Posts Tagged ‘kittens’

Divinity: Original Sin 2 just killed my adopted cat, and I don’t know what to do with myself

The random death of a cat might be the most shocking moment I can remember in a game.

I’m playing Divinity: Original Sin 2 [official site], and it’s my first experience of the series as a whole. Not knowing what to expect, but knowing the game to offer unexpected moments, I was simply pootling around the island on which magic-laden beings were being held captive. And at a certain point a black cat started following us about. A very welcome black cat, causing no trouble, a little too meowy but nothing offensive beyond that. It seemed to have an odd look in its eyes, and I was intrigued to learn if there might be more to this mog than met the eye. Read the rest of this entry »

Fetch Quest: Torchlight 2 PAX Walkthrough

Erecting a mystical glowing barrier over the locked gates to a spooky graveyard of doom would not, one might think, have the intended dissuasive effect on passing adventurers the architects of the place would have really wanted.

A lengthy narrated walkthrough of the delightful looking Torchlight 2 narrated by Max Schaefer, CEO of Runic Games, has made its way out of the procedurally generated dungeon that is the Penny Arcade Expo. It’s below, and it looks charming enough: seven minutes of low-level creature stomping in one of the opening areas. It’s all the information that comes tumbling out of his lips that is the interesting part. Oh. That wasn’t a pleasant sentence. Quickly, let’s move on to multiplayer lan support and more than three times the content before all of us need to have a shower together.

Oh no I’ve done it again