Posts Tagged ‘Killing Floor 2’

Killing Floor 2 update adds new maps and weapons

New maps, new weapons, and a new “sub-mode” have arrived in Killing Floor 2 [official site] with today’s free content update, The Descent. That weapon ↑ up there? Dual flaregun revolvers. While the co-op wave survival FPS officially left early access and launched in November — read Wot Fraser Brown Thought — developers Tripwire Interactive have kept on adding bits, as they did with the first game. Here, have a look at these new murdertoys: Read the rest of this entry »

Wot I Think: Killing Floor 2

Killing Floor 2 [official site] is brought to us by the colour red, with the claustrophobic corridors and ruined streets of this multiplayer FPS painted in blood, viscera and the grisly remains of a thousand dead zombie mutants. It revels in gore and over-the-top, frenetic cartoon violence, encouraging the mayhem with an ear-pounding metal and industrial soundtrack. I feel like I should be rolling my eyes, but instead I’m shouting expletives at a mad, German mecha-scientist and whooping as another zombie explodes in a shower of guts and bone.

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Killing Floor 2 crawls out of early access to full launch

Tripwire Interactive’s Killing Floor 2 [official site] has ended its time on Steam Early Access period and launched in full. The co-op wave survival horror FPS sold over one million copies during early access alone. Now those players, and all new ones, get to play with the new Survivalist character class thanks to the launch update. Also, there’s a lot of Zeds running around, but you probably knew that. Read the rest of this entry »

Killing Floor: Incursion VR Announced For Oculus Touch

Killing Floor bills itself as “survival horror” but it’s not really. Don’t get me wrong, it and its sequel Killing Floor 2 are great wave survival FPSs – with their onslaught of Zeds, waves of chainsaw-wielding monstrosities, and the positively formidable Patriarch – but jump scares and the blind panic levied by running out of ammo doesn’t exactly constitute horror, does it?

Killing Floor: Incursion [official site], the “intense” co-op VR shooter announced this week by developers Tripwire, on the other hand, looks bloody terrifying! Take a peak below, I dare you.

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Uncooperative: Killing Floor 2 Adds PvP Versus Survival

Killing Floor 2 [official site] is solid co-op fun, even in its unfinished Early Access state, but its mutant horrors are a little simple-minded. I’m glad to see developers Tripwire add a little more challenge and a bit of rivalry by pitting humans against (mutated) humans. Yesterday’s ‘Revenge of the Zeds’ update added the 6v6 Versus Survival mode, where one team steps into the clammy flesh of mutants to murder the survivors.

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Killing Floor 2 Gets Workshop, Announces PvP Mode

There are some things in life from which you can never go back. Like having all the player characters in Killing Floor be anime girls. No, really. I am not ashamed.

Killing Floor 2 [Official site] has just received an update, integrating Steam Workshop support, but it looks like their new microtransaction-based business model may interfere with my anime dream. Tripwire also announced a new 6v6 PvP mode that will see a team of players take control of the Zeds.

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Daddy’s Home: Killing Floor 2 Brings Back The Patriarch

Killing Floor 2 [official site] continues to roll on through Steam Early Access, and yesterday brought a hefty update that’s mostly great and a wee bit divisive. Tripwire’s co-op wave survival FPS now has a new class in the dual-wielding Gunslinger, a new final boss in the Patriarch returned from KF1, two new levels, new weapons, a new playable character, and oh, cosmetic items coming as drops, in TF2-style crates, or simply sold in a microtransaction store. Those seem pretty innocuous so far, really.

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