Posts Tagged ‘Klondike’

Inside A Collective Part Four: Tyu

This is the fourth part in a six part series on the French games collective Klondike. This fourth article focuses on one of the ten members of the collective: Tyu. Find out more about Tyu at her website and follow her on twitter.

Tyu and I sit slightly awkwardly on a sofa bed, currently in sofa formation, in the small office room that Gib and Delphine share in their house in Lille. She travelled over from Valenciennes with Pol the day before, and like Pol, is days away from graduating from her degree at a prestigious video games school there.

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Inside A Collective Part Three: Pol Clarissou

This is the third part in a six part series on the French games collective Klondike. This article focuses on one of the ten members of the collective: Pol Clarissou. Find out more about Pol at his website and follow him on twitter

Pol arrives the second day I’m in France. He and Tyu travel together to the central station in Lille, from Valenciennes, where they are days away from finishing a degree at a prestigious video game school. Pol arrives, dressed all in black, brandishing the stump of a baguette. He offers it around before finishing it himself.

Tyu, Gib and Delphine sometimes joke about Pol being the ‘famous’ one in the group (though he’s as quiet and unassuming as the rest of the collective). When we talk about the dynamics of the collective they mention how those of greater prominence can help platform the work of less well known members – and Pol is one of the former. He’s one of the more recent to join Klondike, but (despite being only 23) he’s been experimenting in game design for around 7 years; winning awards, selections and exhibitions since at least 2014.

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Inside A Collective Part Two: Delphine Fourneau

This is the second part in a six part series on the French games collective Klondike. This second article focuses on one of the ten members of the collective: Delphine Fourneau. Find out more about Delphine at dziff.com and follow her on twitter. Download her most recent game, Sacramento, right now.

Delphine and Gib meet me at Lille Europe. I almost walk into them, largely because I’m slightly dazed by the fact I’d gotten to the other side of another actual country quicker and cheaper than it would have taken me to get halfway up my own. Delphine gives me a huge smile and as we make our way to Porte d’Arras on the Metro, speaks to me about the area; expressive with her body language when she feels like her English won’t suffice. I trace place names on the Metro map familiar to me from famous cycling races as we move towards the northwest border with Belgium.

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Inside A Collective Part One: Introducing Klondike

This is the first part in a series on the French games collective Klondike. This first article is an introduction to them, and their work, including a list of games, nominated by each member of the collective, collated as a way of getting to know them.

On a rainy humid day in June I spent a couple of days hanging out with four members of Klondike, a French games collective. We played DIY board games, baked lemon cake, cycled hire bikes around Lille as English football fans leered at us, and went for a walk in an abandoned hot house that played disorienting electronic music. I did so in attempt to paint a portrait of the collective, to try and investigate how they work, their impact on the indie/experimental game design community – and to maybe think a bit about the different contexts contemporary games are being made in.

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