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Posts tagged “level art”

Feature: The vocabulary of spaces

A Chat About Interior Design In Games, With Ubi’s Dan Cox

For no reason other than "We were at the same conference and his work sounded interesting" I ended up scheduling a meeting with Dan Cox. He focuses on level art at Ubisoft Toronto and his work has most recently appeared in Splinter Cell: Blacklist. He was in Paris to give a talk about interior design in games so it turned out he was more than…

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