Posts Tagged ‘League of Legends’

League of Legends taking Worlds 2017 to China

Worlds 2017

League of Legends’ [official site] developer, Riot, has announced the 2017 season’s main event locations – the Mid-Season Invitational will be setting up shop in São Paulo and Rio de Janeiro while the World Championship will be spending a month moving around China to top off the season. There are also some structural changes which are interesting if you follow the professional LoL scene like me so read on for a bit more. Everyone else can go make a cup of tea and I’ll catch up with you later. Read the rest of this entry »

League of Legends: How the snow came back to the Rift

Santa BaronThe wintry version of League of Legends’ [official site] Summoner’s Rift map was a welcome sight for fans when it returned for season 6. The snow had previously been curtailed after the map was given an overhaul because the newly hand-painted environment could no longer be reskinned with festive tiling textures. Now the devs have posted a bit more insight into the process behind the winter wonderland and, as someone interested in game artwork, it was an interesting read. Read the rest of this entry »

League of Legends: Pro draft to get 10 champ bans

Hello! So here’s a bit of League of Legends [official site] news which might not sound big at first, especially if you don’t play or don’t watch the pro scene BUT it is a big thing and I will try to explain a little about why. The news is that League of Legends is finally expanding the ban bit of the pick and ban phase you get before competitive matches. Instead of three opportunities to remove a champion from the selection process teams will now get five. Ten bans overall – three each at the start of the phase and then a further two each after some of the champions have been picked. Here’s why I’m excited: Read the rest of this entry »

League of Legends: Camille abilities and strategy tips

Camille, The Steel Shadow

League of Legends‘ [official site] latest champ, Camille, The Steel Shadow, is a highly-mobile fighter who excels at single target duels and skirmishes. Camille’s abilities allow her to swiftly shred through her opponents and effortlessly dart around the map. The Steel Shadow is an excellent addition to the roster and shares similarities to Fiora, the Grand Duelist. Despite her strengths Camille requires good mechanical awareness, positioning and target prioritisation. If you’re looking to slice and dice your way to victory, Camille might be the champion you’re looking for. Read the rest of this entry »

Lights, action, razzle dazzle with League of Legends’ VFX

Visual effects in League of Legends

Visual effects in games intrigue me – they contribute so much to the flavour of a character or an experience but often they’re at their best when you’re not consciously registering them – they need to complement and harmonise and blend… In a game like League of Legends [official site] they need to communicate character, telegraph attacks, fit in with the established vocabulary of more than a hundred other champions and let the designers further customise them to create themed skins. Jason Keyser, a visual effects artist at Riot who has been working on champs like newcomer Camille explained to me just a little of what his work entailed while he was over for League Fest earlier this year: Read the rest of this entry »

League of Legends’ next champion has knives for legs

League of Legends [official site] is forever adding new champions to its roster. Much like I add lip balms and perfumes to my dresser because I hoard them, Riot Games creates and adds new characters every so often because they can and people love to purchase skins for them. Hell, I don’t even play that often and I’m tempted by Arcade Miss Fortune and Jinx. So, there’s another champion on her way, with that in mind, and her name is Camille. Read the rest of this entry »

The History Of Overwatch’s Hero Abilities

Developers imitate each other, as do writers, musicians and artists, and Blizzard are the best in the business at it. No other company is so good at distilling the sweat of another’s brow and refining it into pure, unadulterated joy. Yet, while it’s easy to see in Overwatch the objective-based gameplay of Team Fortress 2, the team dynamics of League of Legends or the creative movement mechanics of 90s shooters, its various ideas can often be traced back much further, towards older games that the designers at Blizzard may never have played.

I’ve chosen ten abilities Overwatch’s heroes can perform and used them as the starting point for a jaunt through game history. What was the first game to feature grappling hooks, or teleportation, or time-rewinding? Find out below.

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