Posts Tagged ‘Khronos’

Vulkan set to enable higher framerates on Mac

Valve are celebrating a big step in their push to improve gaming on non-Windows PCs after sponsoring an open-source release of software which lets devs use the zippy Vulkan graphics API on Macs. I won’t get too technical but: the MoltenVK tool runs the Vulkan API through Apple’s own Metal framework, bypassing Apple’s OpenGL drivers of ill repute. What do these acronyms actually mean for players? Valve’s own testing has seen the Mac version of Dota 2 run at framerates up to one-third faster with Vulkan than OpenGL. Obviously gains are situational and it mean nothings if developers don’t use the API, but it seems a firm foundation to lay. Congrats, Maccers. Read the rest of this entry »

Zippy Wizard: Dota 2 Beta Adds Vulkan Support

This doesn't illustrate anything in particular. I didn't want to use any of our older Dota 2 screens so I spectated a random match. Look at all those wizards.

Vulkan is the new big exciting Thing That Might Make Your Games Run Faster Without You Having To Buy A New Graphics Card Or Anything, Jeremy recently explained in slightly more technical detail, and now Dota 2 [official site] supports the new graphics API too. In beta. And it might not make a difference for you. Or may be worse. If you want to be on the bleeding edge of technology (a phrase which always makes me think of eXistenZ and meatcomputers), you can now download and try Dota 2’s Vulkan beta.

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