Posts Tagged ‘kickstarter katchup’

Kickstarter Katchup – 10th March 2013

The winners’ podium is crowded this week, and by those that have been funded rather than the crowds wot have funded them. Hopefully, when the games are actually released, we’ll all be winners though. There are so many success stories this week that I didn’t even make room for the most ridiculous victory of all time. The spiritual successor to Torment took a mere seven hours to reach its total. Lord British, with over half a million in a few days, dreams of success like that.

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Kickstarter Katchup – 3rd March 2013

There haven’t been any ‘losers’ in the Katchup for a while, partly because projects that are moving very slowly tend to be removed before they run out of time, and partly because there haven’t been quite as many small projects to cover. The list of ‘players’ is increasing rapidly though and even though the first comment will undoubtedly be from somebody reminded me of a game that I’ve missed, there are plenty of things to see. However, the influx of new entrants is balanced somewhat by this week’s losers. One is a small, surreal project, the other is a grander and more direct proposition. The creators of both have vowed to continue their work in some form.

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Kickstarter Katchup – 24th February 2013

Only one victor this week and several projects either on the brink of the precipice of funding failure, or in a prolonged mid-term slump. It’s enough to make a man pre-emptively proclaim the Kickstarter craze dead and buried, but if that same man then casts an eye over the promising new projects and remembers successes and shortfalls of the past, he may well decide to cancel the obituaries, at least for now, and simply play some prototypes instead. There are plenty of projects with playable demos, at varying stages of completion, and the new entries include another old-school adventure, an educational game of vikings and robots, and a game inspired by FTL, one of the first games ever to receive a Kickstart. We have come full circle.

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Kickstarter Katchup – 17th February 2013

Two contrasting success stories this week. Dreamfall Chapters didn’t need a full week to reach its target and come the morning, the first stretch goal will almost certainly have been reached, adding Mac and Linux support. Unwritten needed almost every second to reach its goal but did cross the finishing line with a tremendous amount of support in its final days. There are several new entries this week, including the astonishingly compelling Enemy, which generates worlds and stories drawn from the history of gaming, incorporating turn-based combat inspired by X-COM. Sometimes I think my dreams coalesce on the internet and become real.

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Kickstarter Katchup – 10th February 2013

In terms of anticipation and dollars pledged, this has been the week of Dreamfall Chapters but you already knew about that one, right? The Katchup concerns itself with all Kreatures, great and small, and there are plenty of newcomers this week, including Tom Hall’s keen platforming tools, Projects Awakened and Cornerstone, the mad and possibly brilliant Ritual Dementia and gorgeous light-speed drifter, Race The Sun. Some projects are teetering on the brink of failure but, as we have seen with the adventure game in the past, any news reports of Kickstarter’s death are entirely premature.

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Kickstarter Katchup – 3rd February 2013

It has been a week of travel, talk and teamwork for me, as I visited the Paradox Convention, met good people and then cursed loudly as they defeated me in everything from The Showdown Effect to Europa Universalis IV. Now that I’ve returned to my computer, I find that Dreadline has failed to reach its goal, which is saddening but unsurprising given how far from its target it was last week. Neocolonialism has reached its target though. The fate of the ‘subversive educational’ game was in the balance for a while and I’m very glad to see it succeed. Unwritten hasn’t found the boost it needs yet but lovely screenshots of the environment art may help to convince the doubters.

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Kickstarter Katchup – 27th January 2013

This week, spaceships are constructed, nobody loses and the Katchup features an open source 3D engine Linux port, which certainly sounds like the sort of thing that should be happening but also makes me realise how little I know about the availability of engine licenses and the complexities of game development. Maybe I’ll ask Jim to teach me, although I reckon most of his input on Sir, You Are Being Hunted involves polite requests for ‘more robots and tea’. A belated mention for Radio The Universe as well, which shot past its funding goal last week and looks excellent.

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