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Posts tagged “Larian Studios”

Divinity spin-off Fallen Heroes is on indefinite hold

Larian today announced that Divinity: Fallen Heroes, the combat-focused spin-off from Divinity: Original Sin 2, is on indefinite hold. First announced in March and due to launch this November, it just needs more time and resources than anyone has right now. It sounds like they do plan to return and pick it back up at some point, but don't hold your breath. Or do hold…

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Divinity: Original Sin 2 has cross-platform saves with new Switch edition

The Steam release of Divinity: Original Sin 2 Definitive Edition now has cross-platform saves with the Switch version, which launched last night. PC peeps can upload their saves to the cloud to take out and about on Nintendo's wee console, which can also upload back to the digital æther. So yep, you can swap the same save back and forth between systems. I still haven't…

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Feature:

E3 2019 games – every game confirmed

They just keep coming don't they? A lot of games were announced at E3 2019, things that we didn't know about, as well as stuff that's previously announced, or expansions to already released games. Now, to the casual outsider, what we're doing might seem absolutely nuts, but we thought we'd put together an alphabetical list of all the PC games that have been confirmed to…

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Feature: Mind Flayed

Baldur’s Gate 3 release date, trailer, everything we know

Hold onto your cerebella, because Baldur's Gate 3 has been announced this E3 as the next big project helmed by developers Larian Studios - they of Divinity: Original Sin fame. While details on this ambitious follow-up to one of the most beloved RPGs of all time are thin on the ground, we've broken down everything we know so far in the below Baldur's Gate 3…

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Feature: "We're building a rollercoaster!"

Baldur’s Gate 3 announced, from the creators of Divinity: Original Sin

They call it Ceremorphosis. The excruciating seven day process by which a humanoid might transform into a Mind Flayer. Stick one illithid tadpole in the brain and one week later you’ve got an octopus for a head and a craving for more grey matter. And what better visual metaphor for the return of Baldur’s Gate: the adventure that lodged in the hearts and minds of…

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Feature: Cat cameos

The pets immortalised in videogames by their developer owners

Matthew Holland never planned to add his dogs to Divinity: Original Sin 2. It happened on a lark, but turned into a wholesome story about his two canine companions. Holland worked as a scripter at Larian, the studio behind the fantasy RPG. While they were designing Fort Joy, an introductory island prison, the team came up with a quest about two separated dogs who wanted…

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Feature: Malady loves company

Divinity: Fallen Heroes is sort of XCOM for Divinity: Original Sin 2, but doesn’t have its guns yet

“Hot diggity daffodil,” says I, reading a GDC email two weeks ago. “A ‘new and unannounced Divinity: Original Sin 2 title’, what a day!” Eagle eyed readers will have already spotted that the email did not in fact say ‘hot new in-depth RPG Divinity: Original Sin 3 revealed’, and Divinity: Fallen Heroes is indeed not that. I got a hands on with an early alpha…

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Feature: An update on the update man

Rich McCormick’s 5 best games of 2018

I realise, at the end of 2018, that I’ve spent much of the year digging back over games released in 2017 and earlier. That’s in part because I’ve been subject to the demands of evil overlord Graham, but also because I’ve been trapped in the gravity well of monster timesinks like Destiny 2 and Divinity 2. When I did reach escape velocity, I cherished my…

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Feature: Best listicle of the year

Giada Zavarise’s 5 best games of 2018

2018 is the year I played Symphony Of The Night for the first time. Can I just rave about Symphony Of The Night for the whole article? No? Fine. Here are some other games that aren’t too shabby, either.

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Feature: Chart it good

Steam Charts: I Was On Holiday Last Week Edition

I, Alice Bee, have returned from a week off and everything has changed. Matt is in the office now, and complained about having to get up at 8.15am. This complaint made me furious and I am telling everyone. My desk has been moved. There is no milk in the fridge. I am confused, and I can't remember all the HTML codes to write this very…

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Divinity: Original Sin 2 added an official The Dark Eye GM campaign today

Divinity: Original Sin 2 is undoubtedly one of the best RPGs of the past two years running, but developers Larian still have some plans for it. Today they rolled out The Prison Of Shadows, a new campaign, based on Ulisses Spiele's popular German pen-and-paper setting The Dark Eye to be played with friends in D:OS2's tabletop-inspired Game Master mode. This also gave the studio an excuse…

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Feature: Seasonal unscares

Halloween 2018 Special: round up of very nice things

I bet you thought that what with all the spooky stuff we’ve had on the site over the past while, we were leading up to a big horror extravaganza of Halloween-themed stuff today. “Someone is going to use the word ‘spoopy’,” you thought. Well you’re wrong! All our special Halloween features are about nice things today. We are wall-to-wall niceness. Dare I say suffocatingly cute.…

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Feature: Sheep, fiddles, and blood demons

Team Lemons play Divinity Original Sin 2 – Definitive Edition

What’s this? Two video posts on the site in two days? Now, you can’t say we don’t spoil you, because, well, we do. If you were wondering why we didn’t have a Monday Matinee or even a Tuesday Matinee it’s because we were busy filming our first ever episode of our new Team Play series. In this series myself, Noa, and Mathew will be playing…

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Feature: God Damn

Has Divinity: Original Sin 2 been improved by its updates?

I’m being stalked by six-legged space demons, I’m on the run from the fantasy police, and my chosen deity is being slowed squeezed to death by a spectral tree, but my biggest problem in Divinity: Original Sin 2 is a talking squirrel. Not just any talking squirrel. Sir Lora is — he says — a preeminent wizard, in addition to being the target of an…

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Divinity: Original Sin 2 launches Definitive Edition as free update, squirrel friend arrives in DLC

Larian's fantastic fantasy RPG Divinity: Original Sin 2 has become even fancier with the launch of its Definitive Edition, a free update adding and refining loads. It brings a new 'Story Mode' difficulty level, performance improvements, UI improvements from the inventory to dialogue windows, a new tutorial level, new bits of dialogue slipped into all sorts of quests and situations, some new fights, and oh…

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Feature: Fans of lots of text, rejoice!

Clear 100 hours in your calendar, ‘cos CRPGs are here to stay

In the mid-to-late 2000s, publishers abandoned the CRPG genre – an acronym describing the very specific genre of video games adapted from tabletop RPGs to be played on computers – which a decade earlier had been a cornerstone of PC gaming. They were more interested in accessible, console-friendly series like Mass Effect and The Elder Scrolls, and PC-centric RPGs all but died out. Then, around…

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Divinity: Original Sin 2’s Definitive changes are enormous

Not content with blowing everyone's socks off last year with Divinity: Original Sin 2 (see Adam's rightfully gushing review here), Larian Studios are putting in some serious man-hours on improving it for the upcoming Definitive Edition re-launch. This isn't just a little bit of spit n' polish work, but a major rewrite of large chunks of the game, an across-the-board rebalance, and even some brand…

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Divinity: Original Sin 2’s Definitive encore happens this August

If there's one thing experience has taught me about prolific RPG powerhouse Larian Studios, it's that they're perfectionists. Early access really is just a foundational step, and even the 'final' retail release is just a dry run. As with their last several games, they've just announced that their RPG mega-hit Divinity: Original Sin 2 is getting a Definitive Edition re-release this August, presumably in an…

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Feature: Scroll for more

Of grimoires and glyphs: the history behind RPG magic

Imagine you’re on a quest for a powerful artefact in Divinity: Original Sin 2. Perhaps you conversed with a ghost who pointed you in the right direction. Now you see demons close by. You cast Chameleon Cloak to try to sneak by, but alas! you are spotted. The fight begins. You draw your weapons, inscribed with runes. You weave protective spells. You summon your cat…

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Divinity: Original Sin 2’s voice acting credits include “pile of corpses”

"Hello, do you think you'd be able to perform the voice of a pile of corpses, a bull, a deer and a painting?" When the decision was made to have Divinity: Original Sin 2's dialogue fully voiced, the sheer quantity of text seemed like the biggest hurdle but I hadn't considered the difficulty that casting some roles would involve. Voice actor Jay Britton, who has…

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