Posts Tagged ‘Left 4 Dead’

Ships In The Night: L4D2 The Passing Vids

Whoops, we missed this last week – frenziedly frenetic footage of the upcoming L4D2-meets-L4D1 DLC The Passing. Alas, team L4D don’t show up in these videos, Valve’s Chet Faliszek claiming they still want to keep a lid on exactly how that’s going to work, but at least it’s a chance to eyeball some of the new uncommon Common Infected (including one that tries to run away but drops health packs when you kill it – sounds like Golden Axe’s imp thingies) and the shape and mood of one of the levels. The finale of the second video looks appropriately claustrophobic and OH GOD GET IT OFF ME, so no doubt L4D2 believers will not be left unhappy on the obscene violence front. What of the non-believers, still licking their wounds about the sequel-too-soon outrage? Well, right at the end of the second video, Chet lets slip that we’re due a comic that explains the current fate of the first game’s survivors, and, and! new DLC for L4D1. Too little too late, some will cry, but hey- it’s still something, sometime.
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They’re Baaack: TeamL4D Meets TeamL4D2

Crivens – and here were we all thinking the first L4D2 DLC would involve fictional hoary old rockers the Midnight Riders. In fact, Valve are doing something gosh-wow-what? different.

First DLC The Passing arrives in Spring. It features four very familiar faces. Clue: it’s not Zippy, George, Bungle and Geoffrey.

There will be much rejoicing. Except by people who don’t do that sort of thing.

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Ill-Timed Dawn Of The Dead

Ill-timed because 1) it came out over Halloween and we’re only just posting about it. That is, of course, because none of RPS have ever demonstrated any kind of fear about anything, hence we do not recognise Halloween as a OH GOD WHAT WAS THAT I’M GONNA DIE I’M GONNA DIE… Oh, it’s just a yogurt pot. Cough. And 2) Because I’ve heard a rumour there might some sort of sequel to Left 4 Dead due any day now. Anyone heard anything about that? Nonetheless, you probably couldn’t wish for a more delectably violent stopgap than this vast and lavish tribute to Dawn of the Dead – a super-spiffy Left 4 Dead 1 mod replete with zombie-infested shopping mall…
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Day Of The Free Dead: L4D DLC Is Go

Yaaaaarrrrrr – Crash Course, aka L4D1:DLC2, as Valve themselves succinctly put it, has just gone live. It’s a new map, new storyline stuff and, in theory, a full Versus argy-bargy contained within a mere half hour. And all for free, not that this seems to placate the vengeful. Exit and restart Steam and it should download and install itself for you. If you don’t already own Left 4 Dead (and aren’t planning on picking up L4D2 instead on 20th November), there’s also a celebratory 50%-off sale on from now until October 1st.

L4D Crash Course Release Date


September 29th. Yep, that’s the latest bit of DLC (free on PC) for Left 4 Dead, which is a new campaign set between the events of No Mercy and Death Toll, with support for both survival and versus modes. Valve says: “While containing both Survival maps and a Co-operative Campaign, the primary goal of Crash Course is to deliver a complete Versus mode experience in just 30 minutes, resulting in a streamlined version of the game’s existing Versus campaigns. A recharge timer for infected teammates has also been added, and item spawn behavior has changed for more balanced gameplay.” There will also be a L4D2 demo from Valve on October 27th, accordingly to reports from Tokyo Games Show.

Crash Course: New DLC For Left 4 Dead

full pic below

Some rather big Left 4 Dead news. This September will see the release of some brand new free DLC for the original game. Called Crash Course, it’s designed to link the end of No Mercy to the beginning of Death Toll, primarily intended to be played as a Versus map that will apparently take half an hour to play through. Valve also say the new free content will be set in new locations, feature new dialogue from the cast, and have what they call “an explosive finale”. More details and the new poster below.

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Till Death Do Us Rend Apart: On L4D Survival Mode

It’s a little alarming that the game I most want to play during Britain’s sunniest month since 1209AD involves skulking in the dark in the company of several hundred super-pale people: curse you, Valve, for releasing Left 4 Dead’s new, Alamo-tastic Survival mode now. It’s been my staple gaming diet for the last couple of evenings – and it’s very much renewed my interest in a game I’d otherwise grown a leeeeeeetle tired of. Here’s why.
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Restart Steam: L4D Survival Mode Is Out


Left 4 Dead will update with Survival Mode if you restart Steam, and it’s reportedly rather brutal. Dead Air and Death Toll are also now playable in Versus mode (which I think is actually more interesting than the new mode, but hey, that’s just me.) Anyone playing? How long have you managed to stay alive? I’ll try and post some more useful thoughts when I get a proper game of it.

Graph-ick Violence: L4D Survival Mode Out Soon


The downloadable add-on “Survival Mode” for L4D is apparently out sometime this week, and Valve were kind enough to detail it on their L4D blog, last week. I was off being clever somewhere and so didn’t notice it until this morning. Anyway, it says that “given the extreme pace of Survival Mode, the number of zombies killed in a single round often outnumbers an entire campaign.” It also plots spawn-wave frequency against survival time to create the graph you see above. This, I suspect, is the science of game design. Full thing here.

Left 4 Dead DLC 4 Free

Hungry?

The matter’s settled. The DLC for Left 4 Dead will be absomolutely free on PC and 360. Valve have proclaimed the good news about the L4D Survival Pack, which we describe in words here. Quite how Valve have managed to get something out on 360 without forcing the masses to tithe to the Redmond Beasts we don’t know, but that’s not our problem anyway.

The Survival Pack will include the mysterious “Survival” multiplayer mode (I’m going to take a guess – it’s a mode where you see how long you can survive for, without safe rooms?), as well as Versus modes for Death Toll and Dead Air. And of course the PC version will come with the much-awaited SDK gubbins. Carry on.

Left 4 Dead DLC, Campaigns, New Mode, SDK


Edit: reader research suggests this is free – see comments – but still no official response from Valve. We’ll let you know, but assume it is free!

Valve say: “The first L4D DLC – dubbed the L4D Survival Pack — is due for release this spring and introduces a new multiplayer game mode entitled, Survival, plus two complete campaigns for Versus Mode.” They also say: “In addition, for PC gamers and aspiring developers, the first Left 4 Dead release for the Source Software Development Kit (Source SDK) will allow the creation of custom Left 4 Dead campaigns that will be discoverable via L4D’s matchmaking system. The SDK update is also due for release this spring, and is free of charge to all owners of L4D on the PC.”

There’s also a new retail version of the game also due in the spring, called “Critic’s Choice”, with all that stuff to be included.

The 12 Games of Christmas: Left 4 Dead

Ah, look to the streets. Hordes shambling the streets, looking for last minute bargains. Why, it’s almost enough to make you want to write some kind of satire where the consumers become monsters of some kind. But what kind of monsters?

For the eleventh game of Christmas, my true blog gave to me…
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Dawn Of The Left 4 Dead

Give a modder a first-person shooter, and he can mod for a year. Give a modder a co-operative first-person shooter about a zombie apocalypse and he can mod forever.

Yes, one of the first fruits of the Left 4 Dead modding scene has revealed itself, and it’s a doozy. Fancy slaying deadheads by the metric crapton in a Dawn of the Dead-esque shopping mall?

It’s actually a remake of a map for the old Half-Life 2 mod No More Room In Hell, but there’s hardly anything more appropriate for Valve’s top-notch zomb ’em up. In fact, it’s the kind of setting I’d guess Valve have considered themselves, and it’s vaguely amazing there wasn’t a mall in the initial L4D release. As the architecture for this Crossroads Mall map exists already, hopefully we should have it very soon. A beta’s due by Christmas, in fact. Until then, there’s a video beneath the cut.
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Chet-Chat On Eurogamer

Chet, fighting off some zombies, yesterday.

You know what’s quite good? That Left 4 Dead game. I quite like it. Also, you know who’s a nice guy? That Chet Faliszek – you know, the one that isn’t Erik Wolpaw (he loves it when people say that!) off of Old Man Murray. Apparently he had something to do with Left 4 Dead. I imagine he wrote a joke for it or something. There’s probably a joke in it somewhere.

Eurogamer are having a live chitchat with him today at 5pm. You’ll be able to submit questions and everything.

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Left 4 Dead RPS Review Face-Off

VIOLENCE

You’d have thought with RPS’ extensive Left 4 Dead coverage, we’d have written all pallid, unattractive men could stand to hammer about zombies tearing flesh. And normally you’d be right. But you forgot about the most potent power-up. Money. Lots of Money. And if there’s one thing that RPS is good at, it’s selling our God-given-lack-of talent for a few tiny coins to spend on crisps. Hence Alec and I have bent to the will of our evil corporate paymasters and reviewed it for them. Now, who reviewed it for IGN and who reviewed it for Eurogamer? Guess, before clicking…
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Left 4 Dustbowl

We had said, amongst ourselves, that we probably had enough Left 4 Dead coverage today already. This one’s just far too epic not to report, though. Via Castle Crecente, it’s Left 4 Dead played happily in Team Fortress 2 maps:

Man! Fast work, modders. There’s safe rooms and everything. It also supports Hl2 maps, apparently – there’s a guide on how to do it yourself here. So, within less than a day, there being only four official L4D campaigns has stopped being a problem. Happy Zombieday!