Posts Tagged ‘Kickstarter’

Wot I Think: Armikrog

As we warned you earlier today, Armikrog [official site] is in no state to be on sale. Riddled with bugs, some game-breaking, and presented in an unfinished way, this needs a fair amount more work before you should think about buying it. However, what if you already did as one of the 18,000 backers who gave it a million dollars on Kickstarter? (I was not amongst their number.) Well, here’s wot I think.

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Shadowrun Returns Devs Bring Back BattleTech, Is Successfully Kickstarted Almost Immediately

Edit: now at over $800k after less than a day. Lawks!

BattleTech is/was the setting for the beloved MechWarrior series, but began life as a 1984 tabletop wargame, long before it was a mech combat sim. Though MechWarrior pops up again now and then (usually involving some tortured development process), the BattleTech name itself didn’t get a whole lot of use when it came to videogames – although Command & Conquer creators Westwood had a go at one. But now it’s getting its first non-spun-off time in the PC gaming sun since 1994, as a new turn-based mech tactics game being developed by Harebrained Schemes, of Shadowrun Returns fame.

BattleTech reached its $250,000 Kickstarter goal within around an hour of announcement. Blimey. However, the game won’t have a singleplayer campaign unless it reaches one million dollars. Wait, what?
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Chris Avellone Divinity: Original Sin 2 As Writer

Chris Avellone is going to be a writer on Divinity 2: Original Sin [official site]. His involvement was confirmed at the 11th hour of Larian Studio’s already successful Kickstarter project – though not as a stretch goal, for once.

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For The King Paves Way For Kickstarter Ascension

“EXPLORE”. “DISCOVER”. “SURVIVE”. “OR DIE”. For the King [official site] trailer’s a bit on the bossy side, but I suppose after you surpass your Kickstarter goal by more than double with 21 days left on the clock, then you can afford to be more forthright than not. It’s a roguelike which pairs a hexagonal travel map with zoomed-in, turn-based fights, and you can find gameplay trailers below.

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Good-o: Kickstarter Becomes Public-Benefit Corporation

Crowdfunding platform and dream machine Kickstarter are now a public-benefit corporation. Basically, they’re still a for-profit company but now a positive impact on society is part of Kickstarter’s legally defined goals too.

The announcement’s interesting because often large companies are beholden to shareholders and required to maximise shareholder value – i.e. make money. Obviously, this is not always compatible with, y’know, benefitting people who aren’t shareholders. So becoming a public benefit corporation looks to be a good thing, but will it particularly affect your experience of Kickstarter?

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Silent Hills Meets Gone Home: Allison Road Kickstarter

Alice spotted Allison Road [official site] when it first started haunting the internet back in July. I’ve just watched the same 13 minute long prototype video covered in that post and feel the same way about it. Creepy, pleasingly packed with interactive bits and bobs, and somewhat spoiled whenever the protagonist mutters to himself. So what has changed? Well, there’s a Kickstarter, as well as confirmation that the game is set on “a quiet street in the suburbs of Manchester, UK”. That’s where I’m set!

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What Does Kickstarter Mean in 2015?

Once a week most weeks, the RPS hivemind gathers to discuss An Issue. Sometimes it’s controversial news, sometimes it’s a particular game, sometimes it’s a perennial talking point. This week is one of the latter: what do we all think about Kickstarter now that its mega-money heyday, at least for games, seems to have passed? Is it a well we’ll keep going back to? What expectations and entitlements do we have from developers’ crowdfunding promises? Are people buying dreams, or investing in chances? And what about that there Star Citizen, eh?
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Kickstarting Simulations: The DOs And The DO NOTs

In readiness for Flare Path’s imminent swan dive into game development (After long negotiations with W.E. Johns Media we’ve finally secured the Worrals licence!) I’ve been examining crowdfunding options this week. Having studied dozens of Kickstarter and Indiegogo sim projects I believe I’ve now got a pretty good idea of what persuades punters to part with their pennies and what causes them to hurry past. In fact I’d go so far as to say I’m now perfectly equipped to cobble together an intelligence-insulting, dream-trampling Sim Developer’s Guide to Crowdfunding. Read the rest of this entry »

Surrealist Exploration RPG: A House Of Many Doors

I’ve been waiting for A House of Many Doors [official site] to arrive on Kickstarter for a while now. Developeres Pixel Trickery are asking for £4,000, which will be added to savings and £12,000 of funding from Sunless Sea makers Failbetter Games, it’s an exploration-based RPG set in a bizarre world in which you play a poet/journalist. Listen.

“In A House of Many Doors you are an explorer, poet and spy, traversing and mapping the House – a vast parasite dimension that steals from other worlds. You explore the House in a clanking train with mechanical legs. You will discover bizarre civilizations, assemble a dysfunctional crew and level up your poetry, while clinging to life and sanity.”

The list of influences includes Planescape: Torment and Calvino’s Invisible Cities. I want it.

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Of Fantasia And The Black Cauldron: Tsioque

I’ve mentioned Fantasia and The Black Cauldron above because there’s something about the combination of dark fantasy and slapstick animation in Tsioque that brought them both to mind. Admittedly, I haven’t seen The Black Cauldron for years and looking at a few screengrabs has convinced me that it might not be quite the film I thought it was, but I’m sticking to my guns here. There’s something of Bluth in Tsioque as well.

Whatever the merits of my references, Tsioque [official site] looks like a delicious slice of fantasy, starring a young girl in a dark castle. You can play a demo right now or read on for more information.

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