Divinity: Original Sin [official site] is an incredibly complex game. It’s a very silly game, which might lead some people to think it isn’t all that clever, but even though it wears a comedy tie to the RPG Christmas party, it’s still the smartest game in the room. That’s because it’s built on intelligent, simulated systems that overlap and feed into one another to make both interesting narrative choices and dynamic situations in both combat and roleplay.
The sequel takes all of the complexities of the first and adds competitive multiplayer for up to four players. At Rezzed, Larian’s creative director and founder, Swen Vincke, explained how it all works.