Posts Tagged ‘Klei Entertainment’

Have You Played… Invisible, Inc?

Have You Played? is an endless stream of game recommendations. One a day, every weekday of the year, perhaps for all time.

Invisible, Inc. [official site] is one of the best games released this year. It was the game you should have been playing all through June. It’s a near-flawless mixture of turn-based tactics and stealth mechanics, which takes the ambiguities of the latter and fixes them in place with the streamlined, well-communicated grace of the former.

Read the rest of this entry »

Have You Played… Mark Of The Ninja?

Have You Played? is an endless stream of game recommendations. One a day, every weekday of the year, perhaps for all time.

Klei Entertainment might be currently wowing us all with Invisible Inc, but let’s not forget how they also delighted with 2012’s Mark Of The Ninja [official site].

Read the rest of this entry »

Don’t Starve: Shipwrecked Expansion Announced

Isn’t it nice when two great developers come together to brutally murder you? Two groups whose work you admire and appreciate sit down with a bottle of brosé and a notepad and ask themselves “How can we really screw you?” Boats, is the answer.

Don’t Starve [official site] developers Klei Entertainment have teamed up with Capy, the gang behind Superbrothers: Sword & Sworcery EP and Super Time Force, for the next expansion to their sandbox survive ‘em up. It’s named Shipwrecked, and you can guess how that works out.

Read the rest of this entry »

Artful Dodging: Why Invisible, Inc.’s Rewind Button Is Great

Are you the kind of person who finds the stealthy route through every Deus Ex level, and who strives to ghost and no-kill every Dishonored level? Me too, but recently I’ve started to realise there’s a cost to playing this way. A perfect ghost run requires just that: perfection. Being spotted is a blemish on my record that I just can’t abide – so the second a guard sounds the alarm or raises their weapon, my finger is on the quick-load button, breaking the flow of my own experience and snapping the fiction of whatever game I’m playing.

But Invisible, Inc. [official site] does something miraculous. It solves that problem with a single button, because when my favourite agent finds themselves at the business end of a guard’s semi-automatic with no chance of escape, there’s always another option: rewind.

Read the rest of this entry »

The RPS Verdict: Invisible, Inc.

Adam: Invisible, Inc. [official site] is a turn-based stealth game and there is absolutely no reason why turn-based stealth should be a thing that works as well as this does. It is also has procedurally generated tactical cyberpunk environments, which should be occasionally confusing and a pain in the backside but are almost always indistinguishable from hand-crafted puzzles latent with drama and tension.

It’s both our Game of the Month and my favourite game since Crusader Kings II! What do we all think?

Read the rest of this entry »

Game of the Month: June – Invisible, Inc.

Magazines have front covers, RPS has Game Of The Month. It’s our attempt at whittling down the thick backlog of videogames growing around you into a single, manageable game. The one game you should play if you’ve only time to play one game in the month of June. The one game you must play, even if you have no time to play games at all, because otherwise your peers will laugh at you, your romantic interests will sneer at you, and your trousers will fall down at an inopportune moment like in a bad BBC One comedy.

This month: Invisible, Inc. [official site].

Read the rest of this entry »

Don’t Starve Together Given Free To Original Survivors

If you had survive ‘em up Don’t Starve [official site] before yesterday, congratulations! You now have the multiplayer expandalone Don’t Starve Together too.

Developers Klei Entertainment had planned to give it free to existing Don’t Starve owners once it left Steam Early Access to properly launch, but it seems they’ve got a little excited as they’ve now shunted it out to two million people (!) early.

Read the rest of this entry »