Posts Tagged ‘Kickstarter’

Double Fine Adventures’ Super Amazing Video Update

10% of the money will go to fix Tim's claws.
The first of the promised updates from inside the Fortress of Double Fine, regarding their Kickstarter funded adventure game, has arrived. True to to his word, Tim Shafer waves his sausage, warts and all, in your face with the lumpen, verruca vulgaris covered information there will be additional platforms like Mac, Linux, and handhelds, the game will have English voice-acting, and the text will be in English, French, Italian, German, and Swedish Spanish. These are all because of the overwhelming generosity of me, because I just donated the minimum amount possible. And it’ll be DRM-free. I’m sat with my fingers laced together under my chin, staring dreamily at my monitor. Join me?
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Planescape Dev Gets ‘Kickstarter Fever’

Planescape, yesterday.
Eek. We might be about to find out if Tim Schafer’s crowd-funding of a game is one-off lightning in a bottle, or a viable alternative for developers to work outside of publishers. Chris Avellone, the lead developer of isometric RPG classic Planescape Torment and current creative director of Obsidian Entertainment, responded to Michael Antonelli’s suggestion on Twitter that “I’d kickstart $500 for an old school isometric RPG. For Planescape 2? $1000” by stating:

Hmmmm. I admit, I’ve got Kickstarter fever now. I feel like a bunch of doors suddenly appeared in game development.

I took his temperature, readers, and he was boiling hot.

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Double Fine’s Adventure Kickstarter Tops $1,000,000!

Cha-CHING.

Double Fine’s Kickstarter (currently wobbly under the weight of money), the planned month-long fund raise for $400,000, has just crossed $1,000,000 in the first 24 hours. One. Million. Dollars. In a day.

I know it’s crazy, but it kind of makes me a bit teary-eyed.

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Thought: Double Fine’s Kickstarter Asks Big Questions

It's going to be half a million by the time I post this.

Tim Schafer says he wants to make an old-school graphic adventure. He also says it’s impossible to get publisher funding for such a project. So he turns to the audience, and asks if they want to pay to fund such a thing directly. Via Kickstarter he sets the target at $400,000, probably feeling a little bit guilty about how high a number he’s put down, but also aware that it’s a very small budget for a game these days. That’s at 2am GMT. But 10.15am, barely eight hours later, the goal is reached, and the number still climbing. People found $400,000 they wanted to spend on a game – and in this case, just the idea of a game – purely because of who is making it. And that asks some big questions of the current position of the majority of publishers.

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Squee! Schafer & Gilbert’s Kickstarter Fund For Adventure

Cripes

Well this is quite the thing. While we’re all in the middle of crossing our fingers, legs and internal organs in the hope that Mojang and Double Fine will find a way to fund a sequel to Psychonauts, Schafer’s company have surprised us by announcing they’re seeking funding for another dream project – a new “old school” graphic adventure game from Tim Schafer and Ron Gilbert. You know – two guys of the three guys who wrote Monkey Island. The team that led to some of the greatest adventures ever made. Please squee now. And now they’re trying out a Kickstarter to make it happen.

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Indie Game: The Movie: The Trailer

Levinim Font: The Movie

Indie Game: The Movie has been in the making for a good while now and all the bits we’ve seen so far have been fairly interesting. The filmmakers are into the final stretch of post-production now and to rally the hounds of publicity they’ve released an official trailer, which I should warn you contains footage of some intense-looking young men in thick-rimmed glasses.

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Ticking Over: No Time To Explain Trailer

That's what I call an expansion pack.

I’m posting this more as a reminder of No Time To Explain’s status than anything else. It started off as a free flash game, then the developers announced they were polishing the game into something more substantial with the best trailer ever made, and since then they’ve amassed almost $20,000 on their Kickstarter page, shattering their original target of $7,000 like a tiny bird flying clean through a windowpane. You’ve still got another 24 days to pledge, with $5 getting you the game at launch (they’re aiming for late summer), a saving of some 50%. For $25 you’ll get beta access and a level editor, and any particularly amazing levels will get into the finished game. Genius.

On April 1st TinyBuild released their first gameplay trailer, which it turned out was just three people dancing. More recently they’ve released an actual gameplay trailer. That’s after the jump.
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Knights: Spiral Island Gets Kickstarter Page

What a load of crab.

I’m really liking what Kickstarter is doing for PC gaming. It’s incredible. We’ve got renowned Interactive Fiction authors quitting their day jobs to make IF full time, indie devs making adventure games flooded with Americana and magical realism and jetpack dinosaur multiplayer extravaganzas, and even a fund for continued development of an indie game arcade in NYC. Beautiful stuff. And here’s another one. An indie studio made of up industry veterans wants your money to make Knights: Spiral Island, an online FPS boasting crab warriors, star vikings and potentially even “haunted bicycles” and “psychic space bees”. Interested? Of course you’re interested.
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Spiral Talk Orion: Prelude, Kickstarter


If you’ve been following the development of Orion: Prelude – the sci-fi action game of jetpack combat and dinosaurs – then you might be aware that the recently team appealed to crowd-sourced money thing Kickstarter to get the project funded. I took some time to take to Spiral’s David Prassel about raising money through Kickstarter, and the overall state of the project. Read on for elucidation.
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Kentucky Route Zero Wants Your Money

Cardboard Computer, indie developer of A House In California an the excellent I Can Hold My Breath Forever has created a Kickstarter page for his next game, Kentucky Route Zero. It looks like another riff on the the theme of companionship, but with a much more confident and heavy-handed use of magical realism. Are you sitting comfortably? Then please, watch the video below. If only all trailers could be this entrancing.
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IF Author Raises $10,000 In One Day

ask andrew plotkin for money

Next, another tale of glitz and glamour from the PC’s drug-soaked, rock-n-roll interactive fiction community. And by “another” I mean “possibly the first, ever”.

Highly respected IF author Andrew Plotkin (Spider and Web, Shade and much more) wants to make the switch to writing IF full-time. He created a Kickstarter page, saying that if he raised $8,000 in a month he’d proceed across the rocky tundra of self-employment and start making IF games for iOS devices (a pledge of $25 or more WILL get you a PC version on CD, though). What happened next? Well…
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Empire State Of Mind: Babycastles Kickstarter

To be honest, I'm a sucker for Neon Signs.
There’s a lot of kickstarter projects around, but this is one which I think some of you will find interesting. Hell, even the people who will bristle against it. Babycastles is a NYC-based indie-arcade project, and have been doing events for a while. What do they want to do with the money? Take it to central NY: “By presenting six consecutive 2-week exhibitions of independent video games at the center of New York, Babycastles is looking forward to showcasing international game development to a wide audience of game enthusiasts, students, press, curators, children, and especially to an audience that may never otherwise encounter the variety of activity in video game culture. It will be an incredible arcade in Times Square!” Go to their kickstarter for more details on what they’ve been up to, some footage and the benefits for pledging. Oh – and here’s the LA Times covering it. Really, this is like a transmission from another gaming dimension. I hope they pull it off, not least because I’m in NY then so will be able to go.