Posts Tagged ‘Konami’

Metal Gear Solid V: The Phantom Pain – Faults And Fixes

I woke up this morning in a bright new world, a world in which what may be Hideo Kojima’s final Metal Gear game [official site] is available on PC. It still seems like an impossible dream, that a series that has only sporadically stealthed its way onto our machines should be here day one, the same time as the console launch, so I was expecting something to go wrong. Performance issues due to the port from console to PC? A sudden stepback in visual quality as compared to ‘prologue’ mission Ground Zeroes?

Remarkably, The Phantom Pain hasn’t gotten its cape into a tangle and seems to be running smoothly while looking devilishly handsome. There are some caveats and snags though, as always.

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Memories & Murderbots: Metal Gear Solid V Final Trailer

If you want to go in cold when Metal Gear Solid V [official site] lands next week, you probably shouldn’t watch this brand new ‘launch’ trailer. In fact, you probably shouldn’t even go anywhere near the discussion around it because as soon as I clicked through to Konami’s YouTube page, I saw speculation and rumours that have now wormed into my brain. Of course, the whole thing might be a bait and switch, designed to provoke certain trains of thought so that the game can happily derail them as it twists and turns like a weird combination of M. Night Shyamalan and an Olympic high-diver.

Is it possible to go in cold at this stage though? We’re all red hot, if we’re interested in the slightest. It’s below of you want it – a spectacular five minute burst of memories, melancholy and military murderbots.

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Metal Gear Solid V: The Phantom PC Review Code And News Of Microtransactions

If you pay any attention to the internet, you may have noticed some rather glowing write-ups of Metal Gear Solid V: The Phantom Pain [official site]. You may also have noticed some quibbling and equivocating about the appearance of microtransactions in the Forward Operating Base competitive multiplayer mode. Yes, that’s a PvP mode called F.O.B. that may be fobbing people off with in-game purchases to speed things along. Below, I’ve gathered what information I can about those pesky microtransactions and explained why we haven’t been able to pass judgement on the game yet.

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No Metal Gear Solid V Preloads, But Access A Little Early

I keep using this screenshot because I like it so much.

Big Boss is a lot like Father Christmas: he sneaks into your home unseen; he has toys made by special helpers far away; and you want to slide down the stairs when you wake up after his visit so you can see as quickly a possible what he’s brought you.

Alas, Metal Gear Solid V: The Phantom Pain [official site] will not have a pre-load option on PC so you’ll need to wait. However, thanks to timezone trickery, pre-orderers should be able to start downloading and playing a few hours before its official release.

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See Snake’s Cool Clubhouse In MGS V: The Phantom Pain

Yes, Metal Gear Solid V: The Phantom Pain [official site] is a game about super spy Snake sneaking around an open world to get revenge and stop a shadowy organisation. It’s also a game about Snake building a cool ocean clubhouse for his soldier pals and all their animal friends.

A new 30-minute video hows all the fun Snake will have around Mother Base, including playing with his dog, defending it against attackers in online invasions, showering (finally, a game learns the joys of cleanliness from Deadly Premonition!), and flying around listening to Joy Division.

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MGS V: The Phantom Pain Release Creeps Forward

Who ever knows what Konami are up to? Between the reported fallout with Metal Gear maestro Hideo Kojima and new tales of Kafkaesque working conditions, maybe even Konami don’t know. But for once, this has worked to our favour. Konami have shunted the PC release of Metal Gear Solid V: The Phantom Pain [official site] forward a fortnight to September 1st to match the console editions.

It’s not that simple, of course: Konami’s announcement today also notes that its multiplayer, Metal Gear Online, won’t launch until January 2016 – though the console multiplayer will kick off on October 6th. Oh, Konami!

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31 More Minutes Of Metal Gear Solid V: The Phantom Pain

Yes, we used this header image for the last video of Metal Gear Solid V: The Phantom Pain [official site], but look at it! Diamond Dog and his eyepatch are just too adorable to pass up. As is the new video below. It’s an alternate playthrough of some of the same areas as the 40 minute presentation from last month’s E3, but despite its Japanese narration I watched all of it to glean a few more succulent details of Kojima’s approaching open world stealth game.

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Metal Gear Solid V’s E3 Trailer Clearly Directed By Kojima

The E3 trailer for Metal Gear Solid V: The Phantom Pain [official site] is one of the most Kojima things I’ve seen, I say with great affection. While it seems the Metal Gear maestro is breaking up with publishers Konami, he is at least around until the end of the game, and that includes directing this here E3 trailer.

In case you don’t want the villain’s grand plot spoiled, I shall wait until the next paragraph to mention his philosophy. You’ll like it, though. It’s very Kojima.

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Twenty Years Of Balls: PES 2016 Revealed

If Pro Evolution Soccer were a person, it could legally buy alcohol and pornography, pawn its possessions, and join the army, and wouldn’t be far off adopting a child – and that’s just my Friday night. Jokes. The ball-kicking series turns twenty this year, and Konami are talking this year’s edition up more than they usually do.

The announcement of PES 2016 [official site] includes a list of features as long as Cristiano Ronaldo’s theatrical dives [I’ve tried a football joke there – could you tell?], from more control over aerial battles and 1v1 situations to new Fox Engine-powered fanciness like dynamic weather.

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Metal Gear?! Kojima And Konami Dance Around Rumours

You know those rumours going around that Metal Gear mastermind Hideo Kojima and publisher Konami have fallen out, and he’ll be leaving the company after Metal Gear Solid V: The Phantom Pain, throwing the series into turmoil just as it starts settling down on PC? Well!

Following statements to press saying everything was hunky-dory, Konami and Kojima have issued a public statement which carefully avoids confirming or denying the juicy bits of the rumours. It mostly says what we know: Kojima will finish MGS V, then Konami will keep on making Metal Gear games with or without him.

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Rumour: Hideo Kojima Leaving Konami After MGS 5

Sometimes I’d swear that Ian Video Games is deliberately trying to ruin everyone’s fun. Just as we’re getting used to Metal Gear games settling on PC (not just Solid – we mustn’t forget Platinum’s Rising), Big Mouth strikes again and starts spreading rumours of strife.

Hideo Kojima, Metal Gear creator and director, and other senior members of Metal Gear Solid devs Kojima Productions are at odds with owners and publishers Konami, Ian says, and will leave once MGS V: The Phantom Pain is done. So Ian says, anyway. Konami say all’s hunky-dory.

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Metal Gear Online Explained, PC Phantom Pain Delayed

Aw, buddies!

Good news first, RPS: there’s a commentated version of the trailer for the Metal Gear Solid V: The Phantom Pain [official site] online component, Metal Gear Online. It shows off a (highly scripted) 8v8 round of play in a one-sided CTF style game mode of “get the item and get out.” The new commentary explains some of the gadgets and devices shown last year.

Bad but typical news: while the simultaneous global release date for MGS5 is September 1st, that’s only for yir auld console-box. We’ll be waiting until the 15th to sneak up on it via Steam. There’s been no explanation as to why this is.

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Wot I Think: Metal Gear Solid V – Ground Zeroes

Hideo Kojima is one of console-land’s greatest champions. Over the past two decades Konami’s Kojima-led team, eventually formed into Kojima Productions, has produced classic game after classic game – almost all of which are Metal Gear titles. Though not without critics, each MGS feels like a reinvention rather than a sequel, consistently innovative, stylish, and changeable. And with Metal Gear Solid V: Ground Zeroes, the prologue act to next year’s full release of MGSV: the Phantom Pain, Kojima Productions reinvents itself as a PC developer.

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Decoy Dog: Metal Gear Solid V Multiplayer Announced

Hey buddy!

I could not tell you exactly how this toy dog plushie works, how exactly people are distracted by it and end up gazing adoringly into its plastic eyes, but I am keen to find out. Konami have announced that Metal Gear Solid V: The Phantom Pain will have a multiplayer side, bringing back Metal Gear Online. That there dog is one of the class-based sneak-o-shoot’s gadgets, which also include the likes of minimechs, cloaking systems, and sentry turrets firing Fulton balloons. I want to play the wacky teamplay mode this first trailer shows.

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The Bestest Best Word Of 2014 – MGR: Revengeance

Raiden there, demonstrating how to spell 'Revengeance' in entrails.

Revengeance is a real word, you know. It’s an obsolete, and a mite ostentatious, form of ‘revenge’. But my, how ostentatious is Metal Gear Rising: Revengeance! The tutorial level’s mid-point is a fight with a robot dinosaur where you leap between its missiles in mid-air and ultimately cut it in half lengthwise, coolly sheathing your sword as it explodes behind you. The tutorial!

I’m glad that we’re awarding Revengeance a trophy for Bestest Best Word, because if it were Bestest Best Ridiculous Amazing Oh Gosh Wow Just The Best Fighting, I wouldn’t be equipped to write about it. That’s something I’ll never fully experience or understand, and more’s the pity.

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FIFA Parody PES 2015 Has A Demo

Republicans vs. royalists.

I know what you’re thinking: “Hey, that looks like FIFA!” I thought the same about PES 2015 when I noticed it out on Steam, but let’s not jump to conclusions. Yes, it’s shooting for the same sort of real-time tactical action which I found in FIFA, but playing the demo that arrived a few days after launch shows it’s quite different. While the FIFA demo was heavy on lore, pomp, and flash, PES’s demo skips the fluff to create a more slimline, irreverent, and slightly retro take on the ritualised combat of goalzones and bombwarders. Kinda.

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La Li Lu Le Ho Ho Ho: MGS 5 Ground Zeroes In December

The dreaded cybercyclops.

While we’ve been getting all excited about Metal Gear Solid V: The Phantom Pain, as publishers Konami fling videos all over the place like so many guard-distracting nudie magazines, let’s not forget that its short standalone prologue Ground Zeroes hasn’t come out on PC yet. We still have a while to wait, but we do now have a Steam release date: December 18th. Konami also confirmed today that the PC version will look a little fancier than its its console counterparts.

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Wolf Like Me: New MGS5 The Phantom Pain TGS Trailer

I think I posted those Metal Gear Solid V Tokyo Game Show videos too soon. Not because the first set of videos were in Japanese – this one is too – but because the video released at the end of this weekend has introduces a new companion for Solid Snake Big Boss: a wolf. A wolf with an eyepatch.

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Metal Gear Solid 5: The Phantom Pain Videos Go Quiet-ly

I’m excited enough at this point for Metal Gear Solid V: The Phantom Pain that I’m willing to watch videos that are entirely in Japanese. Heck, in some ways I prefer it this way. These latest videos – a three minute trailer and a twenty-one minute playthrough – both come from the Tokyo Game Show, and not being in English means I don’t have to listen to the feverish conspiratorial jibber-jabber and can instead just imagine the wonders of an open-world stealth game.

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