Posts Tagged ‘Kojima Productions’

The RPS Advent Calendar, Dec 19th: Metal Gear Solid V: The Phantom Pain

What is the best stealth game of 2015? The RPS Advent Calendar highlights our favourite games from throughout the year, and behind today’s door is…

Metal Gear Solid V: The Phantom Pain!

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Metal Beard?! Hideo Kojima Opens New Studio

Hideo Kojima, a legend in the eyes of those who live on the virtual battlefield, has indeed parted ways with Konami and founded his own new PMC (private makegames company). The Metal Gear maestro has even managed to sneak his old studio name out of Konami. All year we’ve heard about a falling-out of some sort between the designer and the publishers, so it was pretty clear he was going, and Konami even blocked him from accepting an award this month for MGS V.

Well, as of today, he’s out, he’s gone, and he’s at a new Kojima Productions. Also, he’s grown a cracking new beard for that ‘grizzled veteran’ look.

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Ban The Bomb: Unlocking MGS V’s Secret Nuke Event

We’re about 11,000 nukes away from Snake and pals throwing a shindig in Metal Gear Solid V: The Phantom Pain [official site] – disarming 11k of them, that is. You might’ve seen a while back that folks had uncovered cinematics celebrating nuclear disarmament, but it wasn’t entirely clear what they were or how to trigger them. Welp, Konami have now confirmed that, as guessed, it’ll trigger if every nuclear weapon players have built is destroyed (they’re part of the Forward Operating Base PvP invasion stuff). They’re issuing daily updates on disarmament progress too.

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Metal Gear Solid V Adds More Guns and Gizmos

And... you say this is a pistol, yes?

Half-way through Metal Gear Solid V: The Phantom Pain [official site], I had enough swanky guns and gear that most challenge was self-imposed as I toyed with weird strategies. So how come a new update has just added a load of new Grade 7 and 8 tech? Forward Operating Base invasions, innit. (Also, dang, they’re pretty cool.)

It’s interesting to see development shift focus now many will have moved on from singleplayer, trying to keep folks interested through multiplayer FOB invasions. We still haven’t even received the full multiplayer side, Metal Gear Online, on PC yet.

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Metal Gear Solid V’s Costume DLC Is Out, Bugged, Tacky

Big Boss ordering a soldier into battle dressed as a sexy version of his ambiguous mentor/mother/lover figure who he himself killed is an unusual move even for a chap who abducts people with balloons, but this is Metal Gear. The curious MGS3-inspired DLC costumes for Metal Gear Solid V: The Phantom Pain [official site] have arrived. They’re outfits for male and female soldiers, Snake included, and showy getups for your horse, priced at £0.79 each or £3.99 for all seven. However, it seems some are bugged and don’t work properly.

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RPS Asks: Are You Invading Players’ Bases In MGS V?

Though I quite cheerily murdered folks in Dark Souls by invading their world – hey, look, everyone knows spooky woods have murderous guardians – I’ve yet to invade another player’s base in Metal Gear Solid V [official site]. 120 hours in, no one has invaded my own Forward Operating Base either. Loading MGS up this morning to see what a new patch brought, I noticed Konami are offering a whole load of rewards for invasions and it makes me wonder… do most people skip invasions? Have you intruded?

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Liberty: Hideo Kojima Has Left Konami (Updated)

Update: Konami are denying that Kojima has left the company, saying that he is instead “on vacation.” More details below.

Original story:

Metal Gear Solid maestro Hideo Kojima has left Konami. We’ve been reporting on rumours about Kojima’s departure from the publishers since March, but now it’s reported by The New Yorker that October 9th was his last day at the company.

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MGSV: The Phantom Pain Is Making It Too Easy For Me

I expected MGSV: The Phantom Pain [official site] to be punishing – the kind of stealth game that stuck you with insurmountable challenges the second you stepped out of the shadows or were spotted. These expectations were born of what I assumed previous Metal Gear Solid games were, based on struggling through the first on PSone as a teenager, and based on the slavish praise they received from what I assumed were more skillful players than me.

I was initially relieved, then, when The Phantom Pain turned out to be accommodating. But after twenty hours of play, I’m much more surprised to find myself feeling so far towards the other direction. The Phantom Pain is too easy.

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MGSV: Horrible Boss

Continuing a diary series in which an MGS virgin plays the Phantom Pain.

The real trouble with Quiet is that she’s lazy. Or so I incorrectly thought for the longest time.
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Solid Steed: MGSV Does Horse Armour DLC, Plus Tux

Not a horse-tux, sadly. Nor is the cheesy avatar of an open source operating system becoming a playable MGS character. Big Boss gets the tux, D-horse gets armour, and playable women soldiers get [sigh]. This, then, is the first DLC for the mostly excellent Metal Gear Solid V: The Phantom Pain [official site].
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