Posts Tagged ‘Knightmare’

Podcast: The best magic and spells

podcast-51-magic-1

What kind of twisted arcane knowledge is this? Oh, it’s only the RPS podcast, the Electronic Wireless Show. That’s about as magical as a wet lump of tissue. But the words are nice to listen to. This week, we’re talking magic in games. What are our favourite spells? Should magic be chaotic and unpredictable? Or should it be arranged in an orderly tome? Come listen to our enchanting voices as we discuss all such sorcery. Read the rest of this entry »

The RPG Scrollbars: Gameshow For A LARP

This week saw the return of one my all-time favourite TV programmes, Channel 4’s The Crystal Maze – the knockabout silliness of a team, thankfully not usually including Louie Spence, bopping around four time-zones (Industrial, Aztec, Medieval and Futuristic) in a quest to recover magic time crystals, win distinctly underwhelming prizes, and ideally not look like a complete arse. It’s a wonderful show. But, sadly, not one I can really justify talking about while pretending to write an RPG column. Luckily, it is but part of a great lineage – the wonderful world of British TV LARPing.

Just not the kind where you’re going to see many lightning bolt, lightning bolts.

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The RPG Scrollbars: If Knightmare Was A PC Game

You’re probably going to die. A lot. Knightmare is one of the first games to truly combine the random element of modern 80s hits like Rogue, combined with the deeper storytelling promised by hot games like next year’s thrilling looking Ultima V: Warriors of Destiny. But how does it actually play on your PC? Or more likely on Amiga and ST, where it probably has much better graphics and audio. One day they will pay.

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Scoping Strategies: Sniper Elite 3 Out Now

“German officer, your life force energy is fading.”

The screenshot made me hope for Treguard’s tones but sadly it was not to be. Sniper Elite 3 could have taken the series in a bold new dungeon-crawling direction but further inspection reveals another WWII organ-busting simulator. That’s not to say it’s not worth your time and precious pennies though. The game is out in Blighty now, having struggled through a staggered geographic release, and we’ll be taking a look through our critical scopes in the near future. Go prone and watch the trailer from afar.

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