Posts Tagged ‘krillbite studio’

Among The Action: Krillbite Tease Mosaic In New Trailer

Whereas Among the Sleep explored the terrors of the world through the lens of a child, it seems Krillbite Studio’s next venture, Mosaic [official site], aims to tackle themes of adulthood desperation and alienation by way of the 9-5 rat race. I say this with a degree of uncertainty as the Norwegian developers have kept pretty schtum with regards to exactly what their next project entails, however they have now revealed a short teaser trailer.

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Among The Sleep Devs Announce Adult Game, Mosaic

Among The Sleep developers, Krillbite Studios, have announced they’re working on Mosaic [official site] – a game which Killscreen describes as being about “the malaise and existential surreality of being an adult”. They also quote the artist Bjørnar Frøyse saying “It’s about being a small piece in this big machinery that you don’t feel anything for.”

So I guess… the absurdity of the mundane while working a white collar job? The point here is that it sounds like they’ve very much switched their focus from the childhood scares of Among The Sleep to adult fears.

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Ice Ice Baby: Among The Sleep’s Free Prologue DLC

Too cold, too cold.

You can hardly step foot in the RPS Treehouse nowadays without crushing a rusk or slipping on a vomity bib. Everywhere you look: babies and their detritus. As the least parental and perhaps most monstrous limb of the RPS Hivemind, it’s now my responsibility to handle games about babies, lest a more delicate person burst into tears. So here I am, explaining that Among the Sleep, the horror game about how foolish babies are, received a free prologue chapter last week. I’d missed it because the RPS letter pile was stuck together with what I do hope was puréed swede.

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Wot I Think: Among The Sleep

Furniture seems to snarl and rear in the shadows, shifting uncannily. The hum of a fridge is the growl of a nightmare creature, all shadow and spite, and every door handle is farther away than even tippy-toes can reach. Among The Sleep begins with the promise of a waking nightmare, of familiar things corrupted and seen from a new perspective. It begins as a game about a frightened child in a house at night but like many childhood fears, the illusion doesn’t last. Here’s wot I think.

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Dreamtime: Among The Sleep Awakens May 29th

Youngsters enjoy staying up way past their bedtime, as if the world might become somehow more magical when the lights go out. That’s why the adults want to keep it to themselves. They’re right of course – after 9pm life is a series of bawdy music hall routines, bourbon and romantic riverboat liasons. Occasionally bedtime is a safe time though. Toddler terror simulator Among The Sleep has been hibernating beneath the blankets for quite some time but a new trailer has just arrived with a release date attached. And, as the headline suggests, that release date isn’t far away at all. The game will be available on May 29th, across the three major platforms – Windows, Mac and Linux.

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Hands On: Among The Sleep

During a recent trip to Oslo, I found two members of Krillbite working in the same office space as Red Thread Games. Before sitting down with Dreamfall Chapters, I spent a couple of hours in the company of a teddy bear, sucking my thumb in the dark. Among The Sleep is creepy, as I’d expected, but there are hints of something far darker than night terrors in its shattered domestic spaces.

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Where The Riled Things Are: Among The Sleep

Among The Sleep has a great hook. Horror games often require the player to feel defenceless, unable to fight back and barely able to flee. Well, says the man at Krillbite Studios, what could be less capable of defending itself than an infant? A slug, perhaps. A slug in a salt mine. But tiny toddling humans are quite rubbish, particularly when they find themselves trapped in a surrealistic nightmare that requires them to navigate a warped version of their own home. A new in-game video shows a game of hide and seek, and makes the game look even more like a prequel to Amnesia than previous footage had indicated.

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