Posts Tagged ‘konjak’

How Iconoclasts makes platforming flow

This is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they underwent to make the best bits of their games. This time, Iconoclasts [official site].

Iconoclasts is a platformer that feels great to play. As Robin, a daring mechanic armed with a wrench and a stun gun, you’ll run, jump and shoot your way through sprawling multi-level areas, enjoying precise movements which balance detail and nuance with smoothness. It’s a feel that’s down to developer Joakim Sandberg’s taste in games. ”Something I always enjoy in a videogame is that feeling, usually when you’ve played it a few times, of being able to push through,” he tells me. “Flow, essentially.”

Almost all of Iconoclasts’ design features are directly about maintaining this sense of flow, of momentum in which you feel like nothing is getting in the way of your intention. And one feature you’ll notice when you first start playing the game is kind of shocking. Read the rest of this entry »

Wot I Think: Iconoclasts


It’s an odd experience to have followed the development of a game for almost a decade, only to have it blindside you. Iconoclasts, the slow-cooked passion project from prolific developer and highly talented sprite-artist Joakim ‘Konjak’ Sandberg might look like your average Metroidvania-type platform adventure at first glance, but that’s not the whole picture.

Konjak cites semi-obscure Genesis/Megadrive game Monster World IV as his primary inspiration. That’s not a game I’ve played so I wasn’t entirely sure what to expect. Thankfully, I came away very pleasantly surprised by Iconoclasts’ unconventional flow and strange story.

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Iconoclasts finally jumps out in January


A few indie passion projects years in the making have finally come to fruition this year. While it’ll be missing December by a couple weeks, we’ve now got Iconoclasts to look forward to, an ambitious metroidvania by Swedish solo developer Konjak which will finally launch on January 23rd after over ten years of development.

While the release date was announced over a week back, and accompanied by a trailer, we’ve got a little treat for those late to the party; A longer ‘rough-cut’ uploaded recently, featuring a little more gameplay and a little more of that gorgeous full-screen character animation.

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The Iconoclasts Still A Stunning Action Platformer

The Iconoclasts [official site] is coming, The Iconoclasts is coming! After a years-long development period, one-person creator Joakim “Konjak” Sandberg has partnered with studio Bifrost Entertainment to finish the action-platformer. Their work has already borne fruit in the form of a new trailer below – the first, I think, since 2012.

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A New “The Iconoclasts” Alpha Is Out – Go Play!

Konjak‘s beautiful freeware platformer, The Iconoclasts, has a fresh alpha out, PCG has spotted. It’s right here for you to play. It seems to have been in the wilderness for a while, but no longer, as dev Joakim Sandberg explains: “This game is not abandoned. I released the first alpha version when I was losing some motivation on it and have since decided to come back to it, and I’m giving my best. That version is already quite inferior to what I have now, and you can check out the 2012 alpha for more up-to-date quality, and help me out by telling me if you have problems with that one! Keep in mind, the newer alpha is a bit shorter.” It really is a lovely-looking thing, as you can see in the trailer below.
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The Iconoclasts Impressions

'Sorry, I don't smoke.' Man I would make a great girl.

I first saw this over at the Indiegames Blog– The Iconoclasts is a remarkable, unfinished freeware platformer by indie dev Konjak. Not only is what’s here beautiful and whip-smart, it’s consistently funny and even touching. Download it here, or, if you’d prefer, you can read about why you should take an interest in supporting this game after the jump.
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Chalking It Up To Experience: Chalk

I'll draw on his belly-welly. It defeats Walker. It will defeat him.

As previously mentioned, I’m going through my IGF judging now. Chalk Luxe was among its numbers, which made me go back and have a nose at the original 2007 Chalk game, which had passed me by. The relationship is a little like that between the original Noitu Love and the IGF-shortlisted Noitu Love 2 – as in, the former is a micro-model of the latter. The idea is basically a scrolling shooter merged with an Okami-esque painting mechanism as a weapon, and it’s just really a lovely design. If you haven’t played it before, I strongly suggest you go and do it now.

Go! Obey me! OBEY ME!