Posts Tagged ‘Konami’

RPS Asks: Are You Invading Players’ Bases In MGS V?

Though I quite cheerily murdered folks in Dark Souls by invading their world – hey, look, everyone knows spooky woods have murderous guardians – I’ve yet to invade another player’s base in Metal Gear Solid V [official site]. 120 hours in, no one has invaded my own Forward Operating Base either. Loading MGS up this morning to see what a new patch brought, I noticed Konami are offering a whole load of rewards for invasions and it makes me wonder… do most people skip invasions? Have you intruded?

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Liberty: Hideo Kojima Has Left Konami (Updated)

Update: Konami are denying that Kojima has left the company, saying that he is instead “on vacation.” More details below.

Original story:

Metal Gear Solid maestro Hideo Kojima has left Konami. We’ve been reporting on rumours about Kojima’s departure from the publishers since March, but now it’s reported by The New Yorker that October 9th was his last day at the company.

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MGSV: The Phantom Pain Update Adds Insurance

Metal Gear Solid V [official site] latest update focuses on additions to FOB missions, in which players can invade and steal from specially-constructed bases maintained by other players. One of the updates is the ability to pay real money to insure the contents of your base. Find more details below.

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MGSV: The Phantom Pain Is Making It Too Easy For Me

I expected MGSV: The Phantom Pain [official site] to be punishing – the kind of stealth game that stuck you with insurmountable challenges the second you stepped out of the shadows or were spotted. These expectations were born of what I assumed previous Metal Gear Solid games were, based on struggling through the first on PSone as a teenager, and based on the slavish praise they received from what I assumed were more skillful players than me.

I was initially relieved, then, when The Phantom Pain turned out to be accommodating. But after twenty hours of play, I’m much more surprised to find myself feeling so far towards the other direction. The Phantom Pain is too easy.

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Ball Ball Ball, Footie Footie Footie: PES 2016 Demo Is Out

Actual demo screenshot.

Pro Evolution Soccer 2016 [official site] is not going down well. Once again, its graphics are somewhere between the PS3/X360 console version and the fancier one on PS4/Xbone, which is baffling considering how beautiful fellow FOX Engine game Metal Gear Solid V looks and runs on PC. Still, if you want a big old 3D footie game on PC, your choices are FIFA or PES, so… which will you go for?

As promised, a demo for PES 2016 arrived shortly after launch (sorry, I didn’t notice its launch on Friday because I was busy shouting at a referee) and can be found on Steam for your sampling satisfaction. Its graphics settings are turned down, mind.

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Report: Konami Drop AAA Games Despite MGS Success

Our chums at Eurogamer are lending their trusted backing to recent claims that publisher Konami are beating a swift retreat from big budget land for a while, even though everyone and their D-Dog seems to be playing Metal Gear Solid V. Pro Evolution Soccer 2016 is out now and Metal Gear Online is still due for release, but if reports are to be believed everything else is getting dropped like a very expensive hot potato.
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Metal Gear Online Video Shows Bounty Hunter Mode

Awww, buddy!

Mistakenly lock eyes with a D-Dog plush toy in Metal Gear Online, and when you snap out your stupor you may find yourself hoisted into the air with a balloon on your bum.

Metal Gear Solid V: The Phantom Pain [official site] does have a little multiplayer action through its Forward Operating Base invasions, but it’s getting a big fancy affair with teamplay and different modes – not to mention zany gadgets like cute D-Dogs – as a free update. Metal Gear Online is delayed on PC, but with the console launch soon, Konami are showing it off a little so we can at least see what we’ll get next year:

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Kicking Off: Pro Evolution Soccer 2016 Released

I’ve been looking forward to the latest Pro Evolution Soccer [official site] game since reading a couple of extremely positive reviews of the PS4 version. The game arrived on Steam last night and I’m installing it right now but release day revelations are chipping away at my excitement. Last year’s PC Pro Evo was a hybrid version that felt closer to the 360 and PS3 edition of the game than that on current-gen consoles. The same is apparently true this year and while that doesn’t mean the game will necessarily be a load of cobblers, it does mean I’m unwilling to assume any positives related to the celebrated PS4 version will carry over.

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Six Things MGSV: The Phantom Pain Could Do Better

Metal Gear Solid V: The Phantom Pain [official site] may be the best stealth-action game ever made, but it’s not flawless. The game’s massive scope, and the surprising amount of detail in each interaction within that massive playpen, is impressive – however, that scope is precisely why certain aspects feel like they have something missing. Consider the following, then, as an exploration of The Phantom Pain’s own phantom pains – without plot spoilers.

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Stand Down: Metal Gear Solid V’s Save Corruption Fixed

You might remember Metal Gear Solid V: The Phantom Pain [official site] publisher Konami last week warned of a nasty bug that could corrupt your save file if you took a certain character with you on two particular missions – not something someone would expect to break a save. Well, that’s now fixed and my Steam has downloaded an update for The Phantom Pain, so consider it sorted.

For the curious – and those who don’t mind vague spoilers – I’ll explain more about it.

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