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Posts tagged “Larian Studios”

Feature: Chart it good

Steam Charts: I Was On Holiday Last Week Edition

I, Alice Bee, have returned from a week off and everything has changed. Matt is in the office now, and complained about having to get up at 8.15am. This complaint made me furious and I am telling everyone. My desk has been moved. There is no milk in the fridge. I am confused, and I can't remember all the HTML codes to write this very…

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Divinity: Original Sin 2 added an official The Dark Eye GM campaign today

Divinity: Original Sin 2 is undoubtedly one of the best RPGs of the past two years running, but developers Larian still have some plans for it. Today they rolled out The Prison Of Shadows, a new campaign, based on Ulisses Spiele's popular German pen-and-paper setting The Dark Eye to be played with friends in D:OS2's tabletop-inspired Game Master mode. This also gave the studio an excuse…

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Feature: Seasonal unscares

Halloween 2018 Special: round up of very nice things

I bet you thought that what with all the spooky stuff we’ve had on the site over the past while, we were leading up to a big horror extravaganza of Halloween-themed stuff today. “Someone is going to use the word ‘spoopy’,” you thought. Well you’re wrong! All our special Halloween features are about nice things today. We are wall-to-wall niceness. Dare I say suffocatingly cute.…

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Feature: Sheep, fiddles, and blood demons

Team Lemons play Divinity Original Sin 2 – Definitive Edition

What’s this? Two video posts on the site in two days? Now, you can’t say we don’t spoil you, because, well, we do. If you were wondering why we didn’t have a Monday Matinee or even a Tuesday Matinee it’s because we were busy filming our first ever episode of our new Team Play series. In this series myself, Noa, and Mathew will be playing…

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Feature: God Damn

Has Divinity: Original Sin 2 been improved by its updates?

I’m being stalked by six-legged space demons, I’m on the run from the fantasy police, and my chosen deity is being slowed squeezed to death by a spectral tree, but my biggest problem in Divinity: Original Sin 2 is a talking squirrel. Not just any talking squirrel. Sir Lora is — he says — a preeminent wizard, in addition to being the target of an…

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Divinity: Original Sin 2 launches Definitive Edition as free update, squirrel friend arrives in DLC

Larian's fantastic fantasy RPG Divinity: Original Sin 2 has become even fancier with the launch of its Definitive Edition, a free update adding and refining loads. It brings a new 'Story Mode' difficulty level, performance improvements, UI improvements from the inventory to dialogue windows, a new tutorial level, new bits of dialogue slipped into all sorts of quests and situations, some new fights, and oh…

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Feature: Fans of lots of text, rejoice!

Clear 100 hours in your calendar, ‘cos CRPGs are here to stay

In the mid-to-late 2000s, publishers abandoned the CRPG genre – an acronym describing the very specific genre of video games adapted from tabletop RPGs to be played on computers – which a decade earlier had been a cornerstone of PC gaming. They were more interested in accessible, console-friendly series like Mass Effect and The Elder Scrolls, and PC-centric RPGs all but died out. Then, around…

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Divinity: Original Sin 2’s Definitive changes are enormous

Not content with blowing everyone's socks off last year with Divinity: Original Sin 2 (see Adam's rightfully gushing review here), Larian Studios are putting in some serious man-hours on improving it for the upcoming Definitive Edition re-launch. This isn't just a little bit of spit n' polish work, but a major rewrite of large chunks of the game, an across-the-board rebalance, and even some brand…

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Divinity: Original Sin 2’s Definitive encore happens this August

If there's one thing experience has taught me about prolific RPG powerhouse Larian Studios, it's that they're perfectionists. Early access really is just a foundational step, and even the 'final' retail release is just a dry run. As with their last several games, they've just announced that their RPG mega-hit Divinity: Original Sin 2 is getting a Definitive Edition re-release this August, presumably in an…

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Feature: Scroll for more

Of grimoires and glyphs: the history behind RPG magic

Imagine you’re on a quest for a powerful artefact in Divinity: Original Sin 2. Perhaps you conversed with a ghost who pointed you in the right direction. Now you see demons close by. You cast Chameleon Cloak to try to sneak by, but alas! you are spotted. The fight begins. You draw your weapons, inscribed with runes. You weave protective spells. You summon your cat…

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Divinity: Original Sin 2’s voice acting credits include “pile of corpses”

"Hello, do you think you'd be able to perform the voice of a pile of corpses, a bull, a deer and a painting?" When the decision was made to have Divinity: Original Sin 2's dialogue fully voiced, the sheer quantity of text seemed like the biggest hurdle but I hadn't considered the difficulty that casting some roles would involve. Voice actor Jay Britton, who has…

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Feature: Before Divinity: Original Sin

Have You Played… Dragon Commander?

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time. It's the one where you can marry a skeleton and until Divinity: Original Sin 2 came along, it was probably Larian's strangest interpretation not just of the undead, but of the world they created as a setting for all things Divinity. Dragon Commander is very strange.

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Feature: More sin for your buck

Divinity: Original Sin 2 dev on mod tools, accessibility and favourite mods

Divinity: Original Sin 2 [official site] is a fantastic game. But if that's not enough, every copy ships with 'The Divinity Engine 2', which provides everyone with access to the same tools that the xevs used to make the original game. Kevin Van Nerum, a programmer at Larian Studios recently made a handy tutorial video which showed users how to make their first custom level.…

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Divinity: Original Sin 2 summons big patch

Larian have launched a honking great update for Divinity: Original Sin 2 [official site], now glurping down datapipes to a game near you. It's a cracking RPG, our Adam's Divinity: Original Sin 2 review will tell you, though the many moving parts that make it so much fun to mess about with have inevitably left a few little glitches. Today's patch brings bug fixes, a…

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Feature: Listen now, please

Podcast: The Electronic Wireless Show talks Divinity: Original Sin 2, Heat Signature and things going wrong

Oh no, you've tripped the alarm. Now the terrifying RPS podcast, the Electronic Wireless Show, knows you're here. It's going to hunt you down and force you to listen to it. Quick! Think of a way out of this, before you hear all about Adam becoming an accidental mass murderer in Dishonored, or John obsessively re-loading his way out of a bad situation. If you…

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Feature: Mutant Flesh Blobs

Things I want to celebrate about Divinity: Original Sin II

While Adam has the definitive word in his Divinity: Original Sin 2 review, I've found myself unable to stop playing in every spare moment, and jotted down some of the very many things that make this game stand out, make it feel so very special. Below I celebrate its extraordinary replayability, the joy of moving furniture, and hideous undulating flesh blobs.

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Feature: Divinest Divinity

Divinity Original Sin 2 review

We were supposed to be heroes. As you play through Divinity: Original Sin 2 [official site], your character and companions will be many things to many people: thieves, killers, saviours, fugitives, outcasts, demons, nightmares, lovers, traitors, jackasses, adventurers, pranksters and fools. But heroes? You can play through the entire game, multiple times, and never feel like much of a hero. There's just so much to…

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Feature: We'll meeeet agaaain...

Podcast: The Electronic Wireless Show talk roguelikes, Rogue Islands, and Divinity: Original Sin 2

Here, drink this potion. It's called the Electronic Wireless Show and it's a podcast. Yes, you drink it via your ears, unusual I know, but you'll feel much better afterwards. This week, we're talking about roguelikes, roguelites, roguefites and roguelifes. What do words even mean anymore? Also, Pip has been enjoying the blocky spellcasting of Rogue Islands, while Adam is killing innocent young men in…

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Divinity: Original Sin 2 success makes Mac release strong possibility

Divinity: Original Sin 2 [official site] left Early Access less than a week ago and sales figures have been very good. Those are the kind of figures, Larian CEO Swen Vincke tells me, that he'd been hoping for "by Christmas". The game is only available for Windows at the moment and during the Early Access period, the studio stated that, "A decision on other platforms…

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Feature: Teaching animals about death

Divinity: Original Sin 2 verdict – face-robbing, limb-chomping, heart-breaking

Divinity: Original Sin 2 [official site] is out of Early Access and fully released. Adam and John have both spent many, many hours with the alpha, and are now beginning to chew their way through the full version. That makes it an ideal time to get together to chat about their thoughts on the game so far, the experience of playing an RPG before it’s…

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