Posts Tagged ‘Kickstarter’

Mable & The Wood Lets You Avoid The Boss Fights

It has finally happened! I have used my powers successfully, and can hang up my cape. Whether for good or for evil is for you to decide, but forthcoming pixel action-exploration game Mable & The Wood [official site] (just about to ding its Kickstarter goal in the final 48 hours) is going to let you choose between battling boss monsters, or working out how to avoid them entirely. And apparently this is in response to my excellent Guacamelee review! It’s also, we’re told, driving backers to poetry. Is this a force that can be stopped?

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Romero & Carmack Return With FPS BLACKROOM

John Romero and Adrian Carmack, two of the founders of id Software, have reunited to work on a new FPS game. It’s called BLACKROOM [official site] and it has just arrived on Kickstarter, seeking $700,000 of funding. As you might expect, Romero is pitching the game as a return to the principles that drove the original Doom and Quake. Rocket-jumping, circle-strafing and “expert abstract level design”. All of the levels will be the work of Romero himself, though there will also be full modding and custom map support, and they’ll take place across diverse environments thanks to a sci-fi plot involving holographic technology gone bad.

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Niten Looks Like It Could Be An Interesting Walk In The Woods

It beggars belief that “walking simulator” is considered by some to be a pejorative. At RPS we’ve long-championed the genre, years before it was given a name, and will continue to do so. Simulating walking in an environment otherwise unexplorable, or fantastically impossible, seems like a very splendid way to use our machines. And Niten [official site], which is set on an abandoned Japanese island looks like it could provide an example of that, provided its Kickstarter succeeds.
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Spiritual Descent Remake Overload Needs $17K In 4 Hrs

Edit: and it made it, with just under two hours to go. Yer new Descent will be a reality, then. Congrats to Revival.

The bums, they are a-squeakin’. There are just four hours left on the Kickstarter clock for Overload, the game from the core creators of the original Descent, and it appears they need to round up the best part of $20k in that time. A photo finish is not at all impossible, but I imagine it’s been a sleepless night for Revival productions.

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Early Access Preview: Kelvin And The Infamous Machine

After somewhat less pleasant adventure experiences of late, it’s rather lovely to encounter a simple but sweet point-and-click that is neither focused on stupidity nor cruelty. But rather time travelling silliness, saving the world from a mad scientist hell-bent on claiming the credit for the great works of geniuses past. After a successful modest Kickstarter, developers Blyts’ Kelvin And The Infamous Machine [official site] is out on Early Access today, complete but for voice acting and final bug testing. I’ve played it through.

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Thimbleweed Park Trailer Evokes X-Files, Twin Peaks

Thimbleweed Park [official site] is the upcoming point-and-click adventure from Ron Gilbert and Gary Winnick that’s billed as a “true spiritual successor” to the duo’s 1987 classic Maniac Mansion. It’s designed to emulate the LucasArts games of Way Back When, complete with black comedy and an instantly recognisable SCUMM-style interface, and now has a new trailer. Introducing Agent Ray:

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First Wonder – Spiritual Successor To Giants: Citizen Kabuto – Is Abandoned

It’s so very hard to know the cash value of fond memories. For games developers, it seems it’s not until they test the idea in the cruel harsh winter of the real world before they can find out. So it is that Rogue Rocket Games have reportedly emailed backers of their spiritual sequel to Giants: Citizen Kabuto, First Wonder [official site], to say development is being abandoned and the studio put on ice.

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Towering: Consortium Free Until Noon Tomorrow

Consortium [official site] is a fascinating game and I’ll go into a proper sulk if the sequel’s Kickstarter fails. Things aren’t looking good, with $310,000 left to raise and only a week of the campaign left. The original is an immersive sim that feels like a version of the ‘single city block’ game. One location and characters that seem to exist and act even when the player isn’t there to watch them. To raise awareness of the sequel and its potential qualities, the original is freely available from GOG until 1:59pm GMT tomorrow.

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Descent Veterans Kickstarting Basically Descent 4

Remember that Descent game Kickstarted by people by who didn’t make Descent? Here’s an unofficial Descent remakequel Kickstarted by people who did make Descent.

If Descent was on your Kickstarted comeback bingo card, then today’s the day to wave your pen in the air. Mike Kulas and Matt Toschlog, lead creators of the 1990s’ beloved six-degrees of freedom spaceshippy FPS, have gotten the band back together for a comeback named Overload. You wanted Descent with sparkly 2016 graphics? You’re gonna get it. Well, if you and your fellow retronauts can put $300k together.
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The Offworld Collection Funded, Celebrates Games

Who pays for games journalism? Sometimes, you do: The Offworld Collection, which bundles a year of features from Offworld.com together into a book, has been funded on Kickstarter. The project needed $30,000 to go ahead and is currently sitting at $36,846 with 24 days to go. Better yet, all of the stretch goals listed currently will lead to the writers being paid better.

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Knights And Bikes Pedals Onto Kickstarter

A Kickstarter project which is currently charming its way round Twitter is Knights And Bikes. Seriously, it’s popped up in my timeline more than half a dozen times in an hour and a half. It looks like an action RPG firmly rooted in 80s kids film traditions and with an art style somewhere between Costume Quest and Don’t Starve.

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Deus Ex Plus Die Hard: Consortium – The Tower

As pitches go, Consortium: The Tower [official site] has a bloody good line up its sleeve. Like its predecessor, it’s a science fiction game set in a single environment. You can talk, fight or sneak your way past or through encounters, and many events will happen even if you’re not there to see or influence them. Everything takes place in real-time and though the fourth wall trembles and breaks, the emphasis is on immersion. And that pitch line? “Imagine the original Deus Ex combined with the film Die Hard.” OK. I am.

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Subterranean Astronauts: We Are The Dwarves

I first spotted We Are The Dwarves [official site] when it plodded onto Kickstarter in the summer of 2014. It reminded me of The Lost Vikings, with its trio of controllable characters, each with their own set of skills. Perhaps there’s a little of Trine in there as well, although these characters are separate entities, able to act individually or as a squad. Intriguing as the tactical possibilities are, the world is the main draw – “Imagine the Universe filled with endless stone, with Life existing in gigantic caves enlightened by Stone Stars”, says the official site. And now there’s a release date: February 26th.

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Harpoon Spacebeasts In Blacksea Odyssey’s Demo

Blacksea Odyssey [official site] is about driving spears into the fleshy bits of giant spacebeasts till they’re wounded enough that you can embed a harpoon in their bloodied flesh and pull off parts of their limbs. Pretty gross! Also pretty neat, and the Kickstarter it’s running right now offers an alpha demo to horrifically tinker with.

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Some Classic Games Kickstarter Need Not Revive

As studios continue to plunder the archives of our fond gaming memories for franchises to restore, but only if you’ll stump up the nostalgia-cash via Kickstarter, I’ve put my mind to thinking of a few games I remember loving in the past. That should never be revived. Because they were probably awful.

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Much Delayed Two Guys SpaceVenture Project Offers Five Nights Spoofing Cluck Yegger Minigame To Backers

Sometimes it’s tempting, as both a Kickstarter backer, or just observer, to let rip on projects that are months or even years late. One project that’s extraordinarily late, and one I backed in the early heady rush of Kickstarter retro-excitement, is Two Guys SpaceVenture. From the original creators of the Space Quest series, they surfed the wave created by Tim Schafer, then many of the old Sierra gang, and managed to squeak through a half million dollar project. Aiming to create a spiritual successor to their hit-and-miss adventure series (Activision own the rights, despite almost certainly never planning to do anything with them), they pledged to have the game out in February 2013. Well, yes, that somewhat missed. Rage?

Perhaps. But the good news is that while the most recent release date is an astonishingly distant 30th November 2016 (an epic three and a half years late), they’ve created a mini-game that’s to be part of the final release – Cluck Yegger In Escape From The Planet Of The Poultroid – and are giving it to backers today. And it’s a spoof of Five Nights At Freddy’s.

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Allison Road Cancels Kickstarter, Snags Publisher

The cancellation of Silent Hills becomes more distressing every time a new piece of information emerges. Guillermo del Toro’s tweet stating that horror manga maestro Junji Ito would have collaborated on the game was a cruel blow and anyone who has encountered his work will understand why. When I first looked at Allison Road [official site], I hoped it would live up to the legacy of PT, the playable teaser for Silent Hills that caused such a stir. Now, the Kickstarter has been cancelled before reaching its target but that’s because Worms developer (and indie publisher) Team17 have stepped in.

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12 Is Better Than 6 Hits Kickstarter Goal (Updated)

Update: So, it did hit its Kickstarter goal with days to spare, and now a bunch of people have pulled their funding and so it’s back under its target again. Huh! That’s odd.

Original story:

12 Is Better Than 6 [official site] is a beautifully hand-drawn, gun-toting, poncho-sporting undertaking into what seems like the perpetually acrimonious world of the wicky-wicky-Wild West.

Although grossly different visually, its top-down, blood-fest aesthetic might remind you of Hotline Miami, and the fact that it takes place in 1873 might remind you of Rock, Paper, Shotgun. Needless to say, we’d win hands-down in a shootout, but I suppose 12 Is Better Than 6 deserves some credit for its recent Kickstarter success.

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Doggy Survival Sim Home Free Hits Kickstarter Target

Home Free has hopped the brush fence, leaped through the tyre hoop and darted through the collapsible pipe tunnel of crowdfunding to clear its Kickstarter target. 1901 people have thus far rubbed the game’s tummy, raising $50,540 at the time of writing. If this isn’t fast becoming clear: it’s a game about dogs. You control a dog trying to survive in a randomly generated city by stealing food from bins and humans and other dogs. It looks lovely. Watch the pitch video below.

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A House Of Many Doors Smashes Kickstarter Ask

Never mind the procedurally-generated poetry, Sunless Sea-inspired combat, and exploration-based RPG-isms that A House Of Many Doors [official site] thrusts into your computer telly screen – it’s a game that lets you scoot about in a train with mechanical legs! A train. With legs. If the DeLorean and KITT had an automotive offspring it still wouldn’t be as cool as this. Luckily, A House Of Many Doors has reached its Kickstarter goal 300 per cent to the good, thus this walking train abberation is a thing that will actually happen. Rejoice!

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