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Posts tagged “Kojima Productions”

Kojima Productions confirm they’re working on a new project

It's no surprise that Kojima Productions are working on a new project, seeing as Death Stranding came out almost a year ago and Hideo Kojima has muttered about new things for a while, but it is now official. Today they declared "a new project is in development" and put out a hiring call for new staff. No hint of what the new game is, mind.…

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Metal Gear Solid 1 & 2 are now available on GOG

Solid Snake, Revolver Ocelot, and all their wacky mates return to PC today with re-releases of the first two Metal Gear Solid games popping up on GOG, after years hiding in boxes. The stealth series was clunky but ahead of its time in a lot of ways (and I'm as alarmed as anyone by how prescient their politics now seem) so I'm quite curious to…

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Feature: On the road

I’m photographing my Death Stranding road trip with BB, and loving every second

It's been over two weeks since Kojima's mad courier sim Death Stranding came out on PC, but during that time I've only just about managed to make it across Lake Knot to the game's second big area. It didn't help that, once I'd arrived at the big port town and finished showering its first boss monster with a torrent of poop grenades, I decided to…

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Metal Gear Solid 5 finally achieves nuclear disarmament after 5 years

Dusty mook-tormenting simulator Metal Gear Solid V: The Phantom Pain has finally had its much-awaited Peace Day, as players achieved full nuclear disarmament last night. For the first time since its 2015 release, not a single player had possession of a nuclear weapon. Enough people chose to destroy them that there were simply none left. The result is the unlocking of a new celebratory cutscene,…

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Kojima Productions may work on a horror game with Junji Ito

We may still be coaxing strand man Sam across the United States in Death Stranding, but Kojima Productions are already looking forward to the next strand of their game development plans. Not only did KojProd recently tease work on a new project, but that doesn't seem to be the only iron in the fire. Horror manga artist Junji Ito says that he might just be talking…

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Feature: Sight for sore eyes

The eyes have it – I can’t get enough of Death Stranding’s immaculate faces

I'm not afraid to say that I have absolutely no idea about what's going on in Death Stranding after a couple of hours with it. Something about a big apocalypse, some strands, a man who has the face of Guillermo Del Toro but not his voice keeps trying to me to kill a baby in a jar, and apparently my mum is the president of…

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Feature: Ultrawide load

Even Death Stranding’s ultrawide resolutions find a way to be weird

Death Stranding has had several lovely upgrades for its PC release, including uncapped frame rates, 4K resolution support and Nvidia's DLSS 2.0 tech. But the one I've been most looking forward to trying out is its 21:9 ultrawide monitor support. After all, Death Stranding is effectively Beautiful Landscape: The Game in addition to being a surprisingly engrossing postman sim, and seeing its huge, expansive vistas…

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Death Stranding’s first PC patch addresses bugs and stability

Bridge man Sam Stranding or Die Bridgeman or whatever his name is has been trekking across post-apocalyptic America now that Death Stranding is out on PC. You'll have an update queued up before you can get back to delivery mode though, as 505 Games have released the first quick patch for strand simulator before the weekend. It's a collection of small bug fixes for better…

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Feature: Gravitas notwithStranding

I like weird storytelling, but even I think Death Stranding is a bit much

I am big into weird stuff. My tastes lean towards being surprised over being moved, and my favourite games and films and books reflect that. Give me wild fantastical sci-fi first, interesting character arcs second. So far Death Stranding has given me a very quiet yet very grumpy man while frontloading some of the most delightful nonsense I've seen in videogames. I am here for…

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Feature: The Where's Wally of graphics effects

Spot the difference between Death Stranding and its DLSS 2.0 tech

When I first tested Death Stranding's DLSS 2.0 tech in the run-up to the game's release, I wasn't able to show you what it actually looked like. I could tell you that switching it on would turn any RTX card into a 4K 60fps machine, but not how its clever, AI-driven upscaling wizardry affected the in-game visuals. Well, now I can, and as you'll soon…

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Feature: Getting the PC Half-Life exclusive stuff

Death Stranding Half-Life cube locations: how to get the gravity glove

The PC version of Death Stranding is finally here. To make up for the long wait, there is some Half-Life stuff that has been added to the game. To get the items, you'll need to find companion cubes with clues to their locations hidden in emails.While the most intriguing inclusion is the gravity glove thanks to its ability to drag in items from a short…

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Feature: Walking Dead Good

Death Stranding tells the worst elements of open world games to take a hike

Having bounced off the opening exposition of Death Stranding on PS4 last November I was not anticipating falling in love with its craggy exploration on PC. And yet here I am, some 40 hours under my belt (along with a pair of spare boots and 30ft of climbing rope) and readily committed to 40 hours more. Underneath that initial hit of lore, acronyms and holographic…

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Feature: A graphics settings special delivery

Death Stranding PC performance: how to get the best settings

Hideo Kojima's post-apocalyptic postman sim Death Stranding has finally arrived on PC, and thank goodness we were in when the doorbell rang, because we've been eagerly awaiting this special delivery for quite some time. Death Stranding comes packed with a swathe of upgrades for PC, including 4K resolutions, unlocked frame rates, ultrawide monitor support, special Half-Life missions and, of course, a great big photo mode…

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