This weekend saw my Eurogamer retrospective of one of the lesser-remembered adventure games of the early Nineties, the Legend Of Kyrandia: Book One. It contained moments like,
“It contained a single cursor. I’m not really sure what to do with this information. Does it undermine everything? Is everything that’s being produced now a homage to Kyrandia?
Obviously not. And not only because Kyrandia also suffers from the same issues. To say the story owes something to the King’s Quest series is a bit like saying Vodafone owes something to the Inland Revenue. In this fairytale land an evil wizard – brilliantly named Malcolm – is removing all the magic and, er, killing a few trees.”
And rather delightfully, it had me making maps for the first time in years. Below!