Posts Tagged ‘League of Legends’

League Of Legends: What G2’s Disastrous MSI Performance Actually Tells Us

Heading into the Mid-Season Invitational (MSI), most fans of the European League of Legends’ [official site] scene were pleased to see G2 eSports representing their region. The team had stormed the EU LCS in their rookie split, with a combination of individual skill and teamwork. They also had a cocksure aura around them – they weren’t just winning they were winning with a swagger. No surprise then that there was a sense of excitement about what this squad of newcomers could do on a bigger stage.

Faced with veteran opponents, would their upstart nature cause big upsets? Even if they didn’t there was little concern that they would put the European region to shame with their performance. After ten games, two wins and some crushing defeats though, ‘shame’ is very much on the agenda as fans, professional players and the community quickly turned on the G2 organisation.

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League Of Legends: Riot Bans Three Teams – Here’s Why

Part of my morning has been spent reading through the big League of Legends’ [official site] esports rulings which will affect North American teams Renegades, Team Impulse and TDK as well as slapping bans – one permanent – on various people involved with said teams. In case you were curious, the other part of the morning was spent wondering whether to try my hand at making these Jabba The Hutt marshmallows.

Okay SO.

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League Of Legends Mid-Season Invitational – What You Need To Know!

We’re almost in May and that can only mean one thing (apart from, apparently, snow in the UK); it’s time for League of Legends’ [official site] Mid-Season Invitational tournament!

What’s a Mid-Season Invitational and why should I care?

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LoL Mage Update: What You Need To Know

With the Mid-Season Invitational around the corner for League of Legends, plans are already well underway at Riot Games for the Summer season. As we’ve discussed before, Riot are not the kind of studio to sit on their haunches and major changes are coming to the game in the form of the Mage Update. You can find the full details of the patch here, but here’s what you need to know:

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The False Grail Of LoL? Talking Game Balance And Esports With Deficio

As a follow-up to his interview with League Of Legends’ design director, Greg Street, Michael got in touch with professional player-turned-caster Martin ‘Deficio’ Lynge to discuss how ideas of balance and tweaks to the game by the design team impact the world of esports. N.B. If you haven’t already, you might prefer to have a read of the earlier interview first as it’s a useful reference point for some of the topics of discussion!

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League Of Legends’ Greg ‘Ghostcrawler’ Street Talks Balance – Is It Even Possible?

League Of Legends boasts a huge roster of playable characters which bring the potential for vast numbers of potential compositions, ability interactions. It also has a player base quick to seek out what’s strong at any given time in the game’s ongoing development. So how do you approach that as a designer? Is the idea of perfect balance even possible or do you tweak characters so that batches rise and fall in relative popularity? Michael got in touch with Riot Games’ design director Greg ‘Ghostcrawler’ Street to get a clearer feel for the studio’s philosophy when it come to their champions:

One of the criticisms often levelled at League of Legends is that it’s not a balanced game, that the design team and the Champion creation team seem focused on creating a rotating meta instead of working towards an end-game of perfect equilibrium. This opinion largely stems from Riot’s new policy of patches that focus on a specific set of champions, adding new mechanics and giving them targeted buffs that can upset or heavily impact the meta of the game.

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