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Posts tagged “kim-swift”

Feature: Fluffy Dimension: Behind The Seams

Kim Swift On Quantum Conundrum’s Past, Present, Future

It's the final day of E3. Most attendees have died exhausted and alone, with only XXXL shirts and fliers for NOS energy drinks as bartering chips in their bid to enter the pearly gates of the great beyond. I shuffle into a tiny booth cubicle - technically¬†for an appointment, but mostly in vain hope of discovering some hidden developer pillow mountain. Inside, I instead find…

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Quantum Conundrum Serves Some Science Juice

When John tried to unravel Quantum Conundrum he reported that there were several dimensions, including a heavy one, a gravity reversing one and another that slows down time. Those sit alongside (if dimensions sit or have sides) the fluffy dimension that has been shown in the previously released videos. I didn't believe a word of Walker's report of course. Why would he be traipsing around…

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John “Q” de “Q” Lancie Is In Quantum Conundrum

You know what was rubbish? Star Trek: The Next Generation. I think I've seen every single episode. And how do I empirically know it was rubbish? Because every time John de Lancie showed up in it, playing the god-like brat Q, his glow of awesomeness shone a light on the pastel gloom that surrounded him. In a ship powered by Geordi's sighing, motivated by Troi's…

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Feature: Talking fluff.

Kim Swift: Quantum Condundrum, Small Budgets & Kids

At GDC last week, I grabbed the opportunity to sit down and chat with Kim Swift, Portal co-creator and project lead on the forthcoming first-person puzzler, Quantum Conundrum. We discussed the inevitability of comparisons with her previous hit, the constraints of making a game on a tight budget, and why kids are better gamers than we'll ever be.

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Feature: A portal to a new dimension

Hands On: Quantum Conundrum

On some level, your brain knows the right place to head toward when playing Quantum Conundrum. Created by the co-creator of Portal, despite certainly being a different game, the puzzles seem to stimulate that same lateral place that requires you enter into the reinterpretation of physics that inhabits the gaming world. Except this time, it's a lot fluffier.

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Time, Space, Fluff: Quantum Conundrum

*INEVITABLE COMPARISON TO PORTAL* Now that's out of the way, let's all drool over Kim Swift's upcoming Quantum Conundrum, which looks like what a computer game would look like if Pixar made computer games. That's just a fact rather than a wild, hastily decided upon and ill-conceived opinion based on eight minutes of footage shown at CES 2012 and narrated by Kim. Now that I…

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Thinking With Fluff: Quantum Conundrum

When one of the original designers of Portal reveals a new game, it's time to pay attention. Kim Swift, now of Airtight Games, has been chatting to Gamespot about her new project, Quantum Conundrum. Even the title should tell you that science remains high on the agenda. The game has you searching for your mad scientist uncle whose home, a gigantic mansion, has been converted…

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Eurogamer: Kim Swift Interview

Over at Eurogamer today I have a great big interview with Kim Swift, the project lead on Portal who has recently moved to head up a team at Airtight Games. It's part of EG's Retro Sundays, so the focus of the interview was on Narbacular Drop, how that game came into existence, and the path it took to become the seed that inspired Portal. We…

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Portal 2 Casting Call?

Rumours of Portal 2 have been floating around ever since Portal lead, Kim Swift, made a sideways mention of it back in February, right at the end of this interview. Now that dust is stirred up once again with the Kotaku-spotted job advert, asking for a voice actor to play Aperture Science's late boss, Cave Johnson. The ad, on the subs-only Breakdown Express, contains a…

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Portal Post-mortem posted

Well, a tease of it anyway. Gamasutra have posted a little of a Portal post-mortem, written by RPS-crushes Kim Swift, Erik Wolpaw and Jeep Barnett. It's taken from the January Issue of Game Developer, which can actually be bought in a PDF format for (er) money. Man, I wish people would give us money. Anyway, the two quoted sections involve the development of the game's…

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RPS Interview: Portal’s Kim Swift and Jeep Barnett

While visiting Valve a couple of weeks back, and shortly after completing Portal, I had the opportunity to natter with two of the leads on the game, Kim Swift and Jeep Barnett. We discussed the story - and the glee - of their arrival at Valve, how it was fitting in and creating their first professional game, and, as you might expect, Weighted Companion Cubes.…

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