Learn how to play the LoL newcomer
League of Legends‘ [official site] latest champ, Camille, The Steel Shadow, is a highly-mobile fighter who excels at single target duels and skirmishes. Camille’s abilities allow her to swiftly shred through her opponents and effortlessly dart around the map. The Steel Shadow is an excellent addition to the roster and shares similarities to Fiora, the Grand Duelist. Despite her strengths Camille requires good mechanical awareness, positioning and target prioritisation. If you’re looking to slice and dice your way to victory, Camille might be the champion you’re looking for. Read the rest of this entry »
Flickers and flashes
Visual effects in games intrigue me – they contribute so much to the flavour of a character or an experience but often they’re at their best when you’re not consciously registering them – they need to complement and harmonise and blend… In a game like League of Legends [official site] they need to communicate character, telegraph attacks, fit in with the established vocabulary of more than a hundred other champions and let the designers further customise them to create themed skins. Jason Keyser, a visual effects artist at Riot who has been working on champs like newcomer Camille explained to me just a little of what his work entailed while he was over for League Fest earlier this year: Read the rest of this entry »
Tracing back Tracer, among others
Developers imitate each other, as do writers, musicians and artists, and Blizzard are the best in the business at it. No other company is so good at distilling the sweat of another’s brow and refining it into pure, unadulterated joy. Yet, while it’s easy to see in Overwatch the objective-based gameplay of Team Fortress 2, the team dynamics of League of Legends or the creative movement mechanics of 90s shooters, its various ideas can often be traced back much further, towards older games that the designers at Blizzard may never have played.
I’ve chosen ten abilities Overwatch’s heroes can perform and used them as the starting point for a jaunt through game history. What was the first game to feature grappling hooks, or teleportation, or time-rewinding? Find out below.
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