Posts Tagged ‘Kerbal Space Program’

Valve hire some Kerbal Space Program developers

The big boys at Valve have hired an unknown number of folks behind the space sim Kerbal Space Program [official site], RPS fanzine PC Gamer is reporting. A former Valve developer said as much in an interview on the podcast Game Dev Unchained and a current Valve spokesperson confirmed it to the mag, saying “We’ll be announcing more soon”. Good work, everyone, I’ve had to do absolutely no digging of my own.
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Kerbal Space Program’s first expansion is Making History

A mission editor is coming Kerbal Space Program [official site] as part of a paid expansion pack, developers Squad have announced. ‘Making History’ is its name, and recreating history is its game. The expansion will come with a set of missions inspired by real-world historical jaunts from the early days of spaceflights, along with tools to create your own missions or download missions other players have made. A little more purpose for the spaceship-building sandbox does sound good. Read the rest of this entry »

Kerbal Space Program 1.2 Adds Comm Networks

Beep beep beep beep,” said Leonard Nimoy, imitating his favourite piece of space hardware. But what is one voice in the vast night sky? You want yourself a satellite network, Len my son. That’s the focus of update 1.2 for Kerbal Space Program [official site], which launched last night. It lets players link satellites and other hardware to bounce and boost signals all over, and also use satellites to map terrain. Oh, and the update makes your wheeled vehicles and flying vehicles more stable, less prone to wonky physics explosions – unless that’s what you really want, of course. Read the rest of this entry »

Make Space Green Again: Stellaris Mod Adds Kerbal

It’s hardly a secret that Star Wars fans and Trekkies don’t see eye to eye, and, depending on who you ask, the mere thought of a crossover is considered the highest form of blasphemy. Would it be awesome, though? Or would it cause the world to implode? Maybe it’d look like this?

Luckily, sci-fi followings are known to get along a wee bit better in Videogameland (sometimes), not least Kerbal Space Program [official site] and Stellaris [official site]. With this in mind, one inventive modder has brought Kerbal’s race of green explorers to Paradox’s grand strategy-meets-4X-a-thon.

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Kerbal Space Program Lead Dev Quits For Planets New

One thing I love about spaceflight simulator Kerbal Space Program [official site] is that I’m yet to find two players who’ve shared identical experiences. I’ve only ever played in short bursts myself, but mastering takeoff still heads my to do list. Others I’ve chatted with speak of grand space voyages and interesting discoveries. Heck, Adam even prefers the game as a spectator sport, which speaks volumes for its wide-reaching appeal.

Which is why it’s a surprise to learn that lead developer Felipe Falanghe has announced his departure from Kerbal Space Program after five and a half years of service.

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Kerbal Space Program Launches Patch 1.1

One thing which makes Kerbal Space Program [official site] different from most, if not all, other space games is failure. In the short bursts I’ve played our Best Space Game of 2015, I’ve not saved the world or fought off alien invasions; I’ve struggled to assemble the most basic of rocket ships and have fumbled more take offs than I care to admit. My fleeting moments of success, though, have been great fun. The game’s “Turbo Charged” 1.1 update introduces a range of new features aimed to help amateurs like myself along, while also upping the challenge for those space veterans among us.

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The Games That Got Away In 2015

We’ve been drawing up our end of year list here at RPS and in trawling through 2015’s releases, I found a fair few that I hadn’t played and feel like I really should have done. Over the last couple of weeks, I’ve been catching up. Here are the games I missed. Until now.

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