grim spectre of capitalism rises over Kerbin, as Kerbal Space Program developers Squad are preparing to roll out key parts of its career mode, adding funds, contracts, and reputation. Come have a look at a video with the first few contracts, amounting to taking off without exploding.

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