Hooray for the person who decided that dragons can have jetpacks. I get the impression that the from that moment on, Divinity: Dragon Commander was set on a path to Sillyville. Any further questions about lore were probably answered by the lead developer pointing to artwork of a dragon blasting jets out from his backpack and then a shrug. It’s a decision that ends at the inevitable cul-de-sac of an overly verbose and racist lizard man trying to get out of having a party with an imp, as is shown in this video. I’d imagined this offshoot of the Divinity series to be a lot less personable, but there’s plenty of of political maneuvering in 30 minute play through, as well as a pile of characters to talk to and make plans with before the Dragons are released.
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Posts Tagged ‘Larian Studios’
Another RPG sequel (spiritual or otherwise), another big Kickstarter victory. So it goes. And so Larian Studios go home with $429,508 of their desired $400,000 for Divinity: Original Sin, and that’s with 16 days left on the clock. Across its 9,472 backers, that’s an average of $45 per person. I don’t why I mention that, I just had the calculator program open anyway and thought I’d use it. For fun.
Larian’s Divinity series might have never quite set the world on fire, but it has a passionate following who’ll be clapping their hands with glee about this. As are Larian themselves.
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RPS Feature Divinitiest: Divine Divsinity
“Can I steal from these market stalls?”
“Of course, but there are guards…”
“Can I lead monsters into the market and if I do will the guards attack them?”
“Of course, but…”
“Can I kill that chicken? Will the guards mind if I kill that chicken?”
I’m playing Original Sin with one of the people who is responsible for making Original Sin and I am trying to cause trouble.
Divinity: Dragon Commander‘s title used to confuse me. I couldn’t help but wonder: do I command dragons, or am I a dragon who’s also a commander? Turns out, the answer’s a resounding, fire-belching “both!” The strategy spinoff of the semi-traditional fantasy RPG series sees you corralling mad steampunk armies and strapping into the jetpack (yes, jetpack) of a mighty alpha-reptile. My brain’s typically disparate tactical and dragon lobes are lighting up in a fashion that best resembles one of those cheapo party disco ball things. I am, in other words, quite interested. Have a lizardly look for yourself after the break.
Here’s a neat and fairly unexpected thing. While I wouldn’t call Divinity II: Ego Draconis my favorite fantasy RPG ever (the writing was witty, but the rest of the game was super uneven), Larian’s supported it quite well over time, and a new Developer’s Cut edition sounds like the cherry atop that dragon-flavored sundae. Most enticingly, it includes a very user-friendly Developer Mode that gives you access to a dev console capable of spawning hundreds of enemies, turning you into any character or monster model in the game, letting you be a dragon anywhere, etc. Oh, and if you already own a previous edition of Divinity II, it’s totally free.
It is the year 2012. We have magic rectangles that contain our entire lives and an invisible web that connects all of humankind. And while I can’t claim to own a hoverboard, I’m still pretty OK with a future in which Divinity: Original Sin defies both Father Time and the shareholder mothership to exist. I mean, it’s an Ultima-inspired, turn-based RPG that’s doing its damndest to conjure fond memories of Cheeto-stained tabletop role-playing campaigns, and it looks damn impressive. I’m afraid that I’ll wake up any moment now, and it’ll actually be a modern FPS reboot set in a future where magic was given a swirly by Totally Rad Soldier Men – a swirly that killed it forever. Somehow, though, it is a thing with its very own trailer, and the elemental magic system paired with turn-based combat looks like it could actually make for some tantalizingly tactical co-op. Marvel at its implausibility after the break.
Following Divinity II: Ego Draconis, Larian Studios are returning Divinity to its Divine roots with Original Sin, which may well be the Divinest Divinitude of all. PC Gamer have seen the return to isometric RPGing in action and Larian head honcho Swen Vincke tell them the game is being created to “address frustrations with Divine Divinity”. Turn-based combat is in, as is a story tailor made for co-op play. Sounds good to me.
If dragons with jetpacks and skeleton princesses are your favourite things, Dragon Commander is being created specifically for you. It’s not often such niche tastes are accounted for, so count yourself very lucky indeed. Alec was pleasantly surprised during his encounter with Larian Studios’ RPG, strategy, dragon-action hybrid at Gamescom a couple of weeks ago and now a developer walkthrough has found its way online in video form. It’s the same section of the game that Alec saw so there’s nothing explicitly new here, but it’s good to realise the article wasn’t the product of a fever-dream. The world map truly is reminiscent of Small World and there really is a skeleton princess wearing fruit wedged into a corset in order to crudely simulate the fully-fleshed female form. It’s in two parts and is well worth a watch, if only for the nonchalant way in which the jetpack is introduced.
RPS Feature "The one where you marry a skeleton"
If I hadn’t spent an hour playing Saint’s Row: The Third, Larian Studios’ Dragon Commander would comfortably be the oddest game I saw at Gamescom. It’s not odd through and through, however – in fact it’s a focused, ambitious and visually gorgeous brew of roleplaying, strategy and aerial combat, with all manner of batshit silliness peppered about its surface.
It’s already found some notoriety due to the decision to feature a dragon fitted with a jetpack. Smiles Farhang Namdar, lead game designer, “that caused a lot of comments on your site!” It is, however, a decision I am 100% behind. It looks great, it justifies the roaring speed that dragon is capable of, and it makes Dragon Commander instantly distinctive, not rote fantasy. There’s so much more going on than improbable dragon mobility aids, however.
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Divinity II devs, Larian Studios, have announced their next game. Continuing their fondness for winged lizards, this time it’s all about “massive dragon combat” in Dragon Commander. A turn-based strategy-cum-RPG, it’s of course set in the Divinity universe – although within what they’re calling an “Art Nouveau/Steampunk world” – and they’re promising it will “break new ground”. You can see the first video of it below.