Posts Tagged ‘Kingdom Come: Deliverance’

Kingdom Come: Deliverance Delayed Till Next Year

Kingdom Come: Deliverance [official site], you may recall, is Warhorse Studios’ heartily-crowdfunded medieval RPG that drops fantasy in favour of realism. It’s a novel idea – stripping the genre of orcs, magic and dragons; instead focusing on meticulous combat, stat-building and consequence-bearing dialogue – and its CryEngine-powered getup has so far impressed in both its astute sword fighting sequences and moments of reflection.

Originally scheduled to release in late 2015, then this summer, it now won’t be ready until sometime in 2017, Warhorse have now announced.

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The Complex Combat Of Kingdom Come: Deliverance

Kingdom Come: Deliverance [official site] is a crowd-funding success story about hitting knights with swords in first person. It’s aiming to be a realistic RPG, where levelling up and getting loot will help you out, but there will be no magic, no goblins and your skill with a sword will determine your fate more than your stat line. That combat has been detailed in a recent developer diary, which digs deep on not only the strive for realism but the serious challenges encountered on that path.

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Kingdom Come’s Storm Of Cryengine-Powered Swords

This looks like people actually fighting. Like, properly clobbering each other with swords and boots and such. Whatever else successfully Kickstarted (and its own subsequent campaign, which combined has brough in well over $2m) medial RPG Kingdom Come: Deliverance [official site] ends up doing well or poorly, it’s gone to town on solid-looking, crunchy animation.
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Kingdom Come: Deliverance’s Rural Idyll

Ah, this is the life!

Kingdom Come: Deliverance makes medieval life look so pleasant in its latest trailer. Developers Warhorse have built something beautiful in CryEngine, and are showing off its fields, ponds, meadows, sheep, villages, and taverns in little slices of life. How splendid. They don’t show any of the warfare the open-world not-fantasy RPG’s actually built around, though. Still, just imagine men with swords hitting each other in the background of these tranquil scenes. Soldiers march between the pines. The fisherman stares intently at his rod, hoping the two blokes duking it out ignore him. A severed head flies past the praying lady’s window, briefly obscuring the moon.

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Space Team: Kingdom Come And Star Citizen Collaborating

I don't even know what I was thinking.

But not on a version of the delightful mobile game Space Team. Sometimes my headlines get away from me, take on lives of their own, and begin pulling nefarious pranks on innocent passersby. I apologize. I blame the public schooling system. But anyway, the two members of Kickstarter’s Might As Well Be Triple-A contingent, Star Citizen and Kingdom Come: Deliverance, are joining forces to sensually swap technology and probably tell each other all kinds of deeply personal secrets. I hope Star Citizen gets space horses. (Which, when couched in the previous metaphor, sounds like some kind of infectious disease. Clarification: I do not hope that Star Citizen gets the fictitious disease Space Horses.)

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Thought Bubbles: Inside Kingdom Come: Deliverance’s AI

Also not a dragon
“While we don’t have dragons, we have chickens,” has just become my favourite developer quote of all time. For a brief moment I was imagining a world-dominating chicken that people would live in terror of. The giant beak, the angry peck, the awkward, flappy attempt at flight… terrifying. But context is important, and in this case that quote is about Kingdom Come: Deliverance, a game that doesn’t have dragons because it wants to be a reasonably realistic portrayal of medieval life. That means it doesn’t have giant chooks, either. The chicken example is just a way of introducing the game’s AI, which promises to have day and night cycles for the animals as well as the humans. Why not join Felix Baumgartner below the cut to find out more?
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The Pointy End Of Kingdom Come: Deliverance’s Combat

Kingdom Come’s crowd-funding effort is still sparking away on the grind-stone of Kickstarter, honing the edge that it’ll need to slice through the metal, meat, and bone of… wait, I’ve accidentally moved from a metaphor into an actual description. It’s because I just watched a video detailing the medieval RPG’s sword-fighting system, and it looks nicely balanced. They’ve taken three basic attacks to six zones on the body, meaning you have 18 basic attacks that leads into a deadly dance of parrying, angled slashes. Will it crack the Holy Grail of FPS melee combat?
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