Posts Tagged ‘Klei Entertainment’

The RPS Verdict: Invisible, Inc.

Adam: Invisible, Inc. [official site] is a turn-based stealth game and there is absolutely no reason why turn-based stealth should be a thing that works as well as this does. It is also has procedurally generated tactical cyberpunk environments, which should be occasionally confusing and a pain in the backside but are almost always indistinguishable from hand-crafted puzzles latent with drama and tension.

It’s both our Game of the Month and my favourite game since Crusader Kings II! What do we all think?

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Game of the Month: June – Invisible, Inc.

Magazines have front covers, RPS has Game Of The Month. It’s our attempt at whittling down the thick backlog of videogames growing around you into a single, manageable game. The one game you should play if you’ve only time to play one game in the month of June. The one game you must play, even if you have no time to play games at all, because otherwise your peers will laugh at you, your romantic interests will sneer at you, and your trousers will fall down at an inopportune moment like in a bad BBC One comedy.

This month: Invisible, Inc. [official site].

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Don’t Starve Together Given Free To Original Survivors

If you had survive ’em up Don’t Starve [official site] before yesterday, congratulations! You now have the multiplayer expandalone Don’t Starve Together too.

Developers Klei Entertainment had planned to give it free to existing Don’t Starve owners once it left Steam Early Access to properly launch, but it seems they’ve got a little excited as they’ve now shunted it out to two million people (!) early.

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Wot I Think: Invisible, Inc.

Invisible, Inc. [official site] is a game of “tactical espionage” from the creators of Mark of the Ninja, immediately understandable as XCOM meets Mission Impossible. You control a tiny team of sleuths working to rob the procedurally-generated vaults, server farms and detention centres of four high-tech corporations. In just 72 hours you’ll be taking on a fittingly impossible mission, and failure is not an option. Here’s wot I think.

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Don’t Starve Together Gets Free Reign Of Giants Features

Don’t Starve Together [official site] takes the elements of 2D survival game Don’t Starve and rebuilds them for co-operative purposes. The game has been in Early Access since late last year, and its most recent free update has just added all the extra monsters, items and features from the game’s original expansion, Reign of Giants.

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Now You’ll See It: Invisible Inc Out Next Month

Are you afraid of Early Access? Convinced that playing unfinished titles is a waste of the slim collection of hours you call a life? Worry no more: Invisible, Inc [official site], one of the recent leading lights down in the Early Access ghetto, is very nearly finished, so you can play Klei’s excellent cyberpunkish, stealth-based, turn-based strategy game in good conscience. It’s out on May 12, with a bunch of new stuff and things due to be added into this release version. I realise you’re all busy being sickeningly inhuman in GTA V right now so probably DON’T EVEN CARE, but as far as I’m concerned II getting finished is the best of best news.
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Don’t Knock It Till You’ve Tried It: Don’t Starve Together

FUN FACT: it’s quite difficult for two or more people to starve in close proximity, because inevitably one will begin to eat the other. With that cheeriness in mind, I’m here to tell you that sign-ups are now open for the closed beta of top-down survive-’em-up Don’t Starve‘s to-be-free multiplayer component. You don’t even need to own Don’t Starve to apply, as those accepted will be given a limited version of the client that only allows for multiplayer. All you need to do is fill in this form and hope fate smiles upon you.

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We Expect You Not To Die So Much: Invisible Inc Updates

Earlier this week I was rather enthusiastic about Klei’s freshly Early-Accessed turn-based cyberpunk stealth game Invisible, Inc, but as I and many others found, it’s a punishing old bastard. To some extent I was onboard with that, as there’s much to be said for the core strengths of XCOM and Spelunky hooking up, but Klei have addressed the concerns already with the early access game’s first update. There’s a new ‘Easy’ mode for newbies, while Normal now actually ramps things up slightly for veterans.
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Invisible, Inc. Early Acccess Impressions:

Invisible Inc is a turn-based, grid-based, cyberpunkish stealth strategy game from Klei, creators of Don’t Starve and Mark of the Ninja. It’s about secret agents breaking into sinister corporations to steal cash and data. It’s about risking everything and losing everything, but then trying it all again because you’re damn sure you can do better. It’s out now on Steam Early Access, and I’ve spent the last couple of days sheltered within its billowing trenchcoat.
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Come Die With Me: Don’t Starve Together

Don’t Starve Together is the sort of stern instruction that was once delivered by frowning parents to their newly married offspring as they set out to find a partner for life. The ruddy-faced matron wouldn’t tell her son to make sure he wooed a girl who always washed behind the ears, and the cracked lips of an aged farmer would not part to instruct his daughters in the ways of romance and wedlock – instead, mother and father both would have one piece of advice. “When you settle down with a spouse and begin a life of your own, eternal bliss can be yours if you follow this advice – Don’t Starve Together.” Then they’d slip a withered turnip out of their breeches, pass it across and shut the door of the family home for good.

Don’t Starve’s upcoming multiplayer mode will allow you to relive the good old days with your own friends and it’ll be entering closed beta before September 23rd.

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Interview: Early Access, Stealth And Mods In Invisible, Inc.

Invisible, Inc. is coming to Steam Early Access on August 19th. It’s developer Klei’s return to stealth after 2012’s Mark of the Ninja, but this time it’s turn-based, tactical, and about steering a team of operatives through a Syndicate-inspired world of corporate espionage. It’s also their return to procedural generation and permadeath after 2013’s vastly successful Burtonesque survival game, Don’t Starve.

I spoke to company founder and programmer Jamie Cheng about why they came back to stealth game design, the challenges of procedureal generation, the right way to do Early Access, and mods.

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Don’t Starve Getting Multiplayer, Becoming Lord Of The Flies

Or lord of the weird mammalian spider bison, as it were

Don’t Starve is an ingenious videogame title, if you think about it. It’s catchy, a quick summation of your goal in the game, and utterly indispensable life advice. Don’t Starve Together, then, is exactly what I’m going to tell my future children when I’m teaching them about the buddy system. I will follow that by handing them a copy of Lord of the Flies and saying, “Don’t reenact this,” before stranding them on an island for a couple days to find out which one is fit enough to be my favorite. Coincidentally, that’s more or less how I expect Don’t Starve Together to unfold, albeit with slightly less confusing advice given out upfront.

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Fee-Fi-Fo-Fun – Don’t Starve: Reign Of Giants Out Now

Spider Face / Spider Face / Does whatever it wants / While I hide

Are you starving for more Don’t Starve? Do you long to sink your teeth into more juicy, wholesome content and suck the marrow from its bones like the thirstiest of draculas? Then you’re in luck. After a brief Steam Early Access testing period, the brilliantly quirky survival adventure’s Reign of Giants DLC expansion is now available on Steam proper. Venture below for a new trailer, but beware: unspeakable terrors lurk in RPS’ whispering woods. We’ve got evil trees, deerclops, notorious human hunter Adam Smith – all of it. Proceed at your own risk.

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Glutton For Punishment: Don’t Starve Expansion Released

Kill the wabbit! Kill the wabbit! Kill the wabbit!

Fee-fi-fo-fum! I smell the beta of an expansion! Honking great giant beasts are now stomping merrily around Don’t Starve as its expansion Reign of the Giants is out in beta on Steam Early Access. No, I hadn’t realised DLC could be released that way either.

As one would expect and fear from an endless nightmare where the only release is sweet merciful death, Reign of the Giants adds a few more survival tools but mostly new ways to die horribly.

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IGF Factor 2014: Don’t Starve

The 2014 IGF Awards have finished and the winners have been announced, but we still have insights to share. Before reading on, you should relive John’s liveblogging of the IGF Awards ceremony so that you can see if Klei’s Jamie Cheng left the event happy. Don’t Starve received a nomination for the Grand Prize but Cheng was backing a different game – a game that he describes as ‘a masterpiece.

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This Post Will Self-Destruct in Ten Minutes: Invisible, Inc.

Due to the explosive nature of this post’s contents, we’re working to a tight schedule here. I’m going to cut straight to the chase and I suggest you read as fast as you possibly can. The mighty Klei Entertainment sent an encrypted message to my neural inbox to let me know that their turn-based tactical espionage game, Invisible, Inc., is now available in alpha form. You can pre-purchase from the official website, which will give you immediate access to the game’s current build by means of a redeemable Steam key. The game will be available to buy directly through Steam Early Access in the near(ish) future. A new trailer, below, shows a spot of isometric infiltration and contains music that would fit happily in a new No One Lives Forever game.

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Klei On Invisible Inc’s New Name, Difficulty, Release Plans

It’s been nearly a week since Klei ROCKED THE HEADLINES by changing its turn-based strategy stealth game’s name from Incognita to Invisible, Inc. “What could it possibly mean?” nearly every human on Earth pondered simultaneously. Then they all caught the hidden pun, embedded with a deadly precision, and chuckled in perfect harmony. With that blanket of sound covering their actions, Klei quickly slipped all sorts of new features into the rechristened game before anybody even knew what hit them. They thought they got away with it, but I knew what was up. I tracked designers James Lantz and Jason Dreger back to Klei’s secret cyber-noir rooftop lair and forced them to divulge secrets about the new name, the game’s (some would say) too-high difficulty, plans for upping replayability, how much content will be in the final game, and when Klei’s hoping to release it for real. All that and more is below. 

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Still Hungry? – Don’t Starve Expanding With Reign Of Giants

A giant, perhaps? Or maybe the smallest enemy in Don't Starve history, but under an extremely powerful microscope.

To those who haven’t invested tens of hours in Don’t Starve and uncovered every last one of its randomized secrets, it may seem like an endless onslaught of hungry, hungry horrors. Some people, however, have ventured deep into its howling forests and emerged with their stomach linings largely intact. They want more. They need more. One might say they are starving for more Don’t Starve. I wouldn’t, because I’m better than such an easy joke. You, though? Well, I won’t judge. At any rate, those people will get their wish soonishly when Klei unleashes Don’t Starve’s first major DLC expansion: Reign of Giants.

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Has-Been-Cognita: Klei’s Next Now ‘Invisible, Inc’

It’s dangerous being an international master of espionage. In between all the hideously interesting intrigue, early exposure to crazy cool tech, and bottomless piles of hot, filthy sex that just happen wherever you are, there’s all sorts of horrible stuff. You could, for instance, get captured and have your memories wiped, your entire identity brainwashed away as though merely gum on an old tennis shoe. I assume that’s exactly what happened to Klei’s espionage XCOM Incognita, which is now going by new alias Invisible, Inc for mysteeeeeeeeeerious reasons. I have inquired for further information, but for now we’ll just have to make do with a new trailer and information on the Early Access alpha‘s latest major update.

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Hungry For More Don’t Starve? Try The Screecher

He was like that when I got here!
Did anyone do anything for Halloween? I was left alone in an empty house, so I watched Ghost Watch and strutted fearlessly about the house, bravely turning all the lights on (to better see the ghosts and murderers). Klei Entertainment’s halloween celebration was a bit different than that. They held a Halloween modding game jam to [things that go] bump [in the night] up Don’t Starve’s mod count. But more importantly they released their own mod for Don’t Starve, one that turned the game of survival into a Slender Man-esque forest romp.
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