Posts Tagged ‘Kingdoms of Amalur: Reckoning’

Have You Played… Kingdoms Of Amalur: Reckoning

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

Few better games have been given a tougher break than Kingdoms Of Amalur: Reckoning [official site]. A truly wonderful epic, bright, and action-led RPG, it was screwed from every direction. It deserves your attention still.

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Nobody Wants Poor Old Kingdoms Of Amalur – Sniff

This is too sad. Kingdoms Of Amalur, the basis for one of the best RPGs in years, has failed to sell in 38 Studios’ assets auction. As reported by Polygon, no one was prepared to put up what current owners Heritage Global Partners were willing to take, despite another $320,000 being raised for other sales, including the Rise Of titles. But poor old Amalur remains on the shelf of the money-eating firm, unloved, and undeveloped.

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Why Didn’t Everyone Play Kingdoms Of Amalur?!

There’s a game you probably didn’t play. It came out last year, it’s a genuine epic, a vast, elaborate RPG with a sprawling story and vast numbers of sidequests. It features superbly in-depth combat, has huge variety in character design and levelling, and lets you instantly wander from the main plot and explore its enormous world to your own entertainment. It’s Kingdoms Of Amalur: Reckoning.

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Things You Will Not Get: Amalur Patch, Reckoning 2

That troll actually went on to nab a modelling career by using the ugliness of this whole situation as a comparison.
The saga of 38 Studios continues to be an eternally springing font of sad. A wrenching 379 layoffs are, of course, the centerpiece of this Shakespearean tragedy, but further fallout has revealed incredibly sketchy mortgage practices for relocated employees, and now, Joystiq‘s reporting that Reckoning 2 was in pre-production before Curt Schilling’s money Titanic collided with an iceberg that was also the apocalypse. And, to make matters – in retrospect – worse, it sounded fairly promising.

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Saving Throw: Amalur Dev Pays Gov, Pegs MMO For 2013

Dear whoever this reanimated skeleton belongs to, we've taken him hostage. Please send $75 million to the PO box below, or we will hit him with this giant hammer. Signed, 38 Studios.

Generally, the weekend is life’s pause button. But occasionally, things happen. Strange things. Vile things. Things involving incessant backstabbery and good people falling on impossibly hard times. Oh, wait, I’m just describing yesterday’s Game of Thrones (wasn’t it great?). No, no, the real world weekend actually yielded a bloom-lit bounty of good news. In short, Kingdoms of Amalur developer 38 Studios (and subsidiary Big Huge Games) managed to at least temporarily ward off the Grim Reaper using that $1.125 million it wasn’t able to previously muster. Even so, this is just the beginning, and – somewhat terrifyingly – 38 still plans to plug the gaping wound in its bank account with an MMO. I’ve heard those things aren’t exactly cheap.

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Bottom Of The Ninth: 38 Can’t Pay State Or Employees

So, uh, Kickstarter?
When we last glanced in Kingdoms of Amalur: Reckoning developer 38 Studios’ direction, trouble was afoot – but it was tiptoeing, perhaps while disguised as some form of shrubbery. Now, though, things have taken a whiplash-inducing turn for the worst. In short, Joystiq reports that former baseball star Curt Schilling’s unlikely venture has borrowed a total of $75 million from the state of Rhode Island – with a $1.125 million payment due on May 1. 38 – possibly now named after the amount of money in its bank account – couldn’t pay. Today, however, the company gave it a go anyway. Unsurprisingly, that didn’t end well.

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Time For A Reckoning: 38 Studios In Trouble?

Kingdoms of Amalur creators 38 Studios, who are based in Providence, Rhode Island, are apparently in talks with that state about their financial difficulties, as reported by this Providence newspaper. Superbly-named governor Lincoln Chafee said: “We’re always working to keep Rhode Island companies solvent, and that’s what we’re doing with 38 Studios.”

Reportedly, the game sold 410,000 copies across all formats – a figure which cast doubt on the future of the proposed MMO based on the world.