Posts Tagged ‘Klei’

The Floor Is Deadly: Hot Lava

Everyone here has played the game where you jump from one piece of furniture to another because the floor has inexplicably become deadly, right? In the version I played growing up, couch cushions could be thrown across the room to make stepping stones, and there would usually be an argument as to whether standing on a pair of slippers that had been left lying on the floor was allowed (if you could stand on them and be safe, couldn’t you just wear them and be invincible?).

Klei, masters of many genres, are working on a game that takes childhood make-believe onto your computer. In first-person parkour game Hot Lava [official site], the floor is deadly.

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All Klei Games Free To Play On Steam This Weekend

If you haven’t been paying attention to Klei Entertainment’s creations for the past few years, you’re missing out on some of the best games in the world. This year’s Invisible, Inc. [official site], recently expanded in fine style, might be the best turn-based game I’ve discovered since I joined the Chess Club all those years ago, and Mark of the Ninja is a completely different but almost equally brilliant rewrite of the stealth genre. All of the studio’s games are free to play on Steam this weekend, starting right now, with discounts should you wish to buy them after having a taste.

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Wot I Think: Invisible, Inc.

Invisible, Inc. [official site] is a game of “tactical espionage” from the creators of Mark of the Ninja, immediately understandable as XCOM meets Mission Impossible. You control a tiny team of sleuths working to rob the procedurally-generated vaults, server farms and detention centres of four high-tech corporations. In just 72 hours you’ll be taking on a fittingly impossible mission, and failure is not an option. Here’s wot I think.

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Don’t Knock It Till You’ve Tried It: Don’t Starve Together

FUN FACT: it’s quite difficult for two or more people to starve in close proximity, because inevitably one will begin to eat the other. With that cheeriness in mind, I’m here to tell you that sign-ups are now open for the closed beta of top-down survive-’em-up Don’t Starve‘s to-be-free multiplayer component. You don’t even need to own Don’t Starve to apply, as those accepted will be given a limited version of the client that only allows for multiplayer. All you need to do is fill in this form and hope fate smiles upon you.

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Come Die With Me: Don’t Starve Together

Don’t Starve Together is the sort of stern instruction that was once delivered by frowning parents to their newly married offspring as they set out to find a partner for life. The ruddy-faced matron wouldn’t tell her son to make sure he wooed a girl who always washed behind the ears, and the cracked lips of an aged farmer would not part to instruct his daughters in the ways of romance and wedlock – instead, mother and father both would have one piece of advice. “When you settle down with a spouse and begin a life of your own, eternal bliss can be yours if you follow this advice – Don’t Starve Together.” Then they’d slip a withered turnip out of their breeches, pass it across and shut the door of the family home for good.

Don’t Starve’s upcoming multiplayer mode will allow you to relive the good old days with your own friends and it’ll be entering closed beta before September 23rd.

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Interview: Early Access, Stealth And Mods In Invisible, Inc.

Invisible, Inc. is coming to Steam Early Access on August 19th. It’s developer Klei’s return to stealth after 2012’s Mark of the Ninja, but this time it’s turn-based, tactical, and about steering a team of operatives through a Syndicate-inspired world of corporate espionage. It’s also their return to procedural generation and permadeath after 2013’s vastly successful Burtonesque survival game, Don’t Starve.

I spoke to company founder and programmer Jamie Cheng about why they came back to stealth game design, the challenges of procedureal generation, the right way to do Early Access, and mods.

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Don’t Starve Getting Multiplayer, Becoming Lord Of The Flies

Or lord of the weird mammalian spider bison, as it were

Don’t Starve is an ingenious videogame title, if you think about it. It’s catchy, a quick summation of your goal in the game, and utterly indispensable life advice. Don’t Starve Together, then, is exactly what I’m going to tell my future children when I’m teaching them about the buddy system. I will follow that by handing them a copy of Lord of the Flies and saying, “Don’t reenact this,” before stranding them on an island for a couple days to find out which one is fit enough to be my favorite. Coincidentally, that’s more or less how I expect Don’t Starve Together to unfold, albeit with slightly less confusing advice given out upfront.

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