Posts Tagged ‘Larian’

Divinity: Original Sin 2’s GM mode brings pen and paper RPGs to the screen

Last week I spent a day playing with Divinity: Original Sin 2’s [official site] Games Master mode, and now I want to force everyone I know to play pen and paper RPGs with me. If this is what I’ve been missing in the years since I last went full goth with weekend Vampire: The Masquerade sessions, I’ve had a wasted adulthood.

The GM mode is separate to the main game, using the Divinity ruleset in campaigns either released by Larian or created by players, who can then share those campaigns online or with friends to recreate a tabletop experience digitally. At the press event, we built a chunk of Ultima VII and then started cannibalising the good guys. Read the rest of this entry »

We Spoke To Developers About Steam User Reviews

Recent changes to Steam reviews, which filter out reviews from keys that weren’t purchased directly through Valve’s digital store, have caused all sorts of worry and concern. The intent is to remove false positives in the form of reviews exchanged for keys and the like, but legitimate reviews are also affected. Games that were Kickstarted no longer have their backers’ assessment contributing toward the rating Steam displays at the top of the page, and people buying through Humble Bundles or elsewhere are similarly excluded by default.

We contacted a variety of developers and publishers, including Larian, Stardock and Mode 7, to hear if they thought the move might stamp down on unfair practices, or whether it would end up hurting rather than helping.

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Divinity: Original Sin 2 Smartly Reinvents The RPG Party

Divinity: Original Sin is one of my favourite games of recent years. It’s a systemic toybox with the skin of a fantasy RPG. I spent an evening playing the sequel [official site] a couple of weeks ago and it improves almost every area. At the foundations, there’s a more interesting world, with a stronger set of characters, but there are also improvements to combat, and the smartest twist on cooperative multiplayer that I’ve seen since Dark Souls.

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Divinity Original Sin 2’s Competitive Roleplaying And Diverging Narratives Are Boldly Inventive

Divinity: Original Sin 2 [official site] has just landed on Kickstarter but we’ve already played an early build. It’s an ambitious sequel, supporting up to four players who will now be able to compete as their objectives overlap and diverge. As well as bringing about the life and death of the party, Original Sin 2 brilliantly overhauls its predecessor’s turn-based combat and introduces multiple playable races and an origin system that defines each character’s evolving place in the world.

Bold and inventive, it adds complex layers of overlapping narrative consequences to Original Sin’s world of interlocking systems. This is how it works.

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Divinity: Original Sin II Heading To Kickstarter This Month

At Gamescom, I spent some time with Larian and Divinity: Original Sin’s Enhanced Edition [official site]. It’s almost completely redesigned, adding controller support for splitscreen local co-op, containing considerable rewrites and additions, and retooling everything from specific quests to the entire loot system. There’s also full voice acting and a revamped character development system, which should maintain interesting progression right through the end-game.

Pleasing as it is to see improvements to a great game, it’s even more pleasing to hear news of an innovative sequel. Divinity: Original Sin II will be coming to Kickstarter on August 26th and we’ll be taking a close look at the plans next week. From previous conversations with the devs, I reckon the intent is to push the simulation of the world and I’m hugely excited to see what that involves.

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“We’re experimenting with something that nobody’s done before” – Larian On Original Sin’s Enhanced Edition

Divinity Original Sin [official site] is one of the finest and most distinctive RPGs of recent years. That’s quite an accomplishment given the level of competition that exists at what is hopefully the dawn of a renaissance for the genre. When Larian told us that an Enhanced Edition of the game was coming later this year we spoke to Larian’s founder, Swen Vincke, to learn more about what exactly this massive overhaul entails.

Free to people who own the original release but also releasing as a new game on console, PC and Mac alike, it contains much more than visual polish. Quests have been rewritten, new side stories have been added, splitscreen co-op and controller support are in, and full voice acting has been recorded. We discuss all of that, as well as some of the smaller changes, along with some hints as to what’s next for Larian.

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How Divine! Divinity: Original Sin Gets New Companions

Divinity: Original Sin is at the very top of my “ooo, RPGs” teetering stack, making it actually significantly more difficult to reach than if it were in the middle somewhere. It’s nice, then, that while waiting for me personally to get around to it, Larian Studios keep updating their Kickstarter-funded hit. The latest update comes along with some free DLC that adds two new companions. They are Bairdotr (pronounced “Bear Daughter,” awesomely), a ranger who is seeking the druid that raised her, and Wolgraff, a mute rogue who’s been stealing from a wishing well. Also updated are the systems for listening to the conversations being had by your co-op partner and a number of minor fixes, which are listed over on Steam. Update video below.

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