Posts Tagged ‘Level With Me’

Level With Me, Andrew Weldon

Level With Me is a series of interviews with game developers about their games, work process, and design philosophy. At the end of each interview, they design part of a small first person game. You can play this game at the very end of the series.

Andrew Weldon started as a Half-Life 1 modder and made the notorious ns_eclipse and ns_veil maps for Natural Selection, then worked at Raven on Quake 4, Wolfenstein, and Singularity, then worked at Gearbox on Borderlands, then helped prototype some of the first test levels for Natural Selection 2, then (inhale) worked at Lightbox on Starhawk — and now he’s at Bungie, working on Destiny.
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Level With Me, Auriea Harvey

Level With Me is a series of interviews with game developers about their games, work process, and design philosophy. At the end of each interview, they design part of a small first person game. You can play this game at the very end of the series.

Auriea Harvey and Michael Samyn make provocative games and game-like artworks as Tale of Tales, based in Ghent, Belgium. Together, they’ve made The Endless Forest, The Graveyard, The Path, Fatale, and Bientot l’ete. Their most recent project is Luxuria Superbia.

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Specially Level With Me, Adam Foster – Part Two

In this very special installment of “Level With Me”, Robert Yang speaks with former celebrity modder / current Valve level designer Adam Foster about his work and process. In Part 2, we cover his work on Portal 2, game architecture, and how to design for players.

Robert Yang: Let’s talk Portal 2. It didn’t have any health-kits or power-ups, so how did you go about guiding players without those breadcrumbs?

Adam Foster: The game often worked best when it kept to the basic structure of the ‘test-chamber’ – walking through a door, GLaDOS says a funny line, you complete the test, GLaDOS says another funny line… It’s that constant, near-ritualised loop which can be subverted now and then, but you have to show the normal routine before the abnormal becomes surprising.
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Specially Level With Me, Adam Foster – Part One

In this very special installment of “Level With Me”, Robert Yang speaks with former celebrity modder / current Valve level designer Adam Foster about his work and process. In part 1, we cover his early Half-Life 1 mods, Valve’s / his approach to storytelling, and his work on the Portal 2 announcement ARG.

Robert Yang: I want to talk about your first mod, Someplace Else. It’s a Xen level without any jumping puzzles. What makes a Xen level a “Xen level” to you?

Adam Foster: Being set in Xen, of course!
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Level With Me, Level With Me.


Level With Me was a series of conversations with level designers like Dan Pinchbeck, Jack Monahan, Magnar Jenssen, Brendon Chung, Davey Wreden, Ed Key, and Richard Perrin. At the end, we all collaborated on a Portal 2 mod. You can download that mod here. Liner notes, installation notes, and screenshots are after the jump.
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Level With Me, Richard Perrin.


“Level with Me” is a series of conversations about level design between modder Robert Yang and a level designer of a first person game. At the end of each interview, they collaborate on a Portal 2 level shared across all the sessions – and at the very end of the series, you’ll get to download and play this “roundtable level.” This is Part 7 of 7.

Richard Perrin is currently working on Kairo, a slow-cooked first person puzzle game where you explore monumental ruins of a past civilization – it’s a game without words or dialogue, just spaces. He’s shown the game at Develop, Notgames Fest, and PAX to generally favorable reactions and has one of those alpha pre-order thingies up too.

(There are some moderate spoilers for Kairo, but the final game will be so different / you’ll have forgotten it by the time you play it.)
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Level With Me, Ed Key

“Level with Me” is a series of conversations about level design between modder Robert Yang and a level designer of a first person game. At the end of each interview, they collaborate on a Portal 2 level shared across all the sessions – and at the very end of the series, you’ll get to download and play this “roundtable level.” This is Part 6 of 7.

Ed Key worked for 8 or 9 years in the game industry, then took a slightly less exciting software engineering job and moved out to the countryside. When he isn’t wandering through sweeping vistas, he’s collaborating with musician David Kanaga on his first official indie game: Proteus, “a game of pure exploration and discovery.”
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