Alice isn’t here to tell you about Kojima and the Kojima Productions logo movie that involves a whale on the moon so instead you have me, muddling along and doing my best.
FIRST! The mini movie:
Metal Gear maestro Hideo Kojima has announced Death Stranding [official site], the first game from his new studio. It may or may not involve beached whales, crabs with cables coming out their guts, a nude Norman Reedus, a cyberbaby, and mysterious hovermen, going by the cinematic E3 trailer. I am delighted that Kojima’s first game away from Konami seems to be going hard on the weird. Have a gander:
RPS Feature 2015's best stealth game.
Hideo Kojima, a legend in the eyes of those who live on the virtual battlefield, has indeed parted ways with Konami and founded his own new PMC (private makegames company). The Metal Gear maestro has even managed to sneak his old studio name out of Konami. All year we’ve heard about a falling-out of some sort between the designer and the publishers, so it was pretty clear he was going, and Konami even blocked him from accepting an award this month for MGS V.
Well, as of today, he’s out, he’s gone, and he’s at a new Kojima Productions. Also, he’s grown a cracking new beard for that ‘grizzled veteran’ look.
We’re about 11,000 nukes away from Snake and pals throwing a shindig in Metal Gear Solid V: The Phantom Pain [official site] – disarming 11k of them, that is. You might’ve seen a while back that folks had uncovered cinematics celebrating nuclear disarmament, but it wasn’t entirely clear what they were or how to trigger them. Welp, Konami have now confirmed that, as guessed, it’ll trigger if every nuclear weapon players have built is destroyed (they’re part of the Forward Operating Base PvP invasion stuff). They’re issuing daily updates on disarmament progress too.
Half-way through Metal Gear Solid V: The Phantom Pain [official site], I had enough swanky guns and gear that most challenge was self-imposed as I toyed with weird strategies. So how come a new update has just added a load of new Grade 7 and 8 tech? Forward Operating Base invasions, innit. (Also, dang, they’re pretty cool.)
It’s interesting to see development shift focus now many will have moved on from singleplayer, trying to keep folks interested through multiplayer FOB invasions. We still haven’t even received the full multiplayer side, Metal Gear Online, on PC yet.
Big Boss ordering a soldier into battle dressed as a sexy version of his ambiguous mentor/mother/lover figure who he himself killed is an unusual move even for a chap who abducts people with balloons, but this is Metal Gear. The curious MGS3-inspired DLC costumes for Metal Gear Solid V: The Phantom Pain [official site] have arrived. They’re outfits for male and female soldiers, Snake included, and showy getups for your horse, priced at £0.79 each or £3.99 for all seven. However, it seems some are bugged and don’t work properly.
Though I quite cheerily murdered folks in Dark Souls by invading their world – hey, look, everyone knows spooky woods have murderous guardians – I’ve yet to invade another player’s base in Metal Gear Solid V [official site]. 120 hours in, no one has invaded my own Forward Operating Base either. Loading MGS up this morning to see what a new patch brought, I noticed Konami are offering a whole load of rewards for invasions and it makes me wonder… do most people skip invasions? Have you intruded?
Update: Konami are denying that Kojima has left the company, saying that he is instead “on vacation.” More details below.
Metal Gear Solid maestro Hideo Kojima has left Konami. We’ve been reporting on rumours about Kojima’s departure from the publishers since March, but now it’s reported by The New Yorker that October 9th was his last day at the company.
RPS Feature And I'm Letting It
I expected MGSV: The Phantom Pain [official site] to be punishing – the kind of stealth game that stuck you with insurmountable challenges the second you stepped out of the shadows or were spotted. These expectations were born of what I assumed previous Metal Gear Solid games were, based on struggling through the first on PSone as a teenager, and based on the slavish praise they received from what I assumed were more skillful players than me.
I was initially relieved, then, when The Phantom Pain turned out to be accommodating. But after twenty hours of play, I’m much more surprised to find myself feeling so far towards the other direction. The Phantom Pain is too easy.
RPS Feature An MGS Virgin's Phantom Pain Diary, Day 7
Not a horse-tux, sadly. Nor is the cheesy avatar of an open source operating system becoming a playable MGS character. Big Boss gets the tux, D-horse gets armour, and playable women soldiers get [sigh]. This, then, is the first DLC for the mostly excellent Metal Gear Solid V: The Phantom Pain [official site].
Read the rest of this entry »
Mistakenly lock eyes with a D-Dog plush toy in Metal Gear Online, and when you snap out your stupor you may find yourself hoisted into the air with a balloon on your bum.
Metal Gear Solid V: The Phantom Pain [official site] does have a little multiplayer action through its Forward Operating Base invasions, but it’s getting a big fancy affair with teamplay and different modes – not to mention zany gadgets like cute D-Dogs – as a free update. Metal Gear Online is delayed on PC, but with the console launch soon, Konami are showing it off a little so we can at least see what we’ll get next year:
RPS Feature Even An S-Rank Isn't Flawless
Metal Gear Solid V: The Phantom Pain [official site] may be the best stealth-action game ever made, but it’s not flawless. The game’s massive scope, and the surprising amount of detail in each interaction within that massive playpen, is impressive – however, that scope is precisely why certain aspects feel like they have something missing. Consider the following, then, as an exploration of The Phantom Pain’s own phantom pains – without plot spoilers.
You might remember Metal Gear Solid V: The Phantom Pain [official site] publisher Konami last week warned of a nasty bug that could corrupt your save file if you took a certain character with you on two particular missions – not something someone would expect to break a save. Well, that’s now fixed and my Steam has downloaded an update for The Phantom Pain, so consider it sorted.
For the curious – and those who don’t mind vague spoilers – I’ll explain more about it.
Swapping 3D models is usually one of the first mods folks figure out for games without official mod tools, letting you earnestly play as different characters or just dick about and make things weird. Well, folks have been fiddling with Metal Gear Solid V: The Phantom Pain [official site] and sure, you could make it so Quiet takes Snake’s place.
Or you could swap D-Dog for Quiet, making some of the sniper’s already-odd cutscenes get really weird. It’s a simple thing and entirely predictable but, like physics ragdolls freakouts and missing faces, I will always laugh at model swaps gone wrong. Look, this dog thinks he’s people (sorry, I don’t have a better source for that):
RPS Feature It's oh so quiet
It’s been days since I wanted to talk about anything other than Metal Gear Solid [official site]. My sister is probably sick of this. We’re very close but live far apart so we tend to speak almost every day, not so much about our lives as about the things that distract us from our lives. She had no interest in Metal Gear Solid, but eventually my incessant chatter caused her to look into The Phantom Pain. I should have predicted the response.
“I watched a trailer for it last night. What’s the deal with the boob lady?”
I’d been talking about the game for days but hadn’t mentioned Quiet, your sniper buddy. I had been raving about the things I liked about the game, and when the conversation turned to flaws, it turns out it’s the small things that disturb the experience more for me than those bigger talking points.
RPS Feature Why it's our game of the month (at the very least)
Metal Gear Solid V: The Phantom Pain [official site] is our Game of the Month for September, but why has this traditionally non-PC series infiltrated our chests and Fulton’d our hearts? Alice, Adam, Alec and a Graham gathered to discuss stealth, balloons, dogs in eye-patches, making enemy grunts feel alive and accidental kill-sprees.
No plot spoilers here, but if you still hope to go into the game entirely blind, be warned that we do discuss some of the game’s systems and mechanics in some detail.
If you’ve been playing Metal Gear Solid: The Phantom Pain [official site] for a bit, you may have joined up with superfast sunbathing sniper Quiet. Folks warn you that she’s trouble and heck, it seems she is. Publishers Konami have warned that she may corrupt save games on certain missions, and are warning folks until they can fix it. Read on for details because I feel I’ve already spoiled too much in this post and know I thought “Oh huh!” when I saw a tiny insignificant detail in the announcement.
RPS Feature Boss battles
Like Snake with the open expanse of Soviet-occupied Afghanistan stretching out before him, we’ve got a lot of ground to cover. Metal Gear Solid V: The Phantom Pain [official site] is a massive game, both in terms of the systems that drive it and the number of plot threads it feels obligated to weave together. This breadth is the game’s triumph, as well as its downfall. The Phantom Pain is the best stealth-action game ever made, and one of the worst Metal Gear stories ever told.