Posts Tagged ‘Kingdoms of Amalur: Reckoning’

Amalur’s Next DLC “Magically Floats In The Sky”


Well, in the game, at least. The latest add-on for Kingdoms Of Amalur: Reckoning will invite you to “Explore the city of Idylla, which magically floats in the sky above the Teeth of Naros.” What are those things? Well, one is a city that magically floats in the sky, and has twenty new quests in it, and the teeth are “a forgotten land” which apparently constitutes “a harsh environment named after an ancient troll god”. Mmm! It is also home to the Kollossae, “a devout race of giants”. Bless. This $10 expansion will be available on April 17th.

Anyone still reckon they will get that? Anyone still playing Amalur? I was meaning to go back, but you know how it is…

A Pirate I Was Meant To Be: Amalur Dead Kel Trailer

We'll surely avoid scurvy if we all eat an orange. Door hinge?

The Legend of Dead Kel, the first big DLC for swords and conversation RPG Kingdoms of Amalur is arriving tomorrow, letting you loose on the treacherous island of Gallow’s End in search of haunted pirate booty. It’s a chunk of story-driven content with a focus on player housing, featuring “the most expansive player housing option yet,” and if there’s one thing I need in my life, it’s a holiday home with options in a location that sounds like where Satan goes for the weekend.

Honestly though, the new trailer below begins with “At the edge of the frostbreak sea lies a sprawling isle of mist and stone” and crikey! It might be the dragon-obsessed teenager grabbing at my brain stem and taking control but stuff like that just does it for me. Flowery descriptions of windswept fantasy lands full of decay and adventure, that’s what it’s all about.

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The Legend Of Dead Kel Expands Amalur By 15%


The news beacon of Electronic Arts has been lit, signalling the approach of a large story-driven DLC for Kingdoms of Amalur: Reckoning. The expansion, called The Legend Of Dead Kel, takes place on the island of Gallow’s End, where you can “claim ownership of a vast personal estate” and also kill new monsters with new and interesting weapons. There’s been lots of work put into the player-housing stuff, and EA explain that “Gravehal Keep is more than just player housing, it’s a massive estate with multiple buildings and a full retinue of retainers, each with their own back stories, side quests, perks and quirks.” So that told us. We thought it was just player housing. Stupid.

The Legend Of Dead Kel will appear on March 20th.

Wot I Think: Kingdoms Of Amalur: Reckoning

There's a lot of this.
Having poured many fevered hours into the release version of Kingdoms Of Amalur: Reckoning I can now ask you not to judge it entirely on its weak, wonky demo. Have a read of my review, and then mix the two experiences together to create a potion of critical insight +3.

Here’s wot I think.
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Kingdoms of Amalur’s Fantasy World Tour


We’ve already had a taste of Kingdoms’ blank stares and fighting-game type combat in the demo, but a new trailer shows much more of the world, and rather fancy it looks, too. It shows how the stories are told, as well as showing off some of the more impressive locations. There’s some emphasis on the side-quests, and it promises “secrets” scattered across the landscape, presumably to remind folks that this is an open-ended RPG like those other ones.

The game is out February 7th in North America and February 10th for the Kingdoms Of Europea.
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Kingdoms Of Amalamadingdongdemo

BLOOOOOOOOOOOOOOOOOOOOOOOOOM

38 Studios/Big Huge Games’ promising but awkwardly-named RPG Kingdoms of Ham Sandwich: Baconing is only three weeks away now, and you can treat your EYES and EARS and FINGERS and WHATEVER OTHER ORGANS YOU USE TO PLAY GAMES WITH to a fairly sizeable Amalur demo from the Steams right now. So far it’s content I already played for a preview a while back, but it’s well worth a look yourself, to grasp the tone of the game (exposition-heavy fantasy wibbling, I fear, but generously the cutscenes are skippable), the look and the slightly weird-feeling controls, as well as exploring the different playable races, the beard-tastic character customiser and the first touches of combat/skill specialisation.
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EA Demos To Unlock Items In Other Games


You know, I didn’t bat an eyelid at the Mass Effect/Dragon Age pre-order crossover stuff, because it seemed like a random lark within Bioware games. Not so! And not limited to the preemptory pounds, either. EA look like they’re going to try the cross-pollinatory approach across a bunch of their other games, too, starting with Mass Effect and Kingdoms Of Amalur demos. We mentioned this briefly yesterday, but there’s now a video (below) detailing precisely what you’d be getting for playing either game’s demo in the other game. This could be some clever meta-commentary on how trad sci-fi and fantasy settings are basically two sides of the same coin, of it could be a mad marketing ploy dreamt up to shift more units: YOU DECIDE!
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